GWLexx

@GWLexx@lemmy.world

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GWLexx,

Did you perhaps forget to add something…?

GWLexx,

That could be fun.

  • One achievement for each trinket you win with.
  • One grand achievement for finish all of the above.
GWLexx, (edited )

How about adding an Unstable/Chaos Trinket? Every time you enter a new floor, it can settle into different trinket effect. I think the uncertainty can add a bit of fun and challenge as you don’t know what you get. Maybe keep a list of different trinket effects per floor so you can’t just keep re-entering a floor to get any desired trinket effect.

GWLexx,

This can’t be done without any coding experience, each “mod” as you call them is it’s own software

GWLexx, (edited )

Seeds are always visible in your character info. But you do need to win the game at least once, in order to play seeded games

GWLexx,

I do accept seed requests. I’m running my own homebrewed seed finder that works with the beta version, which is how I found this really nice RoW seed.

GWLexx,

The updates looks great, but this will surely affect old game seeds lol.

GWLexx,

Considering there’s a Random.pushGenerator(); statement, allowing additional randomness without affecting further dungeon generation, most minor changes should be able to preserve seeds. But I get that it doesn’t always help to preserve seed generation if there are major changes to say adding new items in game.

Changing seed generation between versions easily though cause confusion to players reading topics on lemmy or elsewhere, using seeds that’s perhaps not older than days or weeks.

GWLexx,

Agree on the current Imp quest being quite dull. Thanks for the heads up on the overhaul, looking forward to that !

GWLexx,

Yes, the scaling is half of other tier 3 weapons, due to double atrack speed.

You still deal same average damage against regular foes, unless they have high armor, such as armored statues and armored brutes.

It’s great for proc some deadly enchantments such as grim, less so with kinetic. It’s great for gladiators that need to build up combos quickly.

Another hidden benefit is that you can get free hits if paired with haste, avoiding taking hits at all. You keep track of your timer, hit, move back until you can get another free half time hit. This is useful for FIMA chal, or against hard hitters such as gnoll brutes.

GWLexx,

You’re thinking of Swiftness, which requires 2 or more steps from an enemy to work. Haste from Ring or Potion is unconditional. Then last option is Flow if you stand in water, also unaffected by nearby enemies.

GWLexx,

I’m curious why people are down voting this topic, something I missed? Always great with new updates!

GWLexx,

Where can I find more details about this, is the beta already available to try out? I couldn’t find it on github, nor on Google Play (I’m signed up there as a beta tester)

GWLexx,

Imbuing and enchantment are totally independent. You can safely imbue a new wand later. However, you most likely want to add upgrades that will affect it, in which case it’s better to hold on to the stone.

GWLexx,

An alternative is also to harden an enchantment at the blacksmith. When you normally would lose the enchantment due to upgrade, you’d lose the hardening instead.

GWLexx,

Personally, I think a failed transmutation would have been better. I think it’s very rare to get a useful ring +0 when you’re probably at the end stage of the game.

GWLexx,

Can be useful in certain situations, such as when you can’t escape an Evil Eye’s deathgaze. They take two turns to charge up before fire. Move max two steps during the charge up, then drink a potion.

GWLexx,

Maybe better post in it’s own post? But here’s a breakdown of the seed:

JKL-YNS-LFJ

  • 1 Armband (Cursed) or Corruption +0 (CrystalChest)
  • 1 Glaive +2
  • 1 Warding +0
  • 2 Quarterstaff +1 (Cursed)
  • 3 ScaleArmor +1
  • 7 Ring of Elements +0
  • 7 Toolkit
  • 7 Brimstone ScaleArmor +2
  • 8 Regrowth +2 or Transfusion +1 (Wandmaker)

Glaive+2 is nice, but this seed sadly lacks any good drops from the ghost. It might be a rough game surviving Tengu with lack of any decent armor or weapons.

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