@KingThrillgore@lemmy.ml
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KingThrillgore

@KingThrillgore@lemmy.ml

he/him | a loser | kingthrillgore.name

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KingThrillgore,
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Former Warsaw Pact countries have really strong mathematics training in primary and secondary school.

KingThrillgore,
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Its okay because the PS5 also has no games

KingThrillgore,
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You post this with the flattest, dimmest vtuber of them all. Also she doesn’t stream

Back to the roots the good old rules the life experiences (lemmy.ml)

Alt text: a meme from Spongebob Squarepants episode S03E03 “Just One Bite,” where Squidward takes a bite out of a krabby patty, except its been doctored to the LimeWire logo, a notable P2P application. It doesn’t end well for him: In the last frame he is choking to death (with an overlay over him resembling a Windows Blue...

KingThrillgore,
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Hell nah. I moved to Plexamp years ago and nothing will bring me back.

KingThrillgore,
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One of the common problems plaguing Apache is that a lot of their software rots on the vine for official support. OpenOffice is one of them, and it came into ASF like that, because the Oracle buyout caused a lot of Sun projects to wither. See also: Solaris and MySQL, which had very public forks.

KingThrillgore,
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If you want to do this with my, uh, insert, i’ll be a good kitty all the time :3

I don’t even fight the neighbors cat how I can fight the Palestinians

KingThrillgore,
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Yeah all of them are converging on WebComponent so really its all interchangable and eventually, WebComponent will replace the need for them.

Kinda like how we slowly made all of jQuery part of ECMAScript 5. Now I know what you’re thinking: kingthrillgore, if ES5 has all the functionality, why do we still see a big chunk of CPU time lost when jQuery is loaded in the webpack? And to that I would reply…yes, yes we do! 😂😭

KingThrillgore,
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Don’t ever come to me saying “finally I am free from types” very few things make me angry. Rejecting types is one of them.

Also its let foo and const foo depending on how you plan to use the variable…

KingThrillgore,
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PHP is crazy. While you are learning Laravel or Drupal you are learning the deep seated desire to shoot yourself over the lack of consistent use of type hinting, regardless of consent. :skull:

KingThrillgore,
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What dependency management lol

KingThrillgore,
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I like Tailwind. It makes me not write CSS or any preprocessor DSL. It’s nice.

KingThrillgore,
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You eventually would run out of Rust developers

KingThrillgore, (edited )
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I’ve been playing it and I feel like its not quite the 80/100 I expected. Its probably closer to a 70/100 to me. Which isn’t bad, its just not reaching the highs Cataclysm/Emergence did. Its better than HW2, which had a pretty lazy heroes journey bs story. That’s not an accomplishment though.

The megalith combat is really great. Its more interesting than just deep space combat that the franchise is known for. The story teeters between compelling and boring. The ship designs are amazing, and the fact I can see the elements of Sajuuk present in the Incarnate is compelling worldbuilding.

I am outright confused why they are using CGI cutscenes over the drawn cutscenes Homeworld is known for. The combat feels pretty basic, its not as smart as HWR Players Patch. This was a problem with DOK as well. I fear it will share DOK’s other problem: it stops being interesting the moment the campaign ends, and i’ll never touch it again.

Homeworld 3 was never going to move numbers, i’m worried Gearbox set this up to fail. I really think this franchise should branch out beyond RTS and give us games to explore the universe that, at times, feels as huge as its ambitions. I’m reminded of a one-off Kiith from the Cata manual, where they lost everything on Kharak – their family, their other Kiithid; so they stole a freighter and a crusade against the Taiidan Remnant became all they lived for. As the bodies were stacked, their Kiith grew once more. That would be a badass game to play, a space sim like Freelancer where I am taking out the trash.

KingThrillgore,
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Can confirm giving up popular social media has made my life a lot better. You don’t need to know half the shit your friends are up to. It’s just going to hurt you. Go outside. Take part in trivia night. Make new friends. Feel the grass beneath your feet.

KingThrillgore,
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It may be but the engine team is mostly Ex-Crytek folks carrying over from Carmack’s work with OpenGL. Even the Raytracing support is just a Vulkan Extension. They could change gears.

KingThrillgore, (edited )
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I felt like the decision to make jumping and mobility more a factor in Eternal hurt it a lot. Jumping puzzles and jumping mechanics in FPS games don’t really work for a lot of reasons (see: Half-Life) and it made the levels feel much more linear than 2016, the arenas much more smaller and less mobile. id did invent this genre, and even they can’t make it work. What does that tell you?

Also the changing of the ammo metaelements to prioritize chainsawing felt dumb. Having to pinata every so often was the most obvious thing that felt straight up wrong compared to 2016, and that’s a sign of a garbage core loop.

The writing was pretty good, but I have the attention span of a summer ant when I play Doom.

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