@MHLoppy@fedia.io
@MHLoppy@fedia.io avatar

MHLoppy

@MHLoppy@fedia.io

Currently studying CS and some other stuff. Best known for previously being top 50 (OCE) in LoL, expert RoN modder, and creator of RoN:EE's community patch (CBP).

(header photo by Brian Maffitt)

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MHLoppy,
@MHLoppy@fedia.io avatar

There are types of time management which I think can still be interesting. For example, are you able to afford -- in the resources of time and attention -- optimally micro'ing this important fight? Or are you going to have to yolo it a bit so that you can do multi-task economic tasks at the same time?

Some (much?) of the problem is that (for better or worse) skilled players can and will squeeze the game to optimality in terms of win rate, and that tends to collapse viable tactical and strategic choices. Once those choices have been optimised (the game is largely "solved"), the main way to get better is by being faster, not by being smarter.

MHLoppy,
@MHLoppy@fedia.io avatar

Rise of Nations (originally released back in 2003) had/has some interesting ideas to reduce some of the busywork:

  • Worker units will automatically try to gather/build nearby after a short (configurable) delay if they're not doing anything.
  • Cities (the main worker-producing structure) has a rally point option that's essentially "all nearby empty resource gathering", so you can queue a dozen workers and they'll distribute themselves as they're created.
  • Production buildings can be set to loop over their current queue, letting you build continually without intervention as long as you maintain enough resources each time the queue "restocks".
  • Units that engage in combat without being given an explicit target will try (with modest success) to aim for nearby units which they counter.

For the most part, none of the implemented options are strictly better than micromanaging them yourself:

  • You will always spend less time idling workers if you micromanage them yourself.
  • The auto-rally-point doesn't always prioritize the resources that you would if you did it yourself.
  • Queueing additional units is slightly less resource-efficient than only building one thing at a time.
  • Total DPS is higher if you manually micro effectively.

But the options are there when you need them, which I think is a a nice design. It doesn't completely remove best-in-class players being rewarded for their speed as a player, but does raise the "speed floor", allowing slower players to get more bang for their buck APM-wise, and compete a bit more on the strategy/tactics side of the game instead.

MHLoppy,
@MHLoppy@fedia.io avatar

I'm not sure it qualifies as "reverse review bombing" if the recent review +/- percentage matches the all-time percentage. There's just more reviews because of the shutdown, the ratio of positive vs negative hasn't meaningfully changed (97% positive overall, 97% positive recently).

MHLoppy,
@MHLoppy@fedia.io avatar

It's normally negative, yeah, hence the "reverse review bombing" implying that they're positive reviews.

MHLoppy,
@MHLoppy@fedia.io avatar

11 for the regular type (which helpfully ruins any chance of an even split unless you have a large group), and 9 for special versions/flavors is the norm afaik?

MHLoppy, (edited )
@MHLoppy@fedia.io avatar

Survivorpost: Xitter


Update:

worst pain of my existence but at least I made it through...!? 8}
time to really really peace out until I'm all healed.

MHLoppy, (edited )
@MHLoppy@fedia.io avatar

Something about one (?) of her knees is messed up, causing some pain and reducing mobility. I'm not sure if she ever gave full details about it or not, but she first brought it up it last year.

She described the surgery as "fairly major" (but like, it's her knee not her heart or something so per her, it's not that scary) and rehab was expected to be maybe like one or two months.

MHLoppy,
@MHLoppy@fedia.io avatar

YouTube commenter GenghisClaus has unearthed the truth:

Who needs a break for something as minor as knee surgery? I bet she is just going on a secret vacation to Mongolia, which of course is the best country (only good country in fact). It's ok Calli, people can handle the truth.

MHLoppy,
@MHLoppy@fedia.io avatar

A tako once said that the only thing better than Ina would be two Inas.

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⠈⠉⠉⠉⠙⠛⠛⠛⠳⠶⠶⠟⠛⠛⠛⠋⠙⠓⠶⠛⠉⠙⠛⠋⠉⠙⠛⠉⠀

MHLoppy,
@MHLoppy@fedia.io avatar

The general suggestion remains to avoid pre-ordering games, but it's your money ¯_(ツ)_/¯

Screenshot taken from PlayStation trailer

MHLoppy, (edited )
@MHLoppy@fedia.io avatar

Then let's transcribe part of the opening:

I know what you're thinking -- it's a stupid question, it's an FPS. It's the definitive FPS. And it's a fair point. DOOM ticks all the boxes required for a reasonable definition of a first person shooter. It's presented from a first-person perspective, and shooting the bad guys is a key part of it. But the FPS genre didn't exist when DOOM was released. The term "first person shooter" wasn't common until a few years later.

So what genre was DOOM? How was it originally described?


Edit I've now understood that quoting most of the video's opening salvo has unfortunately misrepresented the video's contents to the people who are still trying to leave comments without actually watching it. It's a video about what DOOM's genre is and what DOOM's genre was, not only the latter. The title looks clickbait-y but is honestly pretty accurate regarding the subject of the video.

MHLoppy, (edited )
@MHLoppy@fedia.io avatar

My quote is not the only content of the video; I've just included most of the introduction. The 13:23 long video has the following chapter markers:

00:00 Introduction
00:50 How was DOOM originally described?
02:20 DOOM clones
04:33 Quake Killers
6:06 A hypothetical question
12:05 Conclusion

Only the first half of the video is accurately described by your suggested title. The video as a whole is described by the existing title with reasonable accuracy. It's not a bait-and-switch: the video also discusses what genre DOOM is, not only what genre DOOM was.

It seems that you (and many others) have used a heuristic of "clickbait-y sounding titles don't accurately describe the contents of videos" and left corresponding comments. Although often accurate, that heuristic has failed in this instance.

MHLoppy,
@MHLoppy@fedia.io avatar

Pixiv source (has higher res, and less compressed image)

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