@MHLoppy@fedia.io
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MHLoppy

@MHLoppy@fedia.io

Currently studying CS and some other stuff. Best known for previously being top 50 (OCE) in LoL, expert RoN modder, and creator of RoN:EE's community patch (CBP).

(header photo by Brian Maffitt)

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Interview: Hololive’s trailblazer Mori Calliope channels her flaming passion into anime (anitrendz.net)

Anime Trending had the exclusive opportunity to interview hololive English’s Mori Calliope about her recent music projects. She gave insight into the creative process behind projects such as Suicide Squad ISEKAI’s ending theme “Go-Getters,” her One Piece tie-in song “Future Island,” her original song “Overkill,”...

MHLoppy, (edited )
@MHLoppy@fedia.io avatar

It's a WWE 2K24 (a wrestling game) tournament, but the wrestlers are all going to be computer-controlled for the tournament, so it'll be basically as real as wrestling itself and just an excuse for everyone to have fun together.

I imagine it'll be a bit like Gura's WWE 2K22 streams.

MHLoppy,
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There are types of time management which I think can still be interesting. For example, are you able to afford -- in the resources of time and attention -- optimally micro'ing this important fight? Or are you going to have to yolo it a bit so that you can do multi-task economic tasks at the same time?

Some (much?) of the problem is that (for better or worse) skilled players can and will squeeze the game to optimality in terms of win rate, and that tends to collapse viable tactical and strategic choices. Once those choices have been optimised (the game is largely "solved"), the main way to get better is by being faster, not by being smarter.

MHLoppy,
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Rise of Nations (originally released back in 2003) had/has some interesting ideas to reduce some of the busywork:

  • Worker units will automatically try to gather/build nearby after a short (configurable) delay if they're not doing anything.
  • Cities (the main worker-producing structure) has a rally point option that's essentially "all nearby empty resource gathering", so you can queue a dozen workers and they'll distribute themselves as they're created.
  • Production buildings can be set to loop over their current queue, letting you build continually without intervention as long as you maintain enough resources each time the queue "restocks".
  • Units that engage in combat without being given an explicit target will try (with modest success) to aim for nearby units which they counter.

For the most part, none of the implemented options are strictly better than micromanaging them yourself:

  • You will always spend less time idling workers if you micromanage them yourself.
  • The auto-rally-point doesn't always prioritize the resources that you would if you did it yourself.
  • Queueing additional units is slightly less resource-efficient than only building one thing at a time.
  • Total DPS is higher if you manually micro effectively.

But the options are there when you need them, which I think is a a nice design. It doesn't completely remove best-in-class players being rewarded for their speed as a player, but does raise the "speed floor", allowing slower players to get more bang for their buck APM-wise, and compete a bit more on the strategy/tactics side of the game instead.

MHLoppy,
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I'm not sure it qualifies as "reverse review bombing" if the recent review +/- percentage matches the all-time percentage. There's just more reviews because of the shutdown, the ratio of positive vs negative hasn't meaningfully changed (97% positive overall, 97% positive recently).

MHLoppy,
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It's normally negative, yeah, hence the "reverse review bombing" implying that they're positive reviews.

MHLoppy,
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11 for the regular type (which helpfully ruins any chance of an even split unless you have a large group), and 9 for special versions/flavors is the norm afaik?

MHLoppy, (edited )
@MHLoppy@fedia.io avatar

Survivorpost: Xitter


Update:

worst pain of my existence but at least I made it through...!? 8}
time to really really peace out until I'm all healed.

MHLoppy, (edited )
@MHLoppy@fedia.io avatar

Something about one (?) of her knees is messed up, causing some pain and reducing mobility. I'm not sure if she ever gave full details about it or not, but she first brought it up it last year.

She described the surgery as "fairly major" (but like, it's her knee not her heart or something so per her, it's not that scary) and rehab was expected to be maybe like one or two months.

MHLoppy,
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YouTube commenter GenghisClaus has unearthed the truth:

Who needs a break for something as minor as knee surgery? I bet she is just going on a secret vacation to Mongolia, which of course is the best country (only good country in fact). It's ok Calli, people can handle the truth.

MHLoppy,
@MHLoppy@fedia.io avatar

A tako once said that the only thing better than Ina would be two Inas.

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MHLoppy,
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The general suggestion remains to avoid pre-ordering games, but it's your money ¯_(ツ)_/¯

Screenshot taken from PlayStation trailer

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