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Mummelpuffin

@Mummelpuffin@beehaw.org

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Mummelpuffin,
@Mummelpuffin@beehaw.org avatar

Thanks for keeping the Thanksgiving tradition alive.

Mummelpuffin, (edited )
@Mummelpuffin@beehaw.org avatar

And guess what? It won’t break like your over-complex Arch desktop because it doesn’t need to be.

Mummelpuffin,
@Mummelpuffin@beehaw.org avatar

I know he’s said a lot of idiotic shit lately but… seriously? He actually said this? Jesus Christ. He truly has reverted into a lonely 4Chan teen.

Mummelpuffin,
@Mummelpuffin@beehaw.org avatar

Also, with large vehicles more generally, there’s this awful snowball effect where people go “I get to sit up high and it’s bigger, so I feel safer! Besides, when I’m in a regular car I feel like I’m going to get crushed like a beer can.”

This of course ignores that:

  1. Pedestrians are fucked
  2. With everyone buying bigger, heavier vehicles, the energy involved in most collisions is significantly greater and I doubt anyone’s much safer for it. People in smaller cars just get screwed.
Mummelpuffin,
@Mummelpuffin@beehaw.org avatar

It’s not even just “political”, it is politics. Deciding to collaboratively make an operating system (infrastructure, practically) which is free for everyone and asking anyone using it to help out is doing politics, at least in a world where people are politically motivated to restrict people’s ability to go and do that somehow.

Stupid question– is Blood Meridian meant to be comedic at times?

…Because I only just read the first chapter, and I know it’s gonna throw me for a loop, but come on. This whole sequence of events feels like a parody of Westerns– Specifically the “everyone in a bar gets into a fight” trope. I feel like it’s playing out like a Three Stooges sketch....

Mummelpuffin,
@Mummelpuffin@beehaw.org avatar

TBF I can appreciate what he’s going for. The lack of quotes makes it less like you’re an omniscient being hearing dialogue, more like the narrator’s just repeating what someone said. I’m in the middle of Alan Wake 2 and I can’t help but read the book in Alan’s VA’s voice because the way “Alan” writes is superficially similar.

It also cranks up the impression that you’re stuck on a nonstop violence train that doesn’t really have any rhyme or reason to it. Just a series of events that occur.

Mummelpuffin,
@Mummelpuffin@beehaw.org avatar

Oh that’s absolutely why. If they dumped everything at once people would play what they wanted to play and drop the subscription. By doing this people come back.

If Nintendo doesn’t keep NSO as-is for their “Switch 2” people will be EXTREMELY pissed, but it’s Nintendo, they’re fine with that.

Mummelpuffin,
@Mummelpuffin@beehaw.org avatar

“It feels like there’s thousands of us competing for a handful of jobs,”

Isn’t that pretty much it? Everyone wants to make video games. All of the sudden everyone wants to invest in video game development because they realized there’s money in it. But video games are a big commitment for consumers (compared to most consumables), we literally only have so much time to dedicate them and there’s SO MANY GODDAMN GAMES. Like, an Eldritch horror inducing amount of video games if you have FOMO. And that’s still a drop in the ocean compared to all the people who want to make video games. Hundreds if not thousands of cool games go completely unnoticed by basically everyone every month, seemingly.

There’s a bizarre sort of supply / demand triangle going on.

D&D Item Card Template- A LaTeX Template for making simple, effective item cards by me! (kbin.social)

After starting some earnest homebrewing efforts for magic items in my campaign, I was getting frustrated with the limited options for item cards I could give to my players. I am not great with illustrator/photoshop, have terrible handwriting, didn't particularly like the form-fillable cards I found online, and the...

Mummelpuffin,
@Mummelpuffin@beehaw.org avatar

See, I’ve always wondered how flexible LaTeX is beyond research papers, because no one ever talks about what the hell LaTeX is outside of using some browser tool to get your citations right. It seems like a very “hackerthon” kinda tool but no one talks about it like it is because it’s mostly burnt-out academics using it. How did you learn how to do this?

Mummelpuffin,
@Mummelpuffin@beehaw.org avatar

Sounds to me like you just don’t want to think that hard, which is fine, I usually don’t either. Half of the time I just play Doom .wads

BG3 specifically: It’s D&D 5e, so… yeah It’s gonna be complex.

Complex systems more generally:

The best way to learn about any complex system is to bite tiny chunks out of it and ignore the rest, even if you know stuff is interconnected. You’ll never learn everything at once, so don’t try. Eventually you get bored with the little bubble you’ve carved out for yourself so you move over and learn about some other bit. You don’t even need to care about whether you’ll understand everything eventually.

Mummelpuffin,
@Mummelpuffin@beehaw.org avatar

Is it weird that I think of Halo 3: ODST as one of the real detective games? Not because it’s particularly dedicated to being that, but because the default ending of the game is that you don’t solve the mystery and leave unsatisfied. You’re just some grunt and what’s actually going on is above your paygrade. Learning the truth is a bit of a pain in this ass but it’s also basically half of the game’s story. I think it was a really ballsy move for what it’s worth.

Mummelpuffin,
@Mummelpuffin@beehaw.org avatar

Well, there’s another Quake 3 clone attempt every few years and every time no one cares. Diabotical made me especially sad because it shook the forumula up in some very smart ways and the Wipeout game mode needs to be stolen by pretty much everyone (and won’t be).

Mummelpuffin,
@Mummelpuffin@beehaw.org avatar

I’ve been thinking a lot lately about Immersive Sims because, like, in theory they’re a lot of people’s dream games, right? Yet their actual audiences are small. Part of that has to be down to setting, for the same reason Blade Runner was never big, but… that can’t be it, right?

And why did people start calling Tears of the Kingdom an Immersive Sim? Is… Are classic Roguelikes immersive sims? Is Dwarf Fortress an Immersive Sim? Obviously not, but the definition we’ve given ourselves is too broad and what we actually consider a “reall immersive sim” seems too limited.

Mummelpuffin,
@Mummelpuffin@beehaw.org avatar

…Also Goddamn how is ot that no one has managed to make something like Theif again outside of Gloomwood (which is admittedly rad as hell?) I only managed to play Theif recently and it’s still one of the best stealth games ever. Modern games need to learn how to leave the player alone for a while and let them cook.

Mummelpuffin,
@Mummelpuffin@beehaw.org avatar

You… you do realize MW5 is single-player and definitely not a “gatcha game” right? And has a pretty robust modding scene? And has a clan-based sequel coming up in a new engine?

Mummelpuffin,
@Mummelpuffin@beehaw.org avatar

Whatever the hell Burnout was, too. Please god just give me classic Burnout again.

Mummelpuffin,
@Mummelpuffin@beehaw.org avatar

I really wish Blur actually did well back when it was around. By far the coolest take on a Mario Kart-like game I’ve ever played.

Mummelpuffin,
@Mummelpuffin@beehaw.org avatar

While it’s probably not quite what you’re looking for, have you seen Carrier Command 2? Because it’s pretty damn cool (and overpriced unfortunately)

Mummelpuffin, (edited )
@Mummelpuffin@beehaw.org avatar

Hmm… While it’s nothing like Outer Wilds and infamous for probably being the most obtuse video game ever created, I wonder if you’d like La Mulana? Metroidvania about being an archeologist where you sort of need to actually peice together the culture and history of the civilization you’re studying to move forward sometimes. It’s style of storytelling is closer to FromSoft (hence the obtuseness) but still.

Mummelpuffin,
@Mummelpuffin@beehaw.org avatar

I wanted to counter this but I can’t. Most of the mascot platformer-esque games now are imitating some other, older mascot platformer. A Hat In Time just doesn’t have any real gimmicks. IDK if Pumpkin Jack does (I really need to try it at some point). Maybe Froggun but I imagine it has even less of a story and it’s more of a puzzle game?

Mummelpuffin,
@Mummelpuffin@beehaw.org avatar

I mean… Phillips heads are hood for what they’re actually designed for, which is, uh, to strip really easily so they don’t get over-tightened. Which is irrelevant if your manufacturing is precise enough.

Bought my first Steam Deck after seeing the deep discounts on refurbs...what should i know as a first time Steam Deck/PC gamer?

As title says, once Valve announced the OLED deck, I saw the refurbished originals go on a deep discount and figured it was time to buy in. So I ordered a refurb 512GB and I’m so excited for it to arrive! Been in a gaming rut for a long time now and, having never been a PC gamer, I’m look forward to checking out a bunch of...

Mummelpuffin,
@Mummelpuffin@beehaw.org avatar

A few tips I haven’t seen anyone bring up yet:

– If you see a game on sale, it will be on sale again. Don’t get baited into buying something you won’t actually play for years.

– Please oh please learn to use the Deck’s quick menu performance options. When people complain about the Deck’s battery life, what they forget is that unlike a Nintendo Switch, it’ll just treat everything like it’s “docked” unless you tell it otherwise. It’ll munch through that battery as quick as you let it, so extending it is your responsibility. The easiest way to do that is to just set a power limit (even the max of 15 watts will help) if a game is running fine. A lot of basic 2d games get by just fine on 3 or 5. Half-rate shading is the other major option. Basically it’ll render some things at half of their normal resolution, sometimes it’s obvious, sometimes it isn’t noticable on the Deck’s screen. With 3D stuff, get the performance overlay up and start dropping the the wattage if the framerate is high enough, or video settings if it’s not. Ideally just drop both, that’s how you’ll really save the battery.

– In a similar vein, framerate limits!! Console games are nearly always locked to 30 or 60 frames per second for all sorts of reasons. In the Deck’s case you’re again thinking about battery life. While you can sometimes argue for framerates higher than a screen’s refresh rate, on the Deck it’s not really justifiable, there’s no good reason to pass 60. Some games play just fine at 30 so lock it to 30 if you can tolerate it. Or, the Deck’s secret weapon… 40fps. Normally you’d never do that, because it doesn’t line up with the screen and things get weird, but the Deck’s screen can actually just drop to 40hz to compensate. Due to some odd math 40fps is actually much closer to 60 than 30 in practice while still saving a lot of battery life.
BUT… BUT BUT BUT, the Deck’s system-wide framerate limiter has problems. Input lag problems. Hopefully you don’t notice and don’t give a shit but if you do, oh god, so much input lag. Thankfully the vast majority of games have their own 60fps locks that don’t have this problem (to the same extent) but for the 40hz thing you need to just deal with it.

What to use for very hierarchical content?

OK, so, this is only tangential to the purpose of this community, but still. The concept of a PKMS has tossed me into a wider interest in storing the content of a document entirely in plaintext with nothing but a markup language, and then formatting that content from there (often with PanDoc). Nothing frustrates me more lately...

Mummelpuffin, (edited )
@Mummelpuffin@beehaw.org avatar

Yeah, this is a pretty good overview of the situation as it stands now.

BUT somehow I think I found a solution for myself in the hour since I posted it, AsciiDoc seems rad as hell. Very Markdown-like but geared more towards document writing and conversion to other “publishable” formats with features like automatic ToCs, citations, character conversion to more “literary” equivalents like emdash and more proper quotation marks, etc., just more complete in general where Markdown is for quick n’ dirty comments and forum posts. I’m super glad that I found it. Apparently some O’Riley books were written in it.

Best Fencing Weapon for Combat Historically

So my group is playing Warhammer Fantasy (2e?) and I am creating an Estalian Diestro ( think Inigo Montoya). I was looking at the foil or rapier weapon and it sparked me thinking: what was the most deadly fencing weapon historically? The epee, small sword, saber, estoc, rapier, or something else? Most search results focus on...

Mummelpuffin,
@Mummelpuffin@beehaw.org avatar

The thing about fencing is that it basically evolved from the general idea of swords as a form of self-defense, not swords as a tool of war, and pure effectiveness wasn’t the only thought there.

In fact the term fencing as we use it today specifically referred to rapiers from the start, and rapiers were fashion as much as they were tools. They were designed to go well with fancy outfits and weren’t even necessarily designed to kill people so much as to win duels, which it was great at due to it’s light weight (plus, taking a big ol’ killin’ sword would probably be looked down upon, even though someone totally might die either way).

If I were making a character with a background in fencing who planned on going on adventures, I’d have them grab an estoc as it’s essentially a specialized longsword. You want something that can make a big enough wound to drop someone quickly, sturdy enough to pierce armor, and an estoc fits those requirements. Another option would be a backsword as George Silver preferred it as a general self-defense weapon, if you’re not expecting to fight armored opponents much or at all.

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