@The_Hunted_One@beehaw.org avatar

The_Hunted_One

@The_Hunted_One@beehaw.org

This profile is from a federated server and may be incomplete. Browse more on the original instance.

The_Hunted_One,
@The_Hunted_One@beehaw.org avatar

As of now, I’d say yes. We may re-evaulate based on if there’s a flood of just LFG posts, but any changes like that will show up in the sidebar, and likely a pinned post.

The_Hunted_One,
@The_Hunted_One@beehaw.org avatar

THE EDF DEPLOYYYSS…

Wait, wait, hold on, mixed up my pages…

The_Hunted_One,
@The_Hunted_One@beehaw.org avatar

I’ve been listening to podcasts through Spotify for a while now, and they’re definitely inserted by Spotify from my experience. I’ve had personalized ads show up during defined ad break times, or the ad starts rolling mid sentence/doesn’t roll when they say it’s ad time.

The_Hunted_One,
@The_Hunted_One@beehaw.org avatar

I like the idea, and may just implement it in my game. I’m planning out a PF2e game in the near future, and a lot of the concerns of 5e’s Wish are circumvented through the wording of PF2e’s Wish:

You state a wish, making your greatest desire come true. A wish spell can produce any one of the following effects.

  • Duplicate any spell from the arcane list of 9th level or lower to which you have access.
  • Duplicate any spell from another spell list of 7th level or lower. It must be common or you must have access.
  • Produce any effect whose power level is in line with the above effects.
  • Reverse certain effects that refer to the wish spell.

The GM might allow you to try using wish to produce greater effects than these, but doing so might be dangerous or the spell might have only a partial effect.

This would allow for revive spells and the like, but nothing (that I’m aware of) that could terribly break the campaign or the story.

Android App Pin Security Issue Allowing Unauthorized Payments via Google Wallet (github.com)

There is a possible way for a general purpose NFC reader to read the full card number and expiry details when the device is in locked screen mode due to a logic error in the code. This could lead to local information disclosure with no additional execution privileges needed. User interaction is not needed for exploitation....

The_Hunted_One,
@The_Hunted_One@beehaw.org avatar

From what I’ve seen here the vulnerability exposes card number and expiration details. I don’t know enough about NFC payment authorization to confidently confirm, but I’m not sure what other information would constitute an authorization

The_Hunted_One,
@The_Hunted_One@beehaw.org avatar

I recently completed another playthrough of Krastorio 2. The endgame felt a bit empty without the Space Exploration mod that I was using last time, but still overall is quite a bit of fun.

Have you ever considered doing some voiceover or commentary for your videos? IMO, it might add some extra quality overall.

The_Hunted_One,
@The_Hunted_One@beehaw.org avatar

If I’m watching a let’s play, I personally am not expecting the player to know everything. Part of the interest to me is watching a person newly experience obstacles and making mistakes, especially when I’m already familiar with a game that they’re playing.

As for what to say, I think it could be something like just explaining your thought process out loud. See a tech/research Item that interests you? You could talk about how you might be able to use it, even if you are making incorrect assumptions. (One of my favourite youtubers quite frequently makes guesses at lore of horror games he’s playing. Sometimes he’s right, sometimes he’s wrong. Either way it’s something I personally enjoy.)

You could then also verbalize how you’re planning to reach that tech, which lets your viewers know what you plan to do, and how you plan to do it. It could be something like:

I like Tech A, which means I need tech B to get there. But Tech B requires these science packs I’m not making yet, so I need more [item] to start that.

I wouldn’t worry too much if you don’t end up doing everything perfectly or according to plan. Getting distracted with some other project is a very common thing in Factorio, and I would assume most viewers would be able to relate to it as well.

All that said, don’t feel forced to do so on my recommendation. It is definitely extra work, and it is really strange to talk to the air and record your voice when you get started.

The_Hunted_One,
@The_Hunted_One@beehaw.org avatar

I’d say it’s generally pretty good. I’m not very skilled at audio balancing, but I think finding a way to reduce spikes in the audio from your microphone would help out.

The_Hunted_One,
@The_Hunted_One@beehaw.org avatar

Looks like this link is broken, or is otherwise being blocked by google. Do you have a different link you could share?

The_Hunted_One,
@The_Hunted_One@beehaw.org avatar

Doesn’t appear to be, at least from Beehaw’s perspective. It’s possible you saw another post on a separate instance, as it was crossposted to several instances.

The_Hunted_One,
@The_Hunted_One@beehaw.org avatar

GOP stands for “Grand Old Party”, which is a nickname for the Republican Party in the United States.

MAGA is an acronym which stands for “Make America Great Again”, and was used by Trump during his run for the presidency. It has since been used to indicate those that follow Trump and his policies.

The_Hunted_One,
@The_Hunted_One@beehaw.org avatar

Looks like the article is just from a couple of days ago, before the booking

The_Hunted_One, (edited )
@The_Hunted_One@beehaw.org avatar

I remember the bomb, but not the second part. I’ll go looking for if there’s any mentions or reference to that, but if you have one handy, that’d be helpful.

Edit: Big yikes. It’s found in the audio logs. Not the act itself, but it’s pretty heavily insinuated in a monologue from the bad guy that he’s going to force it to happen.

[TTRPG] How important are NPC voices to you?

I’ve been primarily a player in my TTRPG games, and roleplay hasn’t ever really been my strong suit. I’ve typically been more of a person to describe what my character is doing and saying, rather than acting “in-character”, and this has been sufficient for the games I’ve played, but I’ve always felt I should be...

The_Hunted_One,
@The_Hunted_One@beehaw.org avatar

Please remember, this is Beehaw. Our primary rule is Be(e) Nice.

The Steam Deck is changing how normies think of gaming PCs.

Just thought I’d share something I thought was pretty interesting. I have a mother in law who is… well let’s just say she’s a stereotypical older mom who doesn’t own a computer, just an iPad. During the pandemic, she started getting into Nintendo games and bought herself a Switch. Fast forward a few years later and...

The_Hunted_One,
@The_Hunted_One@beehaw.org avatar

You’ve already been asked to be nice yesterday. It’s not about “suffering fools”, its about working to make Beehaw a positive space, and acting in good faith, even when you disagree with other users. Resorting to insults is not in line with that.

The_Hunted_One,
@The_Hunted_One@beehaw.org avatar

Here’s my perspective on how I’ve viewed this exchange:

In response to your initial comment, Evergreen expressed their opinion on how people might have interpreted a comment to be more literal than it was intended. They also expressed their desire for Beehaw to try and move away from the type of dismissive “go outside and touch grass” type of argument many of us were accustomed to seeing on Reddit. They provided examples of where the use of “normies” has previously been a negative connotation, and how someone might arrive at that conclusion based on prior experience, even if it was not accurate

From my perspective, your response to that comment boiled down to 2 points: -No one is obligated to respond -It doesn’t matter what your previous experience is, it is wrong to assume that an interaction might be playing out like previous times it played out.

If it were worded less aggressively and more cooperatively, I believe this could have been a very constructive conversation about social expectations and assumptions.

Evergreen then responded with a list of reasonable assumptions that we make based on previous experience.

You responded with an insult.

Its pretty clear with that last message, and your responses to moderators that your intent is not to have constructive conversations and make an effort to make Beehaw a better space.

Please take some time to read the Beehaw Core Principles section: docs.beehaw.org/docs/…/beeple-code-of-conduct/

The_Hunted_One,
@The_Hunted_One@beehaw.org avatar

So how does that work for the games that had monetization stripped out? Do you just get the reward for free since you’re paying for the subscription? Or do you just not have the option for that “purchase”?

The_Hunted_One,
@The_Hunted_One@beehaw.org avatar

I’ve been playing a mix of Remnant: From the Ashes and Stellaris.

I’ve completed Remnant now, and am just gearing up for the DLC, but the problem with it is that you have to erase your campaign progress (character progress stays) before you can start the DLC, so I’m running around the campaign world to try get the things I might have missed before I can dive into the DLC.

For Stellaris, I’ve been playing a modded playthrough, with a mod named GigaStructures, which has been absolutely ridiculous in the power scale. The start of the power creep is turning small moons into hyperpowerful attack ships, aptly named Attack Moons. I then progressed to turning planets into ships, which was yet another order of magnitude. Finally, you can convert 5 moons and 4 planets into a stellar craft, using a local star as it’s power source and core component. The power scale with these mods is pretty wacky

New moderator saying hi!

Hi everyone, I thought I'd say hi in this new community as a new moderator. I'm Foon (she/her), and I love table top games. My partner and I have been gaming a lot in the past 5 years or so, and we have a bunch of friends that turned into boardgamers too, and boardgamers that we turned into friends. So on average we get almost a...

The_Hunted_One,
@The_Hunted_One@beehaw.org avatar

Hi, I'm Hunted.

I've been into tabletop gaming for a couple years now. We had a group of friends that we had over weekly for some board games, then Covid hit, and we haven't really picked it back up on any determined schedule. In the midst of that though, I picked up playing TTRPGs, and those have been a big hit. I've finished a few adventures now, primarily in the Pathfinder 2e system, and am just rounding out a level 1-20 AP named Agents of Edgewatch as a player.

As far as favourite games I've played, I've always enjoyed Mysterium, Betrayal at House on the Hill, and Codenames, but am no stranger to card games like Skip-Bo, Swipe, and Phase 10.

The_Hunted_One,
@The_Hunted_One@beehaw.org avatar

To echo what Dee what saying, I'd recommend PF2e to D&D 5e players. I actually started with a 1-4 adventure in 5e, then switched over to Pf2e. Having someone experienced to help guide you along the way is really nice, but I wouldn't say it's required.

One of the biggest things that I saw as an improvements is the difference in action economy. In Pf2e, you can spend your actions however you want, attacking 3 times in a standard turn, provided you dont want to move. It just seems to lend itself to versatility more than what I gathered from my 5e experience.

I'm pretty much always happy to chat about pathfinder, whether its character builds, adventure paths, or just rules stuff. If you have any questions, feel free to let me know.

The_Hunted_One,
@The_Hunted_One@beehaw.org avatar

Have you run through many adventure paths in PF2e? I'm just starting up a local game where I'll be GMing Abomination vaults after already playing it as a player. Always on the lookout for tried and recommended APs though.

The_Hunted_One,
@The_Hunted_One@beehaw.org avatar

I've run a few games of MORKBORG. It's a very grim setting where essentially the world is ending, and everyone is just trying to eke out what they can. Each day the GM rolls a die (what type of die determines how long the game goes) and if it lands on a 1, the apocalypse progresses one stage, and theres all sorts of worldbuilding things around that. Players can frequently die at the drop of a hat (like by deciding to eat the secretly poisoned eggs in an inn, or touching the glowing onion in the stairway in the same inn, and being crushed to death by a literal ton of onions), so clear communication with players to set expectations is a must.

Sort of the polar opposite of the power fantasy that the players get in 5e and Pathfinder. It's also pretty light on rulesets, so the GM kinda has to make it up as they go, there are no established rules for how far you can move in a turn, for example.

  • All
  • Subscribed
  • Moderated
  • Favorites
  • anitta
  • kavyap
  • DreamBathrooms
  • ethstaker
  • magazineikmin
  • InstantRegret
  • modclub
  • Youngstown
  • everett
  • slotface
  • rosin
  • khanakhh
  • ngwrru68w68
  • PowerRangers
  • provamag3
  • thenastyranch
  • Durango
  • cubers
  • normalnudes
  • vwfavf
  • mdbf
  • GTA5RPClips
  • tacticalgear
  • tester
  • Leos
  • osvaldo12
  • cisconetworking
  • megavids
  • All magazines