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USSBurritoTruck

@USSBurritoTruck@startrek.website

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USSBurritoTruck,
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By the time of TNG, the Starfleet Command had to institute the Catchphrase Directive, barring all officers from attempting to come up with their own thing because their were too many crisis situations where a the fourth officer in the chain of command had to take the chair and was suddenly stymied because they didn't have a unique phrase prepared in advance for the eventuality that they would be expected to take command.

Thereafter all officers were expected to use any one of the following phrases:

  • Engage.
  • Make it so.
  • On my mark. Mark.
  • Fuckin' send 'er, boys! (Limited strictly to officers who attended the Starfleet Academy affiliate school in Thunder Bay, Ontario)
USSBurritoTruck,
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I am genuinely excited to see the Kalar return. The last time Pike encountered them, three crew people died and it caused him to almost resign his commission and become an Orion trader. The Kalar should be to Pike as the Cardassians are to O'Brien.

"I don't hate you, Kalar, I hate that you almost made me become someone who deals in green animal women."

USSBurritoTruck, (edited )
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  • La’an bluffs a Broken Circle weapons buyer with an ”antimatter detonation switch,” something she tells Uhura she made up on the spot. In “Surrender” Jack Crusher pulled a similar trick on Vadic, implying a personal forcefield was actually an unknown weapon.

  • In the dilithium mines, Doctor M’Benga and Chapel see what appears to be a mostly constructed Starfleet ship.

    • When the ship enters space, Mitchell says she thinks it’s a Crossfield-class, like the USS Discovery. The ship does have a Crossfield-class saucer, but the secondary hull is very different.
    • Motion graphics art director for the series, Tim Peel, has confirmed on twitter that it is not actually a Crossfield-class.
    • The Crossfake’s transponder has its registry as NCC-1729.
  • Doctor M’Benga and nurse Chapel inject themselves with a serum that that makes them slower and weaker so that when they attack their Klingon captors they don’t completely overwhelm them. Not doing so would be considered a war crime, as Klingons are extremely bad a fighting as seen in many, many episodes including, but not limited to:

    • “The Trouble with Tribbles” - Klingons provoke Scotty, Chekov and other Enterprise crew to a fight, only to lose
    • “Star Trek: The Search for Spock” - A Klingon lord gets the jump on a Starfleet captain, and ends up dumped into a pool of magma like he’s trying to steal the One Ring
    • “House of Quark” - The head of a Klingon House attacks a small Ferengi and ends up stabbing himself to death
    • “Marauders” - A group of malnourished colonists fend of a group of armed Klingon warriors after only a day’s worth of Vulcan martial arts training
    • “The Vulcan Hello” - A Klingon Torchbearer attacked an unarmed Starfleet officer with a bat’leth and stabbed himself to death
  • Apparently in the Klingon Empire they do call them Klingon disruptors.

  • The D7-class battlecruiser we see appears to be a reuse of the CGI model introduced in “Through the Valley of Shadows”, perhaps with some updated textures.

  • Doctor M’Benga was able to use the Crossfake’s transponder communicate with the Enterprise in Morse 2. Morse code has been previously used in:

    • The SS Botany Bay’s call signal in “Space Seed” was broadcast in morse
    • Scotty tapped out ”stand back” before destroying the wall of the brig in “Star Trek: The Final Frontier”
    • The SS Mariposa’s distress beacon was an SOS in “Up the Long Ladder”
    • In “The 37’s” the *USS Voyager” discovered an SOS coming from a planet in the Delta quadrant
    • Harry is able to alert Tom Paris of sabotage aboard the Delta Flyer using morse in “Drive”
    • In “Mindwalk” Dal was able to send an SOS to the rest of the Protogies, but they assumed those were the only letters he would have memorized so they couldn’t use it to communicate back to him.
  • ”They thought it worth their lives to prevent another war. Logical.” This follows Spock’s reasoning from “Star Trek: The Wrath of Khan” where he first says, ”Logic dictates that the needs of the many outweigh the needs of the few.”

  • The maneuvering pack Doctor M’Benga finds looks to be of the type introduced in “Brother”.

  • We see the D7’s nacelles reconfigure to ready weapons; “Elaan of Troyius” established that the nacelles also house disruptor cannons.

  • Spock is able to revive Chapel using CPR. We’ve previously seen Kirk use the technique to save the life of a child in “The Paradise Syndrome”, and Tendi do so with Boimler in “First First Contact”. It’s not entirely clear if Chakotay actually performed CPR on Janeway in “Coda” or if that was only part of a hallucination inflicted upon her by an alien entity.

  • Captain D’Chok’s armour has a similar design to the Klingon armour introduced in “Star Trek: The Motion Picture” and used all through TNG, DS9, VOY, ENT, and the TOS and TNG movies, but is gold, like the tunics Klingon soldiers wore during TOS.

    • D’Chok’s baldric bears a House symbol first seen in the DIS episode “Point of LIght” one by one of the members of the High Council.
    • Both House D’Ghor and House Kol wore gold armour in season one of DIS.
  • Spock states he ”[has] been known to” drink bloodwine. In “The Conscience of the King” Spock tells Bones that his father’s people were *”spared the dubious benefits of alcohol,” which might imply that they are not actually capable of becoming drunk from it. And in “Cease Fire” Soval declares that Vulcans do not drink, but he himself immediately makes an exception. Also, T’Pol, Sakonna, Tuvok, and Spock are all seen drinking at one point or another. And both Vulcan port and Vulcan brandy were introduced in “The Maquis, Part I” and “Repression” respectively.

    • Despite his claim, this is the first instance of Spock drinking bloodwine on screen.
    • Spock is hungover during his call with April, so perhaps even if Vulcans are spared the benefits of alcohol, they still experience the drawbacks, which could explain why they don’t drink. Except when they do.
  • When the map in April’s office resolves, a few locations can be made out

    • Deep Space 2
    • Galdonterre - The planet where Kang, Kor, and Koloth were able to track the Albino to in “Blood Oath”
    • Cestus - Cestus III is introduced in “Arena” as the planet where the Enterprise beams down to have dinner at an observation outpost only to find it’s been razed by the Gorn
    • What is a probable Gorn attack ship - in the Gorn Hegemony they just call them ships.
USSBurritoTruck,
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Older women love brooches, and Pelia is potentially the oldest woman.

USSBurritoTruck, (edited )
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Unfortunately that doesn't seem to be an option, or else I would pin it. I think what I'll have to do is link to the comment with the rest at the bottom of the post.

Then maybe in the future I'll need to work at keeping it under 10k characters, though this one was almost 16k.

USSBurritoTruck,
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Or I can just link to the admin every post asking them to extend the character limit.

USSBurritoTruck,
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"Do it" is certainly something Janeway says a lot, but it isn't specifically her command to engage the warp drive, nor do I believe it was something that the writers room intended to be a phrase she put any thought into, but rather something they felt suited her character.

For that matter, I don't think Picard was intended to be a character that put any forethought into his *"Engage," and, "Make it so," catchphrases.

The idea that every character needs to have a "thing" irks me probably more than it should. Saru trying to come up with a phrase suited the character to an extent because he was anxious and trying to project a certain authority, and also he wasn't work on it on the bridge. I'll even forgive Captain Freeman her "Warp me!" because it's part of her character that she's trying to stand out and get more recognition. But here, when the characters are ostensibly on a rescue mission they felt was important enough to steal the Enterprise, they still take a pause to banter about the need for a "thing." Nah, this is easily the worst trope of modern Trek.

USSBurritoTruck,
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True, but I made the choice to only list successful incidents of CPR.

USSBurritoTruck,
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This is the nittiest of picks, but I kinda wish the oxygen mask that Pike was wearing had the weird over the top of the head strap, like the filter masks Bones devised in "The Cloud Minders".

USSBurritoTruck,
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While I think the video raises some good points, I'm not sure it actually follows through on the promise of its clickbait title. Though I suppose, "What I would have done with 'Star Trek: Picard' if anyone asked me" isn't likely to grab as many viewers.

But yeah, seeing Picard as an adventuring archaeologist would have been great. Especially after LDecks established that Picard was funding an independent archaeological association while serving as an admiral. Still, I feel like a lot of fans who objected to season one would still have many of the same problems regardless of what they got if it wasn't the fanservice firehose of season three, but that's really neither here nor there.

j4yc33, to startrek
j4yc33 avatar

Anyone play any Star Trek Tabletop games? (Specifically STA, the SFU games from ADB, or Attack Wing/Alliance)? I wanted to get a tabletop gaming magazine together for that, but I don't know if it has a justifying interest.

USSBurritoTruck,
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By STA do you mean Star Trek Adventures, or Star Trek Ascendancy? Either way, yes to both.

USSBurritoTruck,
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Modiphius used to have a free pdf magazine to support their product lines, and the third issue has an STA adventure titled "The Ghost Writer" that I've used as an intro to the game three different times, twice in what was specifically a "learn to play" scenario. I think it's a pretty decent little adventure that makes for a good one shot.

Also, the first time I played as a PC, the GM of that game ran the intro adventure from the core rulebook. It's pretty good as well, though it does include the extended task mechanics which I think are useful but wouldn't use in an intro game.

USSBurritoTruck,
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Happy to help in any way I'm able.

USSBurritoTruck,
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They design changed in every TOS era film in which they appeared, TNG where Klingon women finally got the same level of ridges as the men, "Into Darkness", Disco twice, and now the most recent episode of SNW. Some of the changes are more subtle than others, but that doesn't mean they weren't changes. If the bonehawk Klingons from TMP showed up in TNG, you wouldn't automatically assume they were Klingons.

As for the augment virus in ENT, it is actually an extremely poor explanation which doesn't account for things like the Excalbian recreation of Kahless appearing in "The Savage Curtain", or the fact that Kor, Kang, and Koloth are all in both TOS and DS9 looking appropriate for their era. Fortunately ENT never flat out says the augment virus is the reason for the different appearances, so it can be safely ignored so far as this conversation goes.

USSBurritoTruck,
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As for the rest, they were always treated as variations of the same thing from TMP-ENT

Treated as such by whom? Certainly not the production teams who didn't stick with a consistent design approach from one movie to the next.

Plus the s2 Discovery change isn’t so much a whole new makeup again but the S1 makeup, now with Hair™️.

In season one L'Rell and other Klingon women had elongated skulls that are no longer present in season two. There are other changes as well beyond their growing hair, but that's the major one.

USSBurritoTruck,
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Memory Alpha and Ex Astris Scientia both treated the Klingons as consistent from TMP through ENT.

Do they, though?

It wasn’t until the deleted scenes from Into Darkness came out that the design was actually changed

The Klingon redesign from "Into Darkness" isn't just in the movie proper, it's in the trailer, Bud.

USSBurritoTruck,
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He does that in service of his bizarre insistence that Disco is not part of the prime timeline.

USSBurritoTruck,
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I have been running a weekly (give or take) campaign for a year and a half now. Big fan of the game and the system.

USSBurritoTruck,
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I’ve run the game for four, five, and six players, and played in groups of three and four. My current group is five players, and I am strongly considering trying to find a sixth, as the NPC chief engineer recently ”Stayed at ‘er post!” and I do think it’s a role that would benefit from having the players take it on, whether that means a new player or the players making a new support character.

But to get to the heart of your question, I think you could run the game for a group of three without too much difficulty. Consider TOS where most of the episodes focused on Kirk, Spock, and Bones. If your inclination as a GM is that the players are doing a lot of away team missions, I think two or three characters are completely viable. And for groups that small, the core rulebook recommends that when it comes to space encounters that each player control a support character as well as their PC.

Support characters are the STA special sauce, so far as I’m concerned. I know Modiphius’ other 2d20 games have the same mechanic, but in STA it really functions so that the players aren’t just running their main characters, but the entire ship. It would be like if TNG was a tabletop game and Worf’s player realized that there wasn’t going to be a lot of combat going on this week as they deal with an engineering problem, so they grabbed the O’Brien support character from the shared pool.

And I think with a lower number of players, the support characters are going to work to fill out the crew as needed.

USSBurritoTruck,
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Hopefully you get some use out of the info. It is my intention to talk about the game here in the community. I'll probably do my first impressions of the upcoming Lower Decks Campaign Guide, for example.

USSBurritoTruck,
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If your making this post means I don't eventually have to rewatch the episode, so far as I'm concerned there's never been anything more right in the world.

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