gila

@gila@lemm.ee

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Forced non-compete agreements should be illegal (lemmy.world)

Morale at work has been super low for the past few years, ever since the CEO/President bragged about how well they did in 2021 “record profits, over and beyond anything we ever expected” and 2022 “we barely made more than we did last year”, but none of that success trickled down to the people responsible for that...

gila,

Referred to as restraint of trade clauses where I am, and they aren’t enforceable under most circumstances. Any other job where I’m able to apply my specific experience could be considered a direct competitor, doesn’t matter. Similar clause was in my amended contract a few years back, I raised it with my boss and he told me not to worry about it for that reason. I said just remove it then if there’s no reason for it and they did.

gila,

The California attorney general already said CCPA can’t be used to legally enforce DNT requests because it isn’t specific enough. So I’m guessing this is a more specific mechanism that can be included in regulations like CCPA and GDPR in future. People protected by them are already meant to be able to opt out

gila,

Epic allows devs to stay under the license terms for specific versions of the engine. If they started charging for installs, devs can just use the older engine versions and avoid the charges.

gila,

It’s allowed by a specific clause in their TOS which assigns a EULA version dependent on the engine version. The EULA itself is different for different versions.

The point is that devs choosing to stay on an old version would not be good for Epic, so they are unlikely to directly create the circumstances where that is the logical result.

gila,

The clause is:

If we make changes to this Agreement, you are not required to accept the amended Agreement, and this Agreement will continue to govern your use of any Licensed Technology you already have access to. However, if we make changes to this Agreement, you will not be allowed to access certain Epic services or download the Licensed Technology unless you have accepted the amended Agreement.

My understanding is this is fundamentally different to the Unity clause you’re pointing out.

Another thing is that Unreal is open source source accessible. If there’s a bug in 5.0 that is resolved in 5.1 but you don’t want to accept the amended terms for 5.1, it’s possible to fix the bug and build the engine yourself. In the event of a significant change like the one with Unity, I imagine some dev group would just fork it and maintain it themselves.

gila,

I’ll upvote any constructive interaction, but I think a big reason why aggregators got popular was the ability for a user manifest their general disagreement with something in a way that can impact the visibility of that info. So I don’t think the overall nature of upvotes/downvotes could manage to be substantially different to Reddit or any other aggregator. The user behaviour is ultimately determined by the availability of the function, rather than the nature of the community that uses the platform/function

gila,

The article you posted is from Aug 17th, and promises to release a “more complete statement”, not any particular “findings” you might be expecting

That came in the form of another video Aug 26th, where they go into the changes in production processes, including changes to fact checking procedures.

Crucially they acknowledge that it wouldn’t be realistic for them to simply not make any mistakes moving forward, but they detailed some procedures to mitigate the chance of it including collecting community feedback from interested subject matter experts in advance of publication. Sounded pretty reasonable to me, and the case you mentioned where they subsequently got something wrong doesn’t really seem like a significant error, or one they haven’t adequately addressed/corrected.

I’m not sure what else you expected? In a scenario where they have addressed the concerns to your satisfaction, what would they have done differently?

gila,

My mistake, your original quote was “release findings” which isn’t a term in the article.

From my experience with external audits, they take awhile, but I agree they should post an update about that.

gila,

This would make sense if Unity increased their fees, but it doesn’t make sense to invent a new revenue stream based on a metric you can’t even accurately measure. That’s profit-seeking.

gila,

Why can’t they remain solvent by adjusting their fee schedule though? It’s the same boilerplate terms other engines seem to make ends meet with. There are many different ways to correct course in the scenario presented, but the action taken doesn’t suggest that’s the scenario they’re in. Corporate profit-seeking is the primary driver of the inflation in the global economy - I think the above commenter has put the cart before the horse.

gila,

Without providing any basis for their charges, and without a way for devs to independently validate them, I can’t see how the charges could even be considered valid legally, let alone pull them out of insolvency. A dev fee per fingerprinted installation doesn’t have any precedent in the SaaS space to my knowledge. I don’t think it would be illegal for an IPO to do this if it was truly meant to increase longterm profitability - e.g. price speculation that’s happened today could similarly happen for any reason at any time on any stock. But the point is it won’t work without a monopoly they don’t have - they’ll have to go back on it (at least with regard to games already released), or end up in costly litigation

gila,

It’s not really an intricacy of IP law though, it’s kinda one step away from a contract saying “I get to write a blank cheque from you to me. Don’t worry, I’ll put in the right amount you owe, and if you don’t think I did just tell me and we can talk about it. I reserve the right to say no though”

To legally charge the dev, an invoice has to be raised. That’s a legal document, there’s an item on it, a quantity, and a price. If the details of the invoice cannot be verified by either party, it is invalid. About as fundamental a principle in contract law as you can get, I imagine.

The way it’s different to reddit is that Unity wants to charge per installation on unique hardware. That is, if you buy a license for the game, and install it on your PC as well as your Steam deck, then the devs need to pay 2x install fees.

gila,

And I’m going a step further to say that’s not actually a defensible argument. The distribution is a distribution of game licenses with associated terms, and those terms don’t dictate a limit to the consumer on the number of installations on hardware they own for private/non-commercial purposes. For Unity to argue additional installations per license represent lost value is an argument against the terms of the licenses, not the terms of their arrangements with devs.

Lost revenue obviously isn’t the reason for it, anyway. It’s almost certainly due to technical limitations of their data collection method resulting in them not being able to associate unique installations with their associated license. So the reason devs must accept a degree of inaccuracy that inherently favours Unity is that it would be illegal for Unity to be accurate.

gila,

It’s the ports, they force USB2.0 speeds (same as lightning) unless you get the Pro (this is unverified)

gila,

Nothing to do with the cable, the port on the device is a USB-C port that is limited to USB2.0 speeds. Whereas the iPhone Pro has one that can do USB3.0 speeds. This seems to have been recently verified by the tech specs on Apple website btw

gila,

There isn’t necessarily a USB standard to compare with to that end, as type C supports a wide range of standards. Compared to lightning, both iPhone 14 and 15 seem to offer up to 20W charging with the wall adapter sold separately. So again, no improvement where it could most likely be provided easily (e.g. like any other phone manufacturer has), but charging rate isn’t solely determined by the port/cable in the same way as data, there’s ample room for Apple to argue that the charging is slower on the base model for some other reason related to production cost vs. Pro

gila,

I recall the same issue on the cables for my old 30-pin connector, and Apple earbuds / in-ear headphones. Don’t think it’s related to Lightning, just Apple cables

gila,

And then bundled it with a 5W charger?

gila,

According to forum discussions seen by the IWF, offenders start with a basic source image generating model that is trained on billions and billions of tagged images, enabling them to carry out the basics of image generation. This is then fine-tuned with CSAM images to produce a smaller model using low-rank adaptation, which lowers the amount of compute needed to produce the images.

They’re talking about a Stable Diffusion LoRA trained on actual CSAM. What you described is possible too, it’s not what the article is pointing out though.

gila,

That’s because the example they gave either a) combines two concepts the AI already understands, or b) adds a new concept to another already understood concept. It doesn’t need to specifically be trained on images of possums wearing top hats, but it would need to be trained on images of lots of different subjects wearing top hats. For SD the top hat and possum concepts may be covered by the base model datasets, but CSAM isn’t. Simply training a naked adult concept as well as a clothed child concept wouldn’t produce CSAM, because there is nothing in either of those datasets that looks like CSAM, so it doesn’t know what that looks like.

gila,

To their credit they’ve always had a safety checker on by default, it just isn’t very good and returns a lot of false positives so it quickly became standard practice to bypass it

What are the current metas?

I’ve personally found great effectiveness using cloud of daggers maybe more than any other spell. Funnelling enemies through a passageway with multiple cloud of daggers cast on the spot is probably my current meta. Then I utilize thunder wave/ black hole to keep the enemies on the other side of the daggers once they make it...

gila,

Yeah I refrain from using it in many situations but in the ones where it’s favourable, e.g. landing into combat surrounded by low level mobs, a single Thunder Wave can win the fight in the first move, just have to mop up the boss and any mobs that succeeded a saving throw and still get all of the more valuable loot

gila,

They’re separate problems, linked mostly in terms of humans being a cause of both. With CFCs/HCFCs now phased out, the ozone layer is slowly repairing itself and should be back to pre-1980 levels in the next 30-40 years or so. This will be good for helping to prevent skin cancer, and it will marginally affect the climate (e.g. lower ozone is associated with lower humidity), but it’s not going to do much to mitigate global warming.

gila,

The notification center is useless, if I have an app-specific notification then it’s highlighted in my taskbar anyway. All of the inline ads are delivered through notifications, so just turn off notification center in registry and the problem is solved. Same for removing edit with clipchamp from context menus. Tbh I’m not super against them bringing attention to their 1st party apps because things like the Photos app happen occasionally and that was an objective improvement for OS-bundled photo software. The problem is that Clipchamp sucks ass

gila,

Not without unlocking the bootloader, which is locked up tight on all CCwGTV models especially since the OTA update to Android 12

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