@i3d@mastodon.acm.org
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i3d

@i3d@mastodon.acm.org

ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games

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i3d, to random
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The papers session on Light Transport and Storage is now available! https://youtu.be/cMo0wFP879U

i3d, to random
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The first papers session from this year on Interaction and VR is now live! Go watch it! https://youtu.be/p8EgZlPkafg

i3d, to random
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I3D 2024 Best Paper award goes to "Filtering After Shading With Stochastic Texture Filtering" by Matt Pharr et al.

Best Paper runner-ups go to "ZH3: Quadratic Zonal Harmonics" by Thomas Roughton et al.
and
"Transforming a Non-Differentiable Rasterizer into a Differentiable One with Stochastic Gradient Estimation" by Thomas Deliot et. al

Best Student Paper award goes to "FaceFolds: Meshed Radiance Manifolds for Efficient Volumetric Rendering of Dynamic Faces" by Safa Medin et al.

i3d,
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Best Paper Presentation, as decided by the audience, goes to "Transforming a Non-Differentiable Rasterizer into a Differentiable One with Stochastic Gradient Estimation" by Thomas Deliot et al.

The Best Poster award, as decided by the audience, is for "Real-time Curls" by Matheus de Moraes Cavazotti and André Luiz Pires Guedes

Best Reviewer award goes to Romain Pacanowski

Congratulations!

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