i3d, I3D 2024 Best Paper award goes to "Filtering After Shading With Stochastic Texture Filtering" by Matt Pharr et al.
Best Paper runner-ups go to "ZH3: Quadratic Zonal Harmonics" by Thomas Roughton et al.
and
"Transforming a Non-Differentiable Rasterizer into a Differentiable One with Stochastic Gradient Estimation" by Thomas Deliot et. alBest Student Paper award goes to "FaceFolds: Meshed Radiance Manifolds for Efficient Volumetric Rendering of Dynamic Faces" by Safa Medin et al.
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