I3D 2024 Best Paper award goes to "Filtering After Shading With Stochastic Texture Filtering" by Matt Pharr et al.
Best Paper runner-ups go to "ZH3: Quadratic Zonal Harmonics" by Thomas Roughton et al.
and
"Transforming a Non-Differentiable Rasterizer into a Differentiable One with Stochastic Gradient Estimation" by Thomas Deliot et. al
Best Student Paper award goes to "FaceFolds: Meshed Radiance Manifolds for Efficient Volumetric Rendering of Dynamic Faces" by Safa Medin et al.
Best Paper Presentation, as decided by the audience, goes to "Transforming a Non-Differentiable Rasterizer into a Differentiable One with Stochastic Gradient Estimation" by Thomas Deliot et al.
The Best Poster award, as decided by the audience, is for "Real-time Curls" by Matheus de Moraes Cavazotti and André Luiz Pires Guedes