Still enjoying studying the bovine artwork from that "Dogies" EM pinball. Just look at these three cows, all swooping curves on their backs, tails and horns, almost veering into Picasso territory. And contrast them with the angular cowboy who's all straight edges and looks like he wouldn't be out of place on the cover of a Frankie Goes To Hollywood record.
Just look at this guy here, a delightful and unusual direct overhead view, still wonderfully curvy (look at that spine and tail!) and with his hooves splayed out so it looks like he's skidding to a stop. Absolutely delightful! Even of the somewhat odd colouring makes him look like he is wearing suspenders :D
This from the German release of the table it seems; looks like he's sliding into Oxen Canyon 🐂
@cat There is a port of it running on visual pinball, I'll have to get that going on my vpin one of these days.
Bovine themed pinball tables aren't very common. Found one called "Cow Poke" which has no cows or associated poking despite the name. There's two El Toros, but I'm not keen on the bull-torture theme for a pinball.
@Farbs those flippers are particularly weird in that they can move towards each other, effectively closing the drain. One target on the playfield closes them together, a couple of other targets it's almost impossible not to miss opens them up again. These were called "zipper flippers" and apparently there were 17 tables (iirc) that used them.
Played through a bunch of levels and I think <new game> may finally be easing into "doesn't suck" territory. Provided you like that sort of thing of course.
we ran <new game> on the new laptop we got (a lenovo yoga 7 somethingorother) and it ran smooth as fuck at 120hz and looked delicious on its screen. Given that it is running a full-ass new lightsynth for backgrounds, and I primarily want it for use as a portable lightsynth-capable machine, I think we chose wisely.
I just seen this .. I think "it's worth reporting it here for a comparison" given that most of us here are "standard people with standard lives" .. or such .. "I would not believe such things exists if I would not have seen them" .. 😱 😮 😐
@xot that's how some DMA works. DMA does not always work like this on every system. Famously, the Sega Genesis featured something called Blast Processing, which is the ability for the 68000 and VDP to access the same bus at the exact same time during DMA, so you can write directly to the scanline during active scan to drive it at 8bpp, despite the Genesis only formally accepting 6bpp color.
@GabeMoralesVR@TomF@xot the code for the rotary controller in T2K was basically made using a VCS driving controller as a basis, just in case they did decide to make an actual controller at some point after the game was released. It was done in the last days of final test of the game and I never had a chance to test it out with a real weighted controller, it was just "put it in there in case in the future someone can use it".
I was sat here a few minutes ago doing my Duolingo when I glanced up to see a cheeky fox passing by just a few feet in front of me. Very smart looking he was. Didn't mind me at all, just made his vulpine way into the neighbour's field.