mermitian

@mermitian@lemmy.ca

Embedded software developer, musician (acoustic guitar), Electrical Engineering student and in LDR

Also on Lemm.ee

This profile is from a federated server and may be incomplete. Browse more on the original instance.

mermitian,

This type of AI has nothing to do with the recently more popular machine learning. Gaming has been using Artificial Intelligence as a term since forever, it is simply an algorithm that approaches realistic behavior. When you look back at games like Command and Conquer they also called the computer opponents AI

mermitian,

Exactly! It should allow for even more control when designing your road network, without the random things you cannot do anything about.

I’m stoked too! Big improvement from the first game

mermitian,

I hope we won’t get in too much trouble when an accident happens in a new town, haha! Amazing changes for the game, and it really makes it feel like a next generation of Cities Skylines.

Fingers crossed on them blocking sidewalks. They did mention cars being able to hit buildings though.

mermitian,

You cannot really do this yet, the closest thing is taking the federated url and using the search function of your instance. Which, I think, only works if the content is already federated.

I’m slowly working on a website that can do this automatically, by using the API to look up the content on your instance of choice

mermitian,

I cannot see the comment on my instance, but still wanted to reply to it

The IDs from one instance to another don’t line up.

This is true for now, but some good news is that work is done to change this, which you can see on Github

mermitian,

And this Github issue too

mermitian, (edited )

I am really excited about them adding road wear and traffic accidents. And the new upgrade tool (called Replace) also seems to be really powerful. You can add things like parking, wide sidewalks, and even bus/tram lanes with it to existing roads, instead of all these being separate road types. So future updates can easily add bike paths!

mermitian,

I know right! For a “basic” feature like roads, they had a lot to share.

mermitian,

I usually never preorder, but am also really considering it for this one!

mermitian,

We often hear that S42 has features that will eventually trickle down to the PU. I’m guessing that they have made a significant jump in progress on S42, and will show it at citizencon. Not sure if it’s necessarily releasing soon, but it needs to be big enough to justify increasing the price.

Orrrrrrr, they’re in need of money and it means nothing else

mermitian,

Yeah, it looks great! I’m guessing we’re gonna see a lot of piracy targeting Hull Cs in 3.20, with how much cargo they carry

mermitian,

It is pretty early to make good guesses about it, but I think it depends on how GPU heavy the game will be! If we can play around with resolutions, texture quality, etc it might manage to run at 30!

mermitian,

Hopefully you’ll also be able to ‘place’ the spatial keyboard on a surface, and that way still kinda getting physical feedback

  • All
  • Subscribed
  • Moderated
  • Favorites
  • JUstTest
  • khanakhh
  • InstantRegret
  • GTA5RPClips
  • magazineikmin
  • thenastyranch
  • rosin
  • Youngstown
  • tacticalgear
  • slotface
  • ngwrru68w68
  • Durango
  • kavyap
  • DreamBathrooms
  • Leos
  • osvaldo12
  • everett
  • cubers
  • mdbf
  • cisconetworking
  • tester
  • normalnudes
  • anitta
  • ethstaker
  • modclub
  • megavids
  • provamag3
  • lostlight
  • All magazines