@neilnjae@dice.camp
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neilnjae

@neilnjae@dice.camp

Mainly here for the TTRPG community. I'm at the story / indie games end of things. #RPG #TTRPG

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genesisoflegend, to random
@genesisoflegend@dice.camp avatar

And this morning I I am running Red Carnations on a Black Grave at Cangames and it should be great!

neilnjae,
@neilnjae@dice.camp avatar

@genesisoflegend it's on my list of games to get to the table. Hope it goes well!

Steveg58, to random
@Steveg58@aus.social avatar

Hi @lumpley
I just picked up Under Hollow Hills from your shop today and I have been working through the rules.
I have questions about the Summer / Winter transition. The whole wording of the Step Towards Winter mechanism seems portentous but there doesn't seem to be any outcome.
What happens when a Fae steps all the way to winter?
Do they loose the ability to chose that outcome?
Are there any other consequences?
Does the Summer / Winter balance interact with the season at all?
Does the human version have any similar consequences?
Thanks!

neilnjae,
@neilnjae@dice.camp avatar

@Steveg58 @lumpley Every time they step, they get to move a point from one play to another. They also change their appearance. We found it guides how we played the character: characters that are mostly Winter are closed, angry, and tetchy; Summer characters are open, friendly, and helpful.

I don't think it has any other mechanical effect.

LeviKornelsen, (edited ) to random
@LeviKornelsen@dice.camp avatar

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  • neilnjae,
    @neilnjae@dice.camp avatar

    @LeviKornelsen Cool, as long as they're in there somewhere!

    neilnjae, to haskell
    @neilnjae@dice.camp avatar

    day 25 done in

    I decided to use a probabilistic approach. I pick 200 random pairs of nodes and find the paths between them. About half those paths use the cut-set edges, so those three edges will be used more than the others. That's enough to identity the cut-set.

    Full writeup: https://work.njae.me.uk/2024/01/06/advent-of-code-2023-day-25/

    Code: https://gitlab.com/NeilNjae/advent-of-code-23/-/blob/main/advent25/Main.hs

    neilnjae, to haskell
    @neilnjae@dice.camp avatar

    day 21 done in

    A geometric approach to finding the solution, involving slicing up the map for part 2 into regions that would repeat, then finding how many of each I'd need for the final solution.

    Full writeup: https://work.njae.me.uk/2023/12/29/advent-of-code-2023-day-21/

    Code: https://gitlab.com/NeilNjae/advent-of-code-23/-/blob/main/advent21/Main.hs

    neilnjae, to haskell
    @neilnjae@dice.camp avatar

    day 19 done in

    Using the type system keeps me on track, and lenses and monoids keep things simple.

    Full writeup: https://work.njae.me.uk/2023/12/24/advent-of-code-2023-day-19/

    Code: https://gitlab.com/NeilNjae/advent-of-code-23/-/blob/main/advent19/Main.hs

    neilnjae, to haskell
    @neilnjae@dice.camp avatar

    day 18 done in

    A day of two parts: variations on parsing the input, and some fiddling around with finding the area (which I admit, I just looked up after a bit of a struggle).

    Full writeup: https://work.njae.me.uk/2023/12/22/advent-of-code-2023-day-18/

    Code: https://gitlab.com/NeilNjae/advent-of-code-23/-/blob/main/advent17/Main.hs

    neilnjae, to haskell
    @neilnjae@dice.camp avatar

    day 17 done in

    Things became much more simple when I stopped trying to be clever and instead represented the moves as actual Move records. I also used phantom types to handle the two types of move generation while keeping all the rest of the code the same.

    Full writeup: https://work.njae.me.uk/2023/12/21/advent-of-code-2023-day-17/

    Code: https://gitlab.com/NeilNjae/advent-of-code-23/-/blob/main/advent17/Main.hs

    neilnjae, to haskell
    @neilnjae@dice.camp avatar

    day 15 done in

    I thought I could get away without data structures and parsing, but it wasn't to be. This was a fairly straightforward one.

    Full writeup: https://work.njae.me.uk/2023/12/18/advent-of-code-2023-day-15/

    Code: https://gitlab.com/NeilNjae/advent-of-code-23/-/blob/main/advent15/Main.hs

    neilnjae, to haskell
    @neilnjae@dice.camp avatar

    day 14 done in

    I used a cache to find repeated states for part 2, then spent ages hunting an off-by-one error that wasn't there (I'd made a bigger mistake).

    Full writeup: https://work.njae.me.uk/2023/12/18/advent-of-code-2023-day-14/

    Code: https://gitlab.com/NeilNjae/advent-of-code-23/-/blob/main/advent14/Main.hs

    neilnjae, to haskell
    @neilnjae@dice.camp avatar

    day 12 finally done in

    Brute force suffices for part 1, but I had to use dynamic programming to solve part 2.

    Full writeup: https://work.njae.me.uk/2023/12/15/advent-of-code-2023-day-12/
    Code: https://gitlab.com/NeilNjae/advent-of-code-23/-/tree/main/advent12

    neilnjae, to random
    @neilnjae@dice.camp avatar

    Hi @megueyb & @lumpley ! We're having great fun with a game of Under Hollow Hills, but a question.

    For us, the performance seems divorced from the play that proceeds it. Any tips on bringing them together?

    We've done a couple of Occasions. Everyone really enjoys getting into the situation. But the transition from that to the performance seems forced.

    Any tips on how to make the Performance flow naturally from the previous play? Is it something about going from reactive to proactive play?

    neilnjae, to haskell
    @neilnjae@dice.camp avatar

    day 11 in

    A good choice for representation made part 2 trivial (apart from an off-by-one error). Lots of folds to update collections of things.

    Full writeup on my blog: https://work.njae.me.uk/2023/12/11/advent-of-code-2023-day-11/
    Code on Gitlab: https://gitlab.com/NeilNjae/advent-of-code-23/-/blob/main/advent11/Main.hs

    neilnjae, to haskell
    @neilnjae@dice.camp avatar

    day 10 in

    Nothing much clever here. Depth first search to find the loop, breadth-first search to flood-fill the regions. The only clever bit is doubling the scale of the map to make it easy to "squeeze between pipes."

    Full writeup on my blog https://work.njae.me.uk/2023/12/10/advent-of-code-2023-day-10/.

    Code on Gitlab https://gitlab.com/NeilNjae/advent-of-code-23/-/blob/main/advent10/Main.hs

    neilnjae, to random
    @neilnjae@dice.camp avatar

    For no reason, I want to remind people of the wonderful "The Thrilling Adventures of Lovelace and Babbage" by Sydney Padua https://app.thestorygraph.com/books/fff0586f-4d2b-4514-846d-cc2d0d7b74ec

    neilnjae, to haskell
    @neilnjae@dice.camp avatar
    neilnjae, to haskell
    @neilnjae@dice.camp avatar

    day 8 in

    I'm not a fan of this type of reverse-engineering, find-the-clever-trick sort of puzzle (in this context).

    Part 1 was pretty straightforward. Part 2 resisted all efforts at exploration, so I resorted to looking on Reddit and finding the trick.

    Full writeup on my blog https://work.njae.me.uk/2023/12/08/advent-of-code-2023-day-8/

    and code on Gitlab https://gitlab.com/NeilNjae/advent-of-code-23/-/blob/main/advent08/Main.hs

    neilnjae, to haskell
    @neilnjae@dice.camp avatar

    day 7 done, in . Being explicit about data ended up making the problem easy to think about.

    Full writeup at https://work.njae.me.uk/2023/12/07/advent-of-code-2023-day-07/

    Code at https://gitlab.com/NeilNjae/advent-of-code-23/-/blob/main/advent07/Main.hs

    neilnjae, to haskell
    @neilnjae@dice.camp avatar
    neilnjae, to haskell
    @neilnjae@dice.camp avatar

    day 5 done, still in . This one got into the off-by-one errors of integer intervals, but ended up quick.

    Full writeup at https://work.njae.me.uk/2023/12/05/advent-of-code-2023-day-05/
    Code at https://gitlab.com/NeilNjae/advent-of-code-23/-/tree/main/advent05

    neilnjae, to haskell
    @neilnjae@dice.camp avatar

    A suggestion on Reddit prompted me to revisit an earlier solution (day 2) to use the Applicative typeclass, and more use of built-in monoids.

    Description at
    https://work.njae.me.uk/2023/12/04/applicative-cubes-back-to-aoc-2023-day-2/

    neilnjae, to haskell
    @neilnjae@dice.camp avatar

    Day 4 done, still in Haskell, simpler than the past couple now we're out of the weekend.

    A little bit of thought led to a pretty neat solution, I think.

    Full writeup at https://work.njae.me.uk/2023/12/04/advent-of-code-2023-day-04/
    Code at https://gitlab.com/NeilNjae/advent-of-code-23/-/blob/main/advent04/Main.hs

    neilnjae, to boardgames
    @neilnjae@dice.camp avatar

    A couple of games of Paint the Roses this evening. Both were close victories. Good fun!

    What are your favourite co-operative games?

    neilnjae, to boardgames
    @neilnjae@dice.camp avatar

    A first game of Mind Mgmt this week. A fun game of hidden movement. Us agents weren't able to quite get our act together to corner the hidden-moving recruiter before the clock ran out.

    image/jpeg

    neilnjae, to boardgames
    @neilnjae@dice.camp avatar

    My local club did another all-day meeting last weekend. Here's my recap of the day. What do you think of the games we played? https://www.lbboardgames.org.uk/2023/07/july-2023-meeting/

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