Hi @lumpley
I just picked up Under Hollow Hills from your shop today and I have been working through the rules.
I have questions about the Summer / Winter transition. The whole wording of the Step Towards Winter mechanism seems portentous but there doesn't seem to be any outcome.
What happens when a Fae steps all the way to winter?
Do they loose the ability to chose that outcome?
Are there any other consequences?
Does the Summer / Winter balance interact with the season at all?
Does the human version have any similar consequences?
Thanks!
@Steveg58@lumpley Every time they step, they get to move a point from one play to another. They also change their appearance. We found it guides how we played the character: characters that are mostly Winter are closed, angry, and tetchy; Summer characters are open, friendly, and helpful.
I decided to use a probabilistic approach. I pick 200 random pairs of nodes and find the paths between them. About half those paths use the cut-set edges, so those three edges will be used more than the others. That's enough to identity the cut-set.
A geometric approach to finding the solution, involving slicing up the map for part 2 into regions that would repeat, then finding how many of each I'd need for the final solution.
A day of two parts: variations on parsing the input, and some fiddling around with finding the area (which I admit, I just looked up after a bit of a struggle).
Things became much more simple when I stopped trying to be clever and instead represented the moves as actual Move records. I also used phantom types to handle the two types of move generation while keeping all the rest of the code the same.
Nothing much clever here. Depth first search to find the loop, breadth-first search to flood-fill the regions. The only clever bit is doubling the scale of the map to make it easy to "squeeze between pipes."
A suggestion on Reddit prompted me to revisit an earlier #AdventOfCode solution (day 2) to use the Applicative typeclass, and more use of built-in monoids.
A first game of Mind Mgmt this week. A fun game of hidden movement. Us agents weren't able to quite get our act together to corner the hidden-moving recruiter before the clock ran out. #boardgames