Replies

This profile is from a federated server and may be incomplete. Browse more on the original instance.

genesisoflegend, to random
@genesisoflegend@dice.camp avatar

And this morning I I am running Red Carnations on a Black Grave at Cangames and it should be great!

neilnjae,
@neilnjae@dice.camp avatar

@genesisoflegend it's on my list of games to get to the table. Hope it goes well!

Steveg58, to random
@Steveg58@aus.social avatar

Hi @lumpley
I just picked up Under Hollow Hills from your shop today and I have been working through the rules.
I have questions about the Summer / Winter transition. The whole wording of the Step Towards Winter mechanism seems portentous but there doesn't seem to be any outcome.
What happens when a Fae steps all the way to winter?
Do they loose the ability to chose that outcome?
Are there any other consequences?
Does the Summer / Winter balance interact with the season at all?
Does the human version have any similar consequences?
Thanks!

neilnjae,
@neilnjae@dice.camp avatar

@Steveg58 @lumpley Every time they step, they get to move a point from one play to another. They also change their appearance. We found it guides how we played the character: characters that are mostly Winter are closed, angry, and tetchy; Summer characters are open, friendly, and helpful.

I don't think it has any other mechanical effect.

LeviKornelsen, (edited ) to random
@LeviKornelsen@dice.camp avatar

deleted_by_author

  • Loading...
  • neilnjae,
    @neilnjae@dice.camp avatar

    @LeviKornelsen I think the heavily constrained mechanical arc of My Life With Master doesn't quite sit in category 3.

    Games like Montsigeur, Rosenstrasse are also, I think, a bit outside your categories: the "plot" is defined but the "story" comes from choices within it.

    neilnjae,
    @neilnjae@dice.camp avatar

    @LeviKornelsen Cool, as long as they're in there somewhere!

    DejahEntendu, to scifi
    @DejahEntendu@dice.camp avatar

    Space Opera by Catherynne M. Valente

    "Take me to your lead singer."

    What if proving sentience to the other inhabitants of the universe was just like Eurovision?

    This is the first goofy scifi I've read that actually comes close to living up to Adams' Hitchhikers without overdoing it the whole way through. Parts are wryly cutting, lambasting those who deserve it, like officious governmental cogs too full of...

    1/

    @bookstodon

    neilnjae,
    @neilnjae@dice.camp avatar

    @DejahEntendu @bookstodon It's a great book! So full of love of life.

    Rose_On_Mars, to tisseksplayspace
    @Rose_On_Mars@dice.camp avatar

    Why are tactical maps used for combat instead of social scenes?

    Think about it. If you're at a wedding reception, how you move around the space and interact with people you pass is really important.

    Do you get stuck in conversation with a difficult aunt?

    Do you convince a cousin you haven't seen since college to leave their table and come download about the last decade?

    Do you dance to encourage the cover band?

    That's all movement and position.

    18+ neilnjae,
    @neilnjae@dice.camp avatar

    @Rose_On_Mars Take a look at Diaspora. It uses zones on a map for just this. As well as physical layout, it also uses zones for emotional distance. (First, you must get past Mr Big's bodyguards. You've then got some emotional zones to get through as you find common ground and build trust. Finally, you can make your pitch for this great opportunity.)

    r3trofitted, to tisseksplayspace
    @r3trofitted@ruby.social avatar

    Le'ts be honest, scenarios are rarely very deep or imaginative. Which is fine, since it leaves room for the players' (mis)interpretations. A shallow, clichéd intrigue is a means, not an end.

    Case in point: the plot of this Amazon Prime exclusive would make a great scenario for my campaign, but a really poor TV show.

    18+ neilnjae,
    @neilnjae@dice.camp avatar

    @r3trofitted I'd go further: shallow and clichéd makes for the best RPG scenarios. Play is improvised across many people, so it works better if there's a foundation that's easy to build on.

    neilnjae, to haskell
    @neilnjae@dice.camp avatar
    neilnjae,
    @neilnjae@dice.camp avatar

    @mina There's a working replica in the Science Museum in London. (But they don't operate it very often. ) It's lovely. It's huge!

    ApisNecros, to typescript
    @ApisNecros@ioc.exchange avatar

    Holy moly I'm glad that's over with. I tried to take a "readability over optimization" approach, but when I got to the actual input, it was too much and JS ran out of memory. My updated solution did work for both parts, but for some reason part ii takes nearly 5 minutes to find the answer 💀

    Whatever. Onto day 6!

    I just completed "If You Give A Seed A Fertilizer" - Day 5 - Advent of Code 2023 https://adventofcode.com/2023/day/5

    18+ neilnjae,
    @neilnjae@dice.camp avatar

    @ApisNecros Don't do each seed at a time. Instead, represent each range of seeds as an interval, the pair [low-high] (e.g. [[55-67], [79-92]] ). Then, each rule operation will apply to each range, possibly generating several ranges as outputs.

    https://work.njae.me.uk/2023/12/05/advent-of-code-2023-day-05/ covers it in more detail.

    robb, to random
    @robb@social.lol avatar

    💻 Advent of Code 2023: Day Seven https://rknight.me/advent-of-code-2023-day-seven/

    A good day today. #AdventOfCode

    neilnjae,
    @neilnjae@dice.camp avatar

    @robb I'm enjoying reading your posts. Thanks for writing them!

    RogerBW, to rust
    @RogerBW@emacs.ch avatar
    neilnjae,
    @neilnjae@dice.camp avatar

    @RogerBW Yes, parser combinators are the way to go!

    rivetgeek, to random
    @rivetgeek@dice.camp avatar
    neilnjae,
    @neilnjae@dice.camp avatar

    deleted_by_author

  • Loading...
  • strypey, to Games

    Anyone remember a game called DownFall? It was sold under the name of Milton Bradley, inventor of The Game of Life. Although by the mid-1980s was just a brand name of Hasbro.

    Anyway, it involved dropping plastic tokens through a series of plastic cogs, which players took turns to operate. Hoping each time that their moves would allow their tokens to drop, but not the opponent's:

    https://www.youtube.com/watch?v=hBOJe7cPv8A&t=13

    (1/?)

    neilnjae,
    @neilnjae@dice.camp avatar

    @strypey Of course, the challenge of the game is about knowing how the system works. If you do, you can manipulate it so that money/counters flow for you while preventing the other participant from getting any benefit.

    Yep, a good model of capitalism.

    Tim_Eagon, to tisseksplayspace
    @Tim_Eagon@dice.camp avatar

    What's everyone currently reading, edition. I'll go first:

    Hull Breach Vol 1

    The Ultraviolet Grasslands and the Black City 2e

    Masks: A New Generation

    18+ neilnjae,
    @neilnjae@dice.camp avatar

    deleted_by_author

  • Loading...
  • 18+ neilnjae,
    @neilnjae@dice.camp avatar

    deleted_by_author

  • Loading...
  • All
  • Subscribed
  • Moderated
  • Favorites
  • JUstTest
  • kavyap
  • DreamBathrooms
  • thenastyranch
  • magazineikmin
  • tacticalgear
  • cubers
  • Youngstown
  • mdbf
  • slotface
  • rosin
  • osvaldo12
  • ngwrru68w68
  • GTA5RPClips
  • provamag3
  • InstantRegret
  • everett
  • Durango
  • cisconetworking
  • khanakhh
  • ethstaker
  • tester
  • anitta
  • Leos
  • normalnudes
  • modclub
  • megavids
  • lostlight
  • All magazines