@owls@community.yshi.org
@owls@community.yshi.org avatar

owls

@owls@community.yshi.org

Hi, I'm owls of the godless internets. I make software for a major university in the US midwest. In my free time, I run an expansive criminal syndicate that fronts as a heavy industrial conglomerate.

I like some games (GW2, DF, PoE, TTRPGs), PHP & Laravel, and fine dining.

You can find me on mastodon at https://mastodon.yshi.org/@owls, which is probably a better way to get in touch with me. So if you need some time-sensitive mod/admin stuff, @ me there!

This profile is from a federated server and may be incomplete. Browse more on the original instance.

owls,
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not the OP, but

i was going to point to the did:plc thing they made up and went with. but since the last time i looked, it looks like they support (and prefer) did:web, so that's sorted out.

the "wtf" i have is more to do with actually running a community with atproto. you need a central crawler service that knows about all the PDSes you want to be friends with (this is presumably why you need to sign up in their discord right now, they gotta tell their crawler to look at your PDS)

but i think the crawler has to grab the entire PDS for everyone it knows about? if you want a large community, it seems pretty resource-intensive since the ceiling is "infinity posts". bsky's open source code suggests they have chosen not to deal with this problem.

with most AP services (e.g. mastodon), you can prune the data and the only consequence is "you don't get full text search for super old posts received from other services that we pruned", so there are ways to limit the cost other than "limit the number of users in our community".

but this may just be an implementation detail and not an issue with atproto, e.g. git shallow clones are a thing, and the PDS is also storing a big merkel tree. i am not sure if the indexer relies on having the complete history or not (since you do need it for certain operations). bsky's own code just shrugging suggests maybe limiting it is challenging, i dunno.

Square Enix's producers are an asset, not a problem, former senior exec says (www.axios.com)

Final Fantasy maker Square Enix is right to bring more of its games to Microsoft's Xbox and keep taking risks on new games, a former senior executive at the company tells Axios. However, he said it should not heed critics who say the company is too dependent on star game producers.

owls,
@owls@community.yshi.org avatar

the shitcoin-obsessed CEO is the problem

owls,
@owls@community.yshi.org avatar

Yeah, their KS goal being US$100k is a low budget for something they're expecting to take two years.

owls,
@owls@community.yshi.org avatar

i hope this means i can stop getting tomes of knowledge

Neopets is promising a ‘new era’ with an improved website and fixed Flash games (www.theverge.com)

Neopets, the virtual pet website launched in 1999, is promising a “new era” with an improved website and fixed Flash games. They will launch a new unified website on July 20th to fix issues and bring back over 50 Flash games using the Ruffle emulator starting July 25th. A new Neopets mobile game called World of Neopets is...

owls,
@owls@community.yshi.org avatar

The guy that bought it is the one who ran the neopets metaverse thing. So it sounds a little dubious.

owls,
@owls@community.yshi.org avatar

I like that idea. I wouldn't want to completely skip the new collection.

owls,
@owls@community.yshi.org avatar

I've been spectating games all day. 8v8 has so much going on and is a ton of fun to watch.

owls,
@owls@community.yshi.org avatar

It looks like ncsoft's attorney filed a trademark on Secrets of the Obscure in March using a shell company called Secret River Enterprises. It's the same attorney that did other GW2 trademarks. They also did not prefix the trademark with "GUILD WARS 2: " like the other expansions.

So I don't think it's a placeholder, unless they're really committed to fucking with us.

"Secret River" and the "Secrets of the Obscure" give me some River of Soul vibes...are we perhaps going to the Underworld? It's supposed to be under new [demonic] management now, right? And we just had to deal with a demon in Gyala Delve...

owls,
@owls@community.yshi.org avatar

Email does rely on IP reputation as a major component in deciding if something is spam. The system has matured to a point where it works fairly well and transparently ... but the consequence has been you can't reliably send from an IP block unless somebody is very actively handling abuse and working with the reputation services to keep their IP space in the internet's good graces.

But: I wouldn't want to allowlist based just on one reputation service. I've got some ideas on how to handle spam for my instances involving a few different datapoints. This could be useful as one, if it ends up with enough data.

owls,
@owls@community.yshi.org avatar

Titan's Staircase doesn't seem to have enough people? Yesterday, we were outnumbered on EB at several points during the afternoon & early evening in NA timezones.

I've seen that in some of the previous betas too. It's not an encouraging sign.

There were plenty of good fights though!

owls,
@owls@community.yshi.org avatar

Very hyped to listen to Zathras and explore the abandoned "fall of babylon 5" arc that was planned for Sinclair.

But I think the animation is a little uncanny valley. I preordered all the same, but ehhh 🤷

owls,
@owls@community.yshi.org avatar

It's been a while since I've done in person. I had a laptop for my notes and GM resources, and I'd just throw stuff up on Roll20 with second monitor facing the players. We had a tablet logged in to Roll20 to pass around if somebody wanted to move themselves, measure distance, or review one of the handouts.

It worked reasonably well without needing everyone to hide behind their laptops.

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