This is kind of huge, isn’t it? I’ve been seeing this engine around for a while (it was still in closed alpha I believe) and it seemed really well done. It’s a Godot fork that’s intended to be a simpler experience like Roblox, where it has visual scripting, handles all the multiplayer itself, and allows you to create...
It seems like they have a platform/launcher with user-created content in it. They get 10% marketplace fee but since it’s fully open source you can probably publish your game outside of their platform.
Edit: Oh, i see now why everything seemed so sketchy, they have been promoting this since 2022 as a platform for metaverses, webchain and all that web3 bullshit
That might’ve been the investor pitch but luckily it doesn’t seem like any of that has made it into what exists now. Seems like they’re just going to take a percentage of profit from games on their platform.
After two years of development, W4 Games is proud to announce the first beta release of W4 Cloud, our open-source backend for online and multiplayer games optimized for the Godot Engine....
It saddens me deeply that consumers (gamers) just don’t give a flying fuck about this and continues to pay a premium for Nvidia cards.
It doesn’t help that AMD isn’t competing that much price-wise. Their only saving grace is higher VRAM, and while that is nice, raw performance is becoming less relevant. FSR also does not compete with DLSS, it’s strictly worse in every way. They also barely exist in the laptop market, I was just considering buying a new gaming laptop and my options are an RTX 4060 or paying more for the one laptop with a weaker AMD GPU.
I would argue Intel is shaping up to be the real competitor to Nvidia. They had a rough start but their GPUs are very price-competitive. Their newer integrated GPUs are also the best currently, they’re good for gen AI, their raytracing performance trumps AMD, and XeSS is a lot better than FSR. If I were in the market for a new GPU I’d probably grab the Intel A770. I’m looking forward to their next generation of cards.
Lots of great changes this dev version, but the big one for me is that they improved the stability of pixel-art. There shouldn’t be any more weird jittering and 1px offsets.
As someone who spends time programming, I of course find myself in conversations with people who aren’t as familiar with it. It doesn’t happen all the time, but these discussions can lead to people coming up with some pretty wild misconceptions about what programming is and what programmers do....
That just because I’m a programmer that must mean I’m a master of anything technology related and can totally help out with their niche problems.
“Hey computer guy, how do I search for new channels on my receiver?”
“Hey computer guy, my excel spreadsheet is acting weird”
“My mobile data isn’t working. Fix this.”
My friend was a programmer and served in the army, people ordered him to go fix a sattelite. He said he has no idea how but they made him try anyways. It didn’t work and everyone was disappointed.
Thanks for trying it out, I’ve gotten some good feedback on year 3 from others as well. I definitely overdid it with the darkness a bit, but I’ve got plans for a “definitive edition” of the game with some more content and a less punishing difficulty.
Very weird. That’s probably due to your browser since I know firefox forks don’t run too well with Webgl2, I mainly use regular Firefox and fullscreen works normally there. Glad you like the game though!
[Erik Lönnroth] Why I shut down my tutoring startup (eriklonnroth.com)
The Mirror - A Godot fork meant to rival Roblox/UEFN just went open source (www.themirror.space)
This is kind of huge, isn’t it? I’ve been seeing this engine around for a while (it was still in closed alpha I believe) and it seemed really well done. It’s a Godot fork that’s intended to be a simpler experience like Roblox, where it has visual scripting, handles all the multiplayer itself, and allows you to create...
Dev snapshot: Godot 4.3 dev 5 (godotengine.org)
Release candidates: Godot 4.1.4 RC 2 & 4.2.2 RC 2 (godotengine.org)
Using Godot for GUI App Development (popcar.bearblog.dev)
cross-posted from: programming.dev/post/11439487...
[Larz Wirzenius] 40 years of programming (liw.fi)
Puter.com An Open source cloud OS using Jquery (puter.com)
Yes it plays Doom Github: github.com/HeyPuter/puter
W4 Cloud is Here! The new multiplayer infrastructure for Godot games. (w4games.com)
After two years of development, W4 Games is proud to announce the first beta release of W4 Cloud, our open-source backend for online and multiplayer games optimized for the Godot Engine....
Nvidia bans using translation layers for CUDA software (www.tomshardware.com)
Dev snapshot: Godot 4.3 dev 4 (godotengine.org)
Lots of great changes this dev version, but the big one for me is that they improved the stability of pixel-art. There shouldn’t be any more weird jittering and 1px offsets.
KDE Plasma 6 is out now! (kde.org)
What are the craziest misconceptions you’ve heard about programming from people not familiar with it?
As someone who spends time programming, I of course find myself in conversations with people who aren’t as familiar with it. It doesn’t happen all the time, but these discussions can lead to people coming up with some pretty wild misconceptions about what programming is and what programmers do....
Kingdom of Squares - A Game Jam Webgame (popcar2.itch.io)
cross-posted from: programming.dev/post/10544732...
Stacks for Simple Static Sites (fd93.me)
GPU synchronization in Godot 4.3 is getting a major upgrade (godotengine.org)
Godot Engine - 2023 Showreel (www.youtube.com)
[Herman's Blog] AI tutoring; what works? (herman.bearblog.dev)