@teamonkey@mastodon.social
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teamonkey

@teamonkey@mastodon.social

Game designer. Inept astrophotographer. Boring in ways you couldn’t possibly imagine.

@teamonkey.bsky.social

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teamonkey, to random
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lol again at Unreal’s water system, which is so “experimental” that it contains assets that don’t compile (and have been in that state for about 2 years, as far as I can tell)

teamonkey,
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Every time I think I’ve found the worst of it, I keep finding more.

teamonkey,
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@Craigp The annoying thing is that the ocean itself is actually quite performant. The other plugins look better but don’t scale so well. If it were a basic-but-functional renderer we could build on it but it’s just a shitty mess.

Craigp, to random
@Craigp@mastodon.social avatar

It's amazing how easy it is to unsell me on a game.

Marketing: City-building! With politics! A unique world!

Me: Yeah? YEAH?

Marketing: Brutal!

Me: OK, not interested. Bye.

teamonkey,
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@Craigp I am literally giving a talk on that topic this summer… with the opposite viewpoint :)

teamonkey,
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@Craigp Because I define a “challenge” as something that requires some level of skill to do and the ability to perform it well or badly. Which is a very broad definition that covers most (though not all) aspects of gameplay. Broad but not useless.

teamonkey,
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@Craigp A challenge doesn’t need to be hard or stressful. Arguably any new experience that you encounter is a challenge, so long as you have a meaningful way to play and that there’s some way you can play that new experience “better” or “worse” based on your skill. That includes mental skills, decisions you have to make.

teamonkey,
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@Craigp For sure. And I agree that too many games fall back on extreme difficulty instead of actually interesting and fun gameplay (which is kinda the point of my talk).

But I think it’s true that if you have any interactivity you have some level of challenge. You can’t really remove it. But I’d like to see it used more creatively.

Craigp, to random
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Janky games are the best. Can you believe some people want polish? Weeeeeeirdos.

teamonkey,
@teamonkey@mastodon.social avatar

@Craigp 7/10 games are the best games

Craigp, to random
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Every few weeks I think about a setting where the writers introduced a fascinating piece of lore late in the story that completely invalidates everything about the story and then just... never acknowledge it.

"Whoops, accidentally made our entire story the worst possible story we could have told in this setting. Lol. Lmao. Nobody will notice."

Or - and here's an idea.

Or you could tell A GOOD STORY. One your setting amplifies and supports.

teamonkey,
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@Craigp Another reason I like the Culture books. The status quo is egalitarian and utopian and boring; the most interesting stories are about the dirty manoeuvres needed to maintain it.

garius, to random
@garius@mastodon.me.uk avatar

And she's done.

teamonkey,
@teamonkey@mastodon.social avatar

@garius I can’t tell if that’s copper panelling or faux-wood but either way I’m for it

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