ADHDefy avatar

ADHDefy

@ADHDefy@kbin.social

Person of considerable jank.

openpgp4fpr:168fcc27b9be809488674f6b6f93bff9ff9ddd83

ADHDefy, (edited )
ADHDefy avatar

I would argue that all games have a story. Some have a scripted narrative--which, in the medium of video games, gives the player their own immersive role in the story--while other games give you the tools to create your own story as you play. You face conflicts and use your abilities and the resources around you to overcome them, ideally resulting in a satisfying progression throughout your playtime.

Both are cool for different reasons.

ADHDefy, (edited )
ADHDefy avatar

Sure. The premise is that blocks are falling and can't be allowed to reach a certain height. There is drama in knowing that, no matter what, it will eventually reach that height. You're given the tools to fend off the inevitable for as long as you can. There's conflict, resolution, and the plot details are determined both by the decisions you make and the order in which the game delivers the blocks to you. You are the protagonist, the computer is the antagonist. There's a beginning, middle, and end to every game. It's as reductive as stories get, but it's a story.

ADHDefy,
ADHDefy avatar

Ivan 100% Tetrises himself to save the others that have yet to fall. It's just the kind of block he is.

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