I don't know, I'm really interested in all these internet services that are 100% safe from hackers. Sounds like very useful information that should be shared around.
People still on Reddit want someone to take their complaints seriously? Empirically speaking, they will accept this.
Nah, it's more than the communities on places like Reddit and lemmy/kbin are so small and unimportant relative to the overall consumer market that you can pretty much ignore them completely.
I wouldn't say it sucks, just that it's a more complex, lower-level API layer than DX11 and earlier. Which is good in that it allows for more control over game performance, but the big downside is that it's more difficult and easier to screw up.
Problem is when you procrastinate because manually importing transactions and correcting them is just annoying enough to make it a hassle. Then the transaction batch gets too large and you can't remember details anymore so you give up and don't track your budget at all.
It's more complicated than just a spreadsheet but not as complicated as regular programming. You will want to learn general accounting practices like double entry bookkeeping to really understand how to use it though.
Not everyone is a coomer who wants to revolve their life around sexuality.
You can acknowledge that sex exists without someone's life revolving around it. Just like "wanting sex to be private" may not mean that someone is just terrified of the topic itself or thinks all sex is gross and should be avoided.
Just because people have different values than you doesn’t make it sad.
Some values become more of a target for criticism than others. "No one should make content that I don't personally approve of" is one that I would categorize as worthy of criticism.
In this case, OP is stating that he thinks no company should be making games with any type of sexual content. Just in case his kids want to play that game.
That goes beyond "monitoring what their kids play" and that's why people are reacting strongly.
Seems to me that anything beyond the actual hosting and serving of the video file is unnecessary to include by default in a federated video streaming solution....
You are basically saying "Other than the most expensive and complicated parts" the rest is easy or unnecessary. Which isn't necessarily accurate but still is being a bit dismissive of the problems at hand.
And one of the biggest criticisms of Peertube (aside from the dearth of content, which helpfully avoids the "expensive/complicated" parts) has been Discoverability. How do people watch your videos (or your playlist) if they don't have a way of knowing that your videos even exist?
Also, you can distribute your version, of course you can.
Are you sure?
You may Distribute Engine Code (including as modified by you) in Source Code or object code to a third party who is separately licensed by us to use the same version of the Engine Code that you are Distributing.
Any public Distribution of Engine Tools (e.g., intended generally for third parties who are separately licensed by us to use the Engine Code) must take place through a marketplace operated by Epic such as the Unreal Engine Marketplace (e.g., for Distributing a Product’s modding tool or editor to end users) or through a fork of Epic’s GitHub UnrealEngine Network (e.g., for Distributing Source Code).
So, you can only distribute source to people who are specifically licensed by Epic to use the source. That sure doesn't sound anything like "open source" to me.