I thought I would share my experience this evening with the group here seeing that I still excited as hell for getting this hodgepodge to work at all....
I am working my way there. I am interested in the gaming possibilities. NPC dialogue and so on. But I wanted to get the environment working first. I found more guides for stable diffusion. Now I can venture deeper knowing that rocm is working.
Valve quietly not publishing games that contain AI generated content if the submitters can't prove they own the rights to the assets the AI was trained on
I have to agree here. Generative AI has so much potential for games. Especially RPG style games for believable NPC characters. But the rights environment is very murky.
I expect it to be resolved relatively soon though. a combination of generally trained AI with subject specific training should do the trick. In the same way we would train a helpdesk bot on company specific information.
The remaining question though is what of the original broad dataset the source model was trained on. There things are less clear.
And that is where things gets interesting. The ethics of the situation. Even beyond copyright issues. Was your AI trained on data that you have the rights for, or not?
We then have to think of the base model. How was that trained? I have not formed a well reasoned opinion yet as to the ethics of training on social media and forum style data.
For me, personally, I don't have an issue with my own posts and responses ending up as AI training data. We can also argue that those posts were made on public forums, therefor in public. But does that argument hold true for everyone. Underlying that question, we have to consider the profit motif off the companies. There is a major difference between training for academic purposes and for corporate purposes.
Valve is probably smart in steering clear of the entire mud bog at this time. Not enough is known of how it will play out in both the courts and in public opinion.
The group started with the first Thargoid invasion. With the burning stations. Focussing on rescue and salvage of personal and equipment out of Thargoid destroyed ports. Builds, faq and targets.
The current invasion has given us a lot of work. Now we focus with IDA and smaller factions to evacuate and clear alert systems. Phill, our current commander in green, picks the most urgent systems and we take it from there.
Mostly a non violent group, avoiding direct conflict, but with no fear. If you see a red, shieldless Beluga boosting out of a burning station, being pursued by a swarm of goids, please clear the way 😴
Its honest work and makes a trackable difference to the war effort. I had a lot of good interactions and role play opportunities during the initial stages of the war. It is something to experience, flying in, defenceless, with goids swarming around a burning ground port and the anit xeno guys giving them a good fight. Using the text in game comms to request cover and so on.
Stable Diffusion on AMD 6800XT - Ubuntu 22.04 - Experience so far and just how much faster it is than machineML on Windows
I thought I would share my experience this evening with the group here seeing that I still excited as hell for getting this hodgepodge to work at all....
Valve appear to be not willing to publish games with AI generated content (reddit.adminforge.de)
Valve quietly not publishing games that contain AI generated content if the submitters can't prove they own the rights to the assets the AI was trained on
Sidewinder slowly being swallowed by the sands of some unknown desolate world
OC In memory of a hero.
For us computer users