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Advice on making games without engines?

If I just have C++ and say SDL or Raylib, how do I structure game code to keep it scalable (ie not a huge mess when I add more levels, items, mechanics, etc)? I have been able to make very simple stuff but the moment I try to add to it, it always gets out of hand and I can't really refactor it without starting fresh.

I think kbin instances should be themed to a degree

I think that the topics on each individual instance should be related. This would reduce the number of magazines that are duplicated across multiple instances. There could be an instance for technology, another for gaming, one for sports, and maybe one about food, etc. This would make it so you don't have to subscribe to a bunch...

OC I ask everyone here to modmail large subreddits about kbin

I ask that people modmail subreddits that have privated in protest (you can see which ones here: https://reddark.untone.uk/) and ask they put a message about kbin migration into their about section so users trying to see those subs will come here and start communities. It will help grow kbin as well as contribute to the protest....

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