tangelo

@tangelo@kbin.social
tangelo,

My patience is rewarded. I always wait long enough for games to get an FPS mod. It's the only way to play, baby

tangelo,

Nothing is perfect, but you can always change mods and extend them further. Third person games take me really out of the action and feel weird to me. Rigging a camera is easier said than done, but still, peering over the shoulder of some character just feels like a console game to me.

tangelo,

It's trivially easy, but you'd be pulling in a lot of noise along with the signal, creating more moderation headaches for yourself (think of all the low-effort and spam stuff you usually have to filter out). You'd be better off scraping the content you want from primary sources directly rather than mirroring every post that goes to your old forum.

tangelo,

In practice it's not so easy without some manual curation. News sites post a lot of filler stuff and you don't want to start spamming yourself with every article posted to <insert magazine here>. Even on higher-traffic subs you don't generally see more than one or two posts from the same site on a given day. It's generally more effective with something repeatable and reliable like a weekly column where the expected "quality" is invariate. Certainly you can front-load the manual curation by building a set of filters into your scraper, but whether you filter the results at the front or the end of the pipe, you still need some kind of heuristic for what constitutes "good" content, and that's frequently a moving target.

tangelo,

That seems reasonable, although there is no telling what a highly voted post might constitute under new management (is that too paranoid?). I'd personally take a scrap and build approach here, or at least manually approve the incoming results (hybrid approach) if they're being delayed anyway due to waiting on vote generation.

tangelo,

You raise a good point. Little overhead, the endpoints are well-formatted, you can get a digest of articles in one blow without API keys, and you just need to parse the resulting XML.

tangelo,

STALKER. The A-Life AI system is something else, and the open-ended survival gameplay and atmosphere are really in a league of their own. Similarly, as a latter-day choice, INFRA. That's a Source engine total conversion that has a similar uncanny and immersive atmosphere where you are just blown away at the total package, map design, and the thought process that went into it. Those are easily the two most immersive games I've played.

tangelo,

According to this post, it's the server-side implementation, not client side: https://store.steampowered.com/news/app/1611740/view/3730713625515970790?l=english. It was working for me on official servers circa June 11th (final playtest prior to EA), by which time they had already switched to this method.

tangelo,

Great job, you are doing $deity's work pushing out the content on here.

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