darth,
@darth@silversword.online avatar

Someone should make a new 16-bit console and put a big marketing push behind it. We keep seeing many new games being made today for our beloved 8-bit and 16-bit systems including and other fan favorites, but the hardware is dying and it’s not easily obtainable, so games are being made out of pure passion and nothing more.

I wonder if such an idea has any chance of success… I would love a new 16-bit handheld in GameBoy format.

TomF,
@TomF@mastodon.gamedev.place avatar

@darth The #Mega68k is just that. No current plans to make a real physical device (because we are two people and it's a hobby), but it's designed so you absolutely could. Would have sold for around the same price as a Genesis/MegaDrive in 1990.

Elextra,

@darth https://www.wired.com/gallery/best-retro-gaming-consoles/

I saw this article today. I haven't personally looked myself but seems like there's still innovation :)

darth,
@darth@silversword.online avatar

@Elextra nice article, but from everything I discussed with people in replies maybe Analogue Pocket makes the most sense to me. However, it’s not* available in EU.

hanno,
@hanno@fosstodon.org avatar

@darth
Not sure how important the 16-bit part is for you, but the playdate is worth looking into: it has what feels like a vibrant community, many interesting games that seem to even sell, and there is even a fan-based print (!) magazine. Even if the hardware (besides the screen) is quite a bit more modern, it certainly is in the spirit of retro systems and their games.

https://play.date/

darth,
@darth@silversword.online avatar

@hanno huh. This actually does scratch some of that itch. Not sure why the screen is 1bit but okay, it’s not a deal breaker.

hanno,
@hanno@fosstodon.org avatar

@darth
The screen is not backlit either. However, it looks good, especially in the sunlight when most other screens would be utterly useless. In a dimly lit room, on the other hand, it is hard to read. Iircsomeone has already designed a lighting add-on like for the original game boy, but I am not sure about that.

darth,
@darth@silversword.online avatar

@hanno I wanted to play Pokemon Red yesterday (I have the game on GBC) but I quickly remembered how crap the non-backlit screen is indoors, so I ended up playing the same game on SteamDeck. Analogue Pocket would be a better fit for this game, but a seven-incher is fine as well. I might swap my GBC screen for a backlit one.

kontrollierterWahnwitz,
@kontrollierterWahnwitz@sueden.social avatar

@darth Well, I think one of the main motivations for programming games on vintage computers is mastering the real hardware that influenced many people back then. So there is always a nostalgia factor. You can’t separate that passion from the memories the hardware create.

Why else should I live with the boundaries of dated hardware?

darth,
@darth@silversword.online avatar

@kontrollierterWahnwitz those boundaries force you to make a better product :)

Plus_Ultra,
@Plus_Ultra@starcitizen.name avatar

@darth In the meantime have you tried PICO-8?

darth,
@darth@silversword.online avatar

@Plus_Ultra hmm, a fantasy console. I did not.

didier,
@didier@malenfant.net avatar

@darth I’m making one on the Analogue Pocket. 68000 based. Custom graphics chip.

darth,
@darth@silversword.online avatar

@didier 😳 amazing. Which target did you pick, what do you mean by custom?

penguingeek,
@penguingeek@mastodon.social avatar

@darth Anbernic RG35XX

darth,
@darth@silversword.online avatar

@penguingeek ypu misunderstood my post. This isn’t a 16-bit console but a 64-bit one 😂

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