Start of creating level data. To restrict size I only store color, position (in buffer) and length of the lines. Later I will try to make it looks better if I will have enough space left ;)
@tripplehelix yeah... I was thinking how to fix that (make it faster) but its not trivial. I need to chceck collisions per pixel. I can reduce delay on falling down but then the whole game will change the speed. And I have an idea of moving platforms :D
@w84death I'm getting flickering. Love the colours! Oh, doesn't show up in recording, so might be QEMU video drivers clashing with my system's or refresh rate desync.
@tripplehelix all delays, vsyncs do not works and there is flickering. But I'm almost done with the per pixel drawing of the dude (now girl) with transparency!
Add comment