w84death,
@w84death@fosstodon.org avatar

State of the game.

  • The dude has 3 frames to save space
  • Simple gravity added
  • Key-press changes his movement direction
  • Dude cant go outside the screen

359 bytes used of 512b limit.

video/mp4

w84death,
@w84death@fosstodon.org avatar

Start of creating level data. To restrict size I only store color, position (in buffer) and length of the lines. Later I will try to make it looks better if I will have enough space left ;)

404 bytes used

Next: collision detection for those platforms!

w84death,
@w84death@fosstodon.org avatar
  • Nicer platforms
  • Gradient bottom
  • Unified delay (need to check on older devices)
  • Collision detection!

499 bytes used ;o

video/mp4

tripplehelix,
@tripplehelix@fosstodon.org avatar

@w84death That fall speed feels like lemmings.

w84death,
@w84death@fosstodon.org avatar

@tripplehelix yeah... I was thinking how to fix that (make it faster) but its not trivial. I need to chceck collisions per pixel. I can reduce delay on falling down but then the whole game will change the speed. And I have an idea of moving platforms :D

tripplehelix,
@tripplehelix@fosstodon.org avatar

@w84death Give the dude a parachute or jetpack and problem solved!

w84death,
@w84death@fosstodon.org avatar

@tripplehelix In the end I cheted - done 2px fall (now looks more natural) and aligned platforms to even numbers :) so collisions still works fine.

tripplehelix,
@tripplehelix@fosstodon.org avatar

@w84death I'm getting flickering. Love the colours! Oh, doesn't show up in recording, so might be QEMU video drivers clashing with my system's or refresh rate desync.

w84death, (edited )
@w84death@fosstodon.org avatar

@tripplehelix all delays, vsyncs do not works and there is flickering. But I'm almost done with the per pixel drawing of the dude (now girl) with transparency!

EDIT: done ;)

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