sirjofri, German Yesterday I found that #UnrealEngine UPROPERTY GetOptions meta specifier works in a blutility DetailsView and it's very practical! We don't have GetOptions in Blueprint at all, but using a simple non-UI C++ object for the DetailsView you can build more fancy editor UI easily without playing around with editor code/slate. Usually I just use the editor utility widget itself as the object, but again, no GetOptions in blueprint.