julienbarnoin,
@julienbarnoin@mastodon.gamedev.place avatar

Now this is also making me doubt another frequent assumption I make. has an "in" specifier for function parameters too, and I'm basically ignoring it most of the time because it seems to me that it's the same as not specifying anything if the parameter is not an inout. But does specifying "in" actually change anything to compilers compared to not specifying anything?

@gfxstrand do you know?

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