sinbad,
@sinbad@mastodon.gamedev.place avatar

I couldn't find any in-built feature in UE to make an AIController "lead the target" so that you could shoot to where a target is going to be if it's moving, so I implemented that in SUSS. You just have to tell it what the velocity of your projectile is, and it'll treat the usual "SetFocus" behaviour as meaning you want the agent to face ahead of where the target is travelling so shots will connect more often

Short video of an enemy shooting the player, "leading the target" so they shoot towards where the player is going to be

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