OrgunDonor,
@OrgunDonor@lemmy.world avatar

So, like you I don’t enjoy most competitive games. I like to dabble occasionally and enjoy an FPS here or there(I enjoyed the Finals for a bit, and occasionally a CoD, last one was Modern Warfare), but mostly play single player or co-op games because I find them far more enjoyable.

There is one genre that is an exception, fighting games. I fucking love them. I used to enjoy them as a kid, then had a long hiatus, dabbled when Street Fighter 4 launched, but didn’t “git gud”. Then Dragonball Fighter Z and the Arcade Edition for Street Fighter 5 launched and I think they were the gateway drug for me. Street Fighter 5 was tough, I couldn’t find a character I liked, so kinda bounced off it, but DBFZ kept me in. It wasn’t until Blanka in SF5 came out that it all clicked for me.

The genre starts of like a little puddle, you don’t really need to know a lot going in, but you definitely need to want to improve. And the more you improve the more you realise how deep the puddle is, cause it is actually an ocean. When you play against another human, at the lower ranks it is quite random and spammy. But as you get past them, you get to where you can condition people, you can learn their habits and combo choices. Then you take that knowledge and adjust your gameplay and see if they can counter it, and it can be come a big back and forth of trying to get the other person to make a mistake and exploiting their habits.

It is also a genre where nothing else really transfers across. All that time in FPS or RTS games isn’t going to help, so learning to do the technical inputs can be rewarding, or labbing out a combo and how to implement it in your gameplay.

I also really enjoy the ranking climb in most fighting games. SF6 has kinda perfected it, you play 10 games and it gives you a placement from Rookie upto Diamond 1, then you match against someone typically within ±1 rank(Gold 1 would be matched with Silver 5, Gold 1 or Gold 2)and rack up points. At the top of the ranking you hit Master, then it turns into Elo points and a proper distribution of skill, cause the difference between a professional and good player that just hit Master is massive. And for SF6 it is done on a per character basis, which allows you to sink time into every character and be playing with people your skill level.

I am 417 hours into SF6, 3 characters at master rank and a few in diamond/platinum. I still feel like I am bad, and I am definitely not using all the systems effectively in the game. But I sure as hell am excited to sink another several thousand hours into this game over the life of it.

Tekken 8 also just came out, which also seems incredible, but 3D fighters are basically an entire new genre to learn.

Fighting Games are fucking cool.

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