Final Fantasy XVI Review Thread

Game Information

Game Title: Final Fantasy XVI

Platforms:

  • PlayStation 5 (Jun 22, 2023)

Trailers:

Developer: Square Enix

Review Aggregator:

OpenCritic - -90 average - -95% recommended - 64 reviews

Critic Reviews

Attack of the Fanboy - Diego Perez - 5 / 5

Final Fantasy XVI is an outstanding achievement. Every part of it, from its characters to its combat, was put there with a purpose. Not only does it deliver satisfyingly slick action RPG combat in between masterfully directed cutscenes, but also a story with real heart. Most importantly, it's incredibly clear that a team of creative individuals was behind every decision. There's a human element that permeates every aspect of Final Fantasy XVI, and it'll end up becoming a lot of people's favorite Final Fantasy because of that.


But Why Tho? - Kyle Foley - 10 / 10

In a world full of games trying to stand out, Final Fantasy XVI has no problem rising above the rest. Wonderfully fun combat and beautiful presentation help make the excellent story even more impactful in an adventure well worth the price of admission.


CGMagazine - Chris De Hoog - 10 / 10

Final Fantasy XVI melds the best of the series’ themes with a modern, malleable take on combat—creating a heartrending, generation-defining tale of revenge, fate, and freedom.


DASHGAMER.com - Dan Rizzo - 10 / 10

Final Fantasy XVI proposes a new foundation for finding a masterclass of perfection in action role-playing, and cements a prime legacy founded on past iterations, capitalising on a formula that's seen inarguable successes throughout its years in this medium, and has promulgated an establishment of extravagance that will indeed be hard to surpass.


Dexerto - Patrick Dane - 5 / 5

With a cast of characters that are easy to invest in, a story that pays off the promise of its impossible scale, and one of the best action combat systems ever committed to disk, Final Fantasy XVI is a game that you owe it to yourself to indulge in.


Digital Chumps - Will Silberman - 10 / 10

In short, Final Fantasy XVI is a breath of fresh air for the Final Fantasy franchise despite its first steps into its grittiest, darkest, and most mature space yet. Its combat showcases action-forward combat held together by a backbone of RPG-similar ability management. Its highs truly showcase phenomenal displays of power in many forms, while its lows effectively strike emotional chords in the hearts of players. This might not be a Final Fantasy fans expect, but boy, it's what Final Fantasy games SHOULD be going forward. FFXVI doesn't have a strongest asset, per se, because its entire presentation is a gripping and fun compilation of the best parts of gaming without the filler and frivolity. PS5 owners, I implore you, don't miss out on what is currently my favorite game of the PS5 generation thus far.


Digitally Downloaded - Matt Sainsbury - 5 / 5

It’s far too early to determine where Final Fantasy XVI sits in the ranks of Square Enix’s venerable series. However, this is an engrossing, entertaining and, most importantly, fiercely intelligent game. The developers have taken the AAA-blockbuster budget they had to work with, and used it to craft an experience with a strong, provocative and timely message, and then backed it up with some of the most entertaining action combat we’ve ever seen. Not a second of the game’s runtime is wasted, there’s not a single dud character, moment, or scene, and the plot is a riveting epic “page-turner.” If only more blockbuster games were like this, game development would be a far more mature art form.


GamingBolt - Ravi Sinha - 10 / 10

Final Fantasy 16 isn't just a stellar video game with gorgeous graphics and incredible combat. It's also an emotionally engaging experience and the absolute peak of everything the series stands for.


GamingTrend - David Flynn - 100 / 100

Final Fantasy XVI features excellent action combat and an intricate story, both with incredible depth. It combines gameplay, story, sound, and music together into one form all inextricably linked. It sets a new standard for action RPGs, and is quite possibly the pinnacle of the series.


Hardcore Gamer - Adam Beck - 5 / 5

Final Fantasy XVI will change what we think of the franchise moving forward.


PSX Brasil - Thiago de Alencar Moura - Portuguese - 100 / 100

Inspired by the past but modern at every turn, Final Fantasy XVI is the overhaul the series needed with unparalleled quality. Driven by a fantastic story and charismatic characters, built on accessible, exciting gameplay and impressive graphics on the PS5, it consolidates itself as one of the best games in the franchise history.


Screen Rant - Cody Gravelle - 5 / 5

With an incredible score, an enthralling story, and an eccentric and electric gameplay approach, Final Fantasy 16 is, quite simply, a modern masterpiece.


Too Much Gaming - Carlos Hernandez - 10 / 10

I was worried about the series shedding more of its JRPG roots when this title was first introduced, as recent entries have been straying away from more traditional forms for years. But my fears faded in the first five chapters of FFXIV; the essence of what makes Final Fantasy so great shines brightly here, and as such, this is one of my favorite high fantasy adventures this generation.


Twinfinite - Hayes Madsen - 5 / 5

Final Fantasy XVI is a bold and ambitious new vision for the franchise, that succeeds on almost every level.


RPG Fan - Zach Wilkerson - 97%

Final Fantasy XVI is a stone-cold masterpiece, and the new high-water mark for the series.


Infinite Start - Mark Fajardo - 9.5 / 10

Final Fantasy XVI is a well-crafted experience and a strong Game of the Year contender. Not only does it have a gripping narrative that restored my faith in Square Enix’s ability to tell a gripping story, but it also features several improvements that fans and newcomers alike will enjoy. This isn’t just improved visuals that scream Final Fantasy and a combat system balanced with players of various skill levels in mind. Hardcore players have a robust system to explore that expands on higher difficulties, with less skilled individuals having various paths to experience all that Final Fantasy XVI has to offer.


Multiplayer First - James Lara - 9.5 / 10

Regardless if FFXVI is your first Final Fantasy game or you’re returning to the series, Square Enix’s latest game in the franchise lives up to the hype. Forget about JRPG’s or how action-RPGs nowadays need an open world, side quests that last for ages, co-op or whatever gimmick. FFXVI just throws all that out of the table and proves a tightly woven narrative-driven game –when built right — can make up for all those.

The minor issues the game has doesn’t detract from the incredible experience Clive & Co. bring to the table. Players will be treated to a compelling tale, stunning visual spectacles, and a fluid and fun combat system. What’s even more impressive is, Square Enix manages to make the franchise “grow up” alongside the players who grew up playing the series. FFXVI deals with more mature themes and manages to make it matter without being overly preachy about it.

Those looking for the series’ return to glory, rejoice! Final Fantasy XVI is that game, and this is one fantasy you’ll want to make sure you’re a part of.


PPE.pl - Wojciech Gruszczyk - Polish - 9.5 / 10

Players will experience a superbly told and presented story, which is decorated with visually beautiful and exquisitely dynamic duels. From time to time, the writers serve us unnecessary breaks that knock out the rhythm, but when the story falls on the right track, it's hard to tear yourself away from the screen.


PlayStation Universe - Timothy Nunes - 9.5 / 10

Very little gets in the way of the success that Final Fantasy XVI creates. The strength of combat on top of a compelling, deep narrative steal the show. Despite little need for world exploration and the occasional lower resolution texture, Final Fantasy XVI stats true to the namesake while forging its own path forward.


Rectify Gaming - 9.5 / 10

Final Fantasy XVI is a triumph that firmly moves Final Fantasy forward for a new generation.


TechRaptor - Andrew Stretch - 9.5 / 10

Final Fantasy XVI is everything I could have hoped for and more. Combat is fast paced and rewarding as you master combos and abilities. Eikon fights, while not as interesting to play, are gorgeous to witness. All of this is wrapped up into a deep story and fully fleshed out world that you'll want to be protecting.


Geek Culture - Wong Si Jia - 9.3 / 10

Final Fantasy XVI is a lot of things. It’s ambitious, gritty, and beautiful, but more importantly, it dares to dream. A sobering tale disguised as a dazzling visual spectacle, the almost-masterpiece presents a nuanced, clever take on all-too-familiar elements, and turns them into fresh experiences that devastate as much as they delight, before delivering the biggest reward – a well-executed emotional payoff.


Worth Playing - Chris "Atom" DeAngelus - 9.3 / 10

Final Fantasy XVI is by no means a perfect game, but it is an exceptionally good one. The engaging plot, beautiful visuals, and enjoyable gameplay all combine to create something that feels special. It can occasionally be a little long for its own good, and the combat system is slow to get going, but once it hits all the right marks, it knocks them out of the park. I left Final Fantasy XV disappointed by how unfinished it felt, but Final Fantasy XVI is a true rarity these days: a fully finished game that is satisfying from start to finish.


XGN.nl - Chris Boers - Dutch - 9.3 / 10

Final Fantasy XVI is a complete package with a refreshingly mature storyline, full of surprises that keeps raising the stakes. The switch to real-time fights is daring step, but works most of the time, as long as the graphical effects don't blur what's going on. The game can be greatily adapted to facilitate those that mostly play for the story, but also those that are looking for a real challenge. The most epic fights, those between the Eikons, are visually impressive, but a bit too hands-off.


Impulsegamer - Gareth Newnham - 4.6 / 5

Final Fantasy XVI is one of this year’s best games that flawlessly marries the design and narrative sensibilities of Japanese and Western RPGs in a manner that is simply spell-binding.


Checkpoint Gaming - Charlie Kelly - 9 / 10

Final Fantasy XVI is a weirdo black-sheep entry for the series. It won't be for all nor what all fans necessarily want for the franchise, but I also love it for that boldness. It's a gripping and harrowing page-turner of an epic high-fantasy story with plenty of heart the series is known for. Complex too are the characters, even if not all see their justice by the end. Valisthea is an eerily gorgeous setting, providing some of the most memorable vistas you'll have seen in a Final Fantasy game yet. Accessibility might not be at the forefront of the combat in-game but on offer is some of the most stylistic, and satisfying gameplay we've ever seen in an Action RPG. Even if you take further umbrage with its small flaws, there's no denying that Final Fantasy XVI is a special and memorable event. Through thick and thin, that franchise magic is captured once again. Frankly, you can't ask for anything better than that.


Easy Allies - Michael Damiani - 9 / 10

Final Fantasy XVI boldly dares to defy series norms and forge a new path forward, resulting in the most satisfying single-player Final Fantasy in nearly two decades.


GGRecon - Harry Boulton - 4.5 / 5

Despite the weight of expectations from a series full of gaming hallmarks, Final Fantasy 16 stands tall as an outstanding experience that you won't want to miss out on.


GameSpot - Michael Higham - 9 / 10

FFXVI is a bold shift in both gameplay and narrative, yet captures the Final Fantasy magic in stunning fashion, earning a place within the pantheon of incredible entries in the beloved franchise.


Gamer Escape - Josh McGrath - 9 / 10

Stellar and surprisingly customizable combat, a masterfully written and engaging storyline, and a beautiful audio visual presentation. It's nearly a complete package, but with a few annoyances that keep it from being a perfect game. That said, even with those frustrations in mind, Final Fantasy XVI is an absolute return to form for the mainline franchise, and easily a reason to get yourself a PlayStation 5 if you've yet to.


GamesRadar+ - Iain Harris - 4.5 / 5

It's the kind of gamble that Final Fantasy has happily made in the past so that the series may reinvent itself to execute the type of story its creatives want to tell. Time will tell if Final Fantasy 16 pays off, but history certainly supports it.


IGN - Mitchell Saltzman - 9 / 10

Featuring fast, reflex driven, action heavy combat, Final Fantasy 16 is certainly a departure from what fans may expect out of a Final Fantasy game, but its excellent story, characters, and world building are right up there with the best the series has to offer, and the innovative Active Time Lore feature should set a new standard for how lengthy, story-heavy games keep players invested in its world.


INVEN - Kwangseok Park - Korean - 9 / 10

An epic that closes its magnificent ending in a single piece. You can still feel and sense the taste of its creators, Naoki Yoshida and Creative Business Unit 3. Even in both strengths and its flaws.


Kakuchopurei - Jonathan Leo - 90 / 100

Final Fantasy 16 is a stellar and noteworthy entry in the series that's just as impactful as Final Fantasy 6 and Final Fantasy 7's debut back in their respective heydays. And that is not a statement I make lightly.


Noisy Pixel - Bailey Seemangal - 9 / 10

Final Fantasy XVI is an action JRPG polished to an iridescent sheen. Its well-designed combat system and enemies, outstanding character writing and worldbuilding, and consistently stellar side content make it a standout entry in this legendary franchise. Even when accounting for the weak villains and a lukewarm conclusion, this was a journey that truly gripped me from beginning to end. This is a must-play game of the year and a Final Fantasy adventure you won't forget.


Post Arcade (National Post) - Chad Sapieha - 9 / 10

Square Enix's latest Final Fantasy borrows liberally from Western fantasy, including Game of Thrones and The Lord of the Rings. Read more.


PowerUp! - Adam Mathew - 9 / 10

I could barely put my controller down during my 57 hours with Final Fantasy XVI. It represents a huge milestone for this franchise, thanks to its bold shift to more adult story-telling (and language), addictive real-time combat, and gargantuan VFX spectacles that are best in class. Marry all that with what the series is already known for — epic orchestral OSTs and phenomenal world-building — and Final Fantasy XVI is nothing short of a must-own.


Press Start - Harry Kalogirou - 9 / 10

Final Fantasy XVI is an epic in every sense of the word. Consistently sharp writing, a captivating cast of characters, exhilarating combat, and a timeless soundtrack coalesce into an experience that showcases what the PlayStation 5 is capable of at the highest level. It constantly finds ways to top its own scale in remarkable fashion, but never loses sight of the intimate journey its built around.


Prima Games - Jesse Vitelli - 9 / 10

Final Fantasy XVI’s grander narrative takes wild turns, evokes plenty of heartfelt emotions, and has given me a new cast of characters to fall in love with all over again. It’s a bold direction that Creative Business Unit 3 has taken the franchise, but one well worth the journey.


Push Square - Robert Ramsey - 9 / 10

At its best, Final Fantasy 16 is a jaw-dropping epic of rarely seen proportions. It's pretty much the pinnacle of cinematic spectacle in modern games, and its often gripping, emotional story is only matched by its fantastic combat system. While its overall quality does dip outside of the main plot, this is still a must-play action RPG, and the best single-player Final Fantasy in over a decade.


Sirus Gaming - Noel Lontoc - 9 / 10

Final Fantasy XVI may offer daring adjustments, but it is in this spirit of creativity that the genre flourishes. The game is not perfect, yet Naoki Yoshida, the game's director, held faithful to his promise to deliver a compelling experience and bring Final Fantasy back to the must-have games again.


TheSixthAxis - Nic Bunce - 9 / 10

If you're a fan of strong narrative experiences, Final Fantasy lore, breath-taking graphics and a particularly sassy Moogle, and you don't mind a sprinkling of The Witcher, The Handmaids Tale and the many accents of Old Blighty, then Final Fantasy XVI is the game for you. Heck, it might just be the best Final Fantasy yet!


WayTooManyGames - Leonardo Faria - 9 / 10

Purists might feel this game is way too different from anything that had come before it, be it for its vastly darker tone or emphasis on hack and slash action. Others might not enjoy how long it takes for the game to stop being Final Fantasy XIII levels of linear before finally opening up for exploration. My position on it is simple: I loved it. I loved its gameplay loop, and I fell in utter love with its setting and story.


Wccftech - Kai Powell - 9 / 10

Final Fantasy XVI heralds in a new standard for Japanese role-playing games and while the RPG components themselves are limited by Square-Enix standards, it's the narrative and gameplay that exceed all expectations.


Everyeye.it - Antonello Bello - Italian - 8.8 / 10

Final Fantasy XVI is an excellent continuation point for the Square Enix saga, which, after several missteps, seems to have found the right balance between the tradition of the franchise and a new unabashedly more mature ethic.


Game Informer - Wesley LeBlanc - 8.5 / 10

When I look back at my time with Clive, his friends, his enemies, and Valisthea, it’s those highs that I vividly remember. FFXVI is very different from its predecessors, but in many ways, very familiar; And it’s still a Final Fantasy, through and through, reminding me why I love this series so much.


UnGeek - Renzo Guevara - 8.5 / 10

This is one of the most polished AAA releases we have in recent memory. I encountered no major bugs, major performance issues, or even visual pop-ins. Final Fantasy 16 feels like a game that was made the way the creators intended it to be with the utmost care. There are no compromises made here for artificial extensions or hidden profit-making agendas. Final Fantasy 16 is a complete experience from start to finish and it is one that I’d say is worth taking.


GamePro - Eleen Reinke, Markus Schwerdtel - German - 84 / 100

Final Fantasy 16 does a great job modernizing its gameplay with its combat system, but the story has weaknesses.


GamesHub - Edmond Tran - 4 / 5

Final Fantasy 16 largely shines as an epic-length action game, though the places where it attempts to find a comfortable compromise between action game and RPG feel largely unambitious, and certainly fade into the background against aspects that are approached with gusto. But it’s difficult not to get swept up by the earnest saga that Final Fantasy 16 eagerly lays out for you, and the egregious heights of spectacle it displays.


RPG Site - Cullen Black - 8 / 10

Final Fantasy XVI is a confident game with amazing combat, an earnest narrative, and unbridled spectacle. Faults in pacing, RPG depth, quest design, and all those other nagging criticisms be damned - this game is special.


Saudi Gamer - عصام الشهوان - Arabic - 8 / 10

Great worldbuilding and a peerless battle system, albeit one that rarely gets challenged, set in a static world with competent storytelling but of a cliched story. Still great fun but it could've been oh so much more.


Shacknews - Lucas White - 8 / 10

The latest marquee RPG from Square Enix goes for broke at every opportunity and then some.


Siliconera - Jenni Lada - 8 / 10

Final Fantasy XVI is technically impressive and an amazing action game, though the Game of Throne elements do hinder it a bit. However when the team does get to be original, the story can be absolutely engrossing.


Spaziogames - Domenico Musicò - Italian - 8 / 10

Spectacular, with an epic story and astonishing graphics: and yet, Final Fantasy XVI forgets what is really important for the series. It's impossibile to create a build and there's nothing important left for you to manage through the menus. Proper RPG options are gone, dungeons are just banal corridors, players are forced to play the entire game in easy mode and you can beat the game with literally no effort. There's a decent base for the future, but it's not enough to see a real rebirth for the saga.


VG247 - Alex Donaldson - 4 / 5

But it’s not that simple. It never is. In FF16, Clive, Cid, and the others ultimately derive their power from the same mysterious origins as the crystals themselves. To complete their objective, they need the very thing they seek to destroy. And so too does FF16 need that history, those traditions, leveraging some even as it drives a dagger through others. That is the duality of the game. A dichotomy at the heart of its structure, its triumphs, and its failures alike. It’s a fascinating piece of work, a wholly imperfect but nevertheless enthralling experience.


WellPlayed - Nathan Hennessy - 7 / 10

While Final Fantasy XVI didn’t meet this fan’s expectations for a new series entry, newcomers to epic fantasy and action games will be swept away by the eye-melting combat and enormous-yet-approachable scale.


Digital Trends - Giovanni Colantonio - 3 / 5

Final Fantasy XVI delivers on the “action” side of its action-RPG formula. A fierce and fast-paced combat system makes for the series’ most exciting stab at real-time swordplay yet, while its blockbuster Eikon fights rank among some of gaming’s most awe-inspiring battles. But there’s a general flatness surrounding those exhilarating highs, as shallow RPG hooks and dated design leave a promising evolution for the series stuck in the past.


ACG - Jeremy Penter - Buy

A game in a series known for massive changes, easily changes the most, focusing on a tighter story, very specific combat type and arts like DMC, and delivers a beautiful, if truncated world. Well worth getting"


Kotaku - Corey Plante - Unscored

A bold shift to action and a stirring fantasy tale make this the best Final Fantasy in ages


Polygon - Gita Jackson - Unscored

Final Fantasy 16 is incredible when it doesn’t try to say anything meaningful


Kovu,
@Kovu@lemmy.world avatar

gotta wait 6+ months for the pc version :(

wakasm,
wakasm avatar

Has it been confirmed it will be on PC in 6 months or is that just a hope? I haven't decided if I want to wait or not.

cousteau,

One on hand this is a huge bummer, especially as this is the first Final Fantasy I've been excited for in a long time. On the other hand, more time to enjoy TOTK and Diablo! As long as it's a well optimized release, I have no issues at all waiting.

MoogleMaestro,
MoogleMaestro avatar

I'm actually happy about this, as I have a huge backlog of games from this year alone. It's been a crazy year so far.

Avigrace,

Yeah, still nice to know it'll come at some point. More importantly will it run on the steam deck?

Harlan_Cloverseed,
Harlan_Cloverseed avatar

And then 5-10 years before anything Square goes on sale :D

vewave,
vewave avatar

I'm just praying they released it in a somewhat optimized state even if it takes longer to reach pc. Devs nowadays seemed to have abandoned optimization for pc on release (Wo Long and Jedi Survivor comes to mind).

Porsche,

deleted_by_author

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  • Boiglenoight,

    I like the style but have an adverse reaction to the game's evolution toward action. I never really found Devil May Cry to be terribly exciting, and it seems like the community has decided they do and want FF to continue abandoning its slower paced, thoughtful turn-based roots.

    gnp,

    You can equip some rings to help you if you’re having issues, if I recall correctly.

    doughheid,
    doughheid avatar

    Apparently there is a story-focused (easy) mode that simplifies combat down to single-button combos and auto-evasion.

    YuzuDrink,

    Weirdly, I had the opposite reaction—I was happy to find that the combat was more straightforward than most action RPGs! Just attack, magic, dodge to start. No secret hidden combos or abilities that change per weapon. (Though you do unlock fancier skills, more like the Yakuza games; but I like unlocking them slowly rather than discovering them by reading online guides like with Dark Souls…)

    ryven,
    @ryven@lemmy.dbzer0.com avatar

    I watched someone play the FF16 demo and I was struck by just how long fully animated cutscenes make storytelling. I started replaying FF4 the other day, where everything is told through unvoiced dialogue and you can advance the text basically as fast as you can read. If you don't take the opportunity to wander around the castle poking NPCs, you can clear the opening sequence and be fighting goblins inside of five minutes. I'm pretty sure that an FF16 style remake of that game would stretch that opening sequence into at least half an hour.

    And I'm honestly just not convinced that more is actually better. I didn't feel like I was enjoying the story more because Clive et al. had to talk through scenes in real time. It just felt like it slowed the pacing way down.

    Ashtear,
    Ashtear avatar

    FF4 was also from an era where keeping scripts concise was part of saving on costs.

    Playing third or fourth gen RPGs is certainly going to make virtually any RPG made today seem slow.

    Katana314,

    I'm actually working on trimming down a story I wrote, and I have a lot more appreciation now for the efforts of trimming down dialogue to keep things streamlined. And...a lot less respect for Japanese writing, where characters will tend to reiterate the same point a dozen times.

    Even just the delivery of the same script could be quite a bit faster. Natural dialog tends to have far more interruptions and casual treatment than their theatrical, fully enunciated approaches.

    gus,
    gus avatar

    I don't think enough people realize the demo is literally just the game's prologue. It even says if you buy the game it will pick up where you left off in the demo

    Wheeljack,

    Interesting to me that this is getting such high reviews. I played through the demo and came away entirely uninterested in playing it any further. The story looks fantastic and I really enjoyed the world, but I felt like I was only in control of my character maybe a quarter of the time; the rest was all cutscenes, QTEs, or rail-shooter. When I was in control, it felt pretty shallow, either button mash, or button mash with correct enough timing to trigger parries/perfect blocks. It doesn't look like a bad game, it's just not something I'm interested in spending my time and money to play.

    I'd LOVE to watch this as an anime.

    LennethAegis,
    LennethAegis avatar

    I thought the demo was a lot of fun, so I'm glad to see the rest of the game holds up as well.

    bozo,
    bozo avatar

    RPGs are not my cup of tea, but I'm extremely interested in getting ahold of this. Just by looking at the combat you could have convinced me this was Devil May Cry 6 - sign me the fuck up

    9Volt,
    9Volt avatar

    I never got around to FFXV but I played FFVII Remake and I found that to be a fun balance for me between the action and RPG element. If this game is similar to that then I think I’ll have a good time.

    What a great year for gaming 2023 is shaping up to be.

    cypher_greyhat,
    cypher_greyhat avatar

    So it's not a turn based RPG anymore?

    vewave,
    vewave avatar

    Hasn't been since at least FFXIV.

    TotallyTerry,

    Hasn't been since FFX.

    spark947,

    If you don't count ATB, it hasn't been since III, with the exception of X.

    1ongsword,

    not counting ATB is kinda dishonest, though, IMO. It's still turn-based, they just decoupled the turns. IG you could argue that it was "real time" in that you can wait and enemies will continue attacking, but you still have to wait for your turn to move and can't move and attack freely, in almost every case

    spark947,

    Fans of RPGs, and especially JRPGs, make a big distinction between the two. A lot of games are "turn based" - Dragon's Quest, the Trails Games, Pokemon...

    It seems like splitting hairs, but it is just a different battle system. In Trails there is a priority order, and a big part of the game is considering how the moves you are doing will affect that. The game even applies bonuses or penalties for certain terms somewhat randomly, so you have to take that into account as part of your strategy. Plus, certain moves will apply an turn delay to characters. Turn order is also really important in a game like Blue Dragon apparently. In the wider RPG world, this is referred to as an initiative system.

    A lot of designers look down on Active Time. Their logic is usually that there is no point to adding time pressure to selecting attacks from a menu rather than putting in an initiative system. ATB lives on a bit in xenoblade and in MMO global cool down systems (GCD), but I would argue that both of those are more structured around a battle system that can be implemented over a network (and nostalgia for it in xenoblade's case). I personally think that ATB should be taken more seriously by designers, and isn't that bad. To me, it is like playing speed chess, and having time pressure on role playing. ARPGs are still alive and popular, and the concept of playing dnd mechanics in real time is similar to ATB. So I definitely think someone could make a good ATB game still.

    The real issue is that they are just not commercially viable. Square Enix definitely can't put an ATB system in Final Fantasy and attract the kind of sales they want for that franchise. Making it pure action is a much cleaner break from the shenanigans they tried to pull in XIII and XV (yuck in terms of battle system). I thought the gambit system from XII was brilliant, but square is just not interested in revisiting it I guess.

    Ashtear,
    Ashtear avatar

    Looks like it'll shake out to the best scores for the mainline series since FF12. Curious about
    how sales are going to be, was a lot of hype around this and it got in early before a very crowded upcoming release schedule.

    Sounds like the sidequests are bad, again. JRPGs are way behind on this front.

    PrinceHabib72,

    Damn. Those reviews are way higher than I expected. Diablo might have some stiff competition when it comes to what I spend my time on in the near future...

    DeFaced,

    As soon as they announced battle passes in diablo 4 it was a hard pass for me. I just knew they were gonna nickel and dime every loyal fan to the very end. FF16 at least seems to be a complete game with no battle passes or seasons, no "surprise mechanics" or buying power, just a standard off the shelf video game made by people who create games for the love of the craft and not to milk you like a cow.

    PrinceHabib72,

    That's more than fair. I am just refusing to interact with the shop or battle pass and it's going fine so far, though I will admit, I didn't get as immediately hooked on it as I did with Diablo 3. Then again, I bought D3 years after launch, so a lot of the shittier aspects had been fixed by then.

    YuzuDrink,

    I like the gameplay of Diablo4, but the environments and world are just so BLEAK… it’s hard for me to want to keep spending time in the world. I feel like the previous 3 games were a lot more hopeful, with towns that had people just living their lives, not too worried about things.

    D4, it’s like everyone is oppressed and depressed and just barely scraping by to survive, and just… I feel sad any time I think about going back in.

    gnp,

    Before d4 release, I knew d4 was going to have its three weeks with me before I play ff16. I played d4 for a week before deciding to stop and let some patches roll through with changes I want before picking it back up. Leveling is not interesting to me at this moment.

    Ff16 is incredibly fun and I can’t wait to start the game over from the beginning, even though I played the demo.

    saucyloggins,

    I'm jumping to FF16 from Diablo. I think I got what I want out of Diablo for now. I'm not a huge grinder and I've leveled two characters to T3, so I'm happy to put it down for a while.

    There's so many damn games coming out. Fortunately two of the big ones for me TotK and Diablo are both games that are easy to get back into I will happily jump into a for a weekend here an there. It took me 5 years to finish everything I wanted to in BotW.

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