Continuing to replace the AI-generated images in my game now that I understand how problematic it is.
It's turning out to be making my game better. Below is a comparison between the AI image I'd generated (on the left) for a snowy outpost and what I drew (on the right).
The AI version is evocative enough, I suppose, but it's obviously AI generated. And the image on the right is MUCH closer to what I envisioned for the scene (despite my art skills). I like mine better.
If you haven't yet had a look, check us out now! The book is free as in speech, and free as in beer! And if you like what you see, please rate us, review us, and tell your friends! (or foes!)
A new version of Open Doom : Hardcore edition is here... Now there is a new feature - PERMADETH! Now you can enable roguelike gameplay with the red switch... When you do your first death ends your playthrough!
Download it here: https://gamejolt.com/games/odoomhc/896165
Currently reading this history of the music hall, the British counterpart of vaudeville and precursor to variety. My favourite RPGs tend to be things like "Call of Cthulhu" and "Forgotten Futures" with a strong Victorian to Georgian (George V, that is) tone and history, but I often feel that the popular culture of the time is ignored when it should be a vital part of the world and the characters. NPCs ought to be playing records, going to the pictures, whistling the latest hits, referencing movie stars and stage actors, encouraging the PCs to read a new novel they're enamoured with—or recommending they avoid one they dislike.
A few sentences here and there, a name dropped, an encounter when shopping for sheet music or looking at the posters advertising coming acts… it doesn't take much to add to a great deal of flavour to the world and make it feel alive, rather than like those cheap cartoons where the only people moving or even present in a scene are the PCS.
Möchte was neues starten. Die Frage ist #BeyondTheWall, #Dragonbane oder #DieVerbotenenLande ? Alle drei Systeme sind super (auf dem Papier). Wie ist denn deine Erfahrung mit diesen Systemen, liebe #pnpde Bubble? Muss ich etwas besonderes beachten?
...Mystic Quest in Europe. Sword of Mana was the fifth release in the series. 🏹
The gameplay of Sword of Mana is an expanded and modified version of the original gameplay with elements added from later games in the Mana series. ⚔️
🕹️ Trivia about the game consoles of our childhood
Hey there,
while typing up my next RPG Project, I came to the conclusion, that I will not write down in detail the fundamentals of "what a Roleplaying game is", since I assume that the vast majority of the people that play my games, already know what an RPG is. Instead I want to refer to a link, where someone else has elaborated on that matter already, in a newcomer-friendly way.
can someone recommend me a link to an article, potentially created for that purpose?
I just finished devouring "Stealing the Throne" by the excellent @ickbat and it meets his usual high standards of quality game design. Let's unpack this giant mecha, shall we?
The decision to produce this #RPG in a #zine format was an excellent one, as was the choice to prepare it for a convention-friendly format. 3-5 players for 1-3 hours is perfect for these kind of specialized games.
Issue 3 of Wanderer Bill’shttps://lkh.sdf-eu.org/wandererbill/grenzland/ just landed in my mailbox yesterday, with, among other things, an NPC class written by me (“The Anointed of Abyssal Slaughter”). It mostly was me combining the given topic of the issue with an interest in NPC classes a while ago.
The ‘zine also contains a one-page dungeon by Alex Schroeder (“The Crown of Neptune”), a game report (“Schiffbruch”), rules for sailing ships (“Salt’n’Tar”), and another scenario (“Eingekerkert”), the latter three all by Wanderer Bill. The ‘zine is a mix of German and English, and you can get it for the phenomenal price of free at the website.
(he does have a few more physical copies for 7 Euros left over though)
The original game Fantasy Wargaming: The Highest Level of All (or just Fantasy Wargaming in some editions) was a 1981 book by Bruce Galloway, a clear variation on Dungeons and Dragons, based on Galloway’s home rules. Unlike it’s competition it was not afraid of using actual historical concepts like astrology and occultism in it’s descriptions, although it also was written so densely it was hard to make sense of it in any shape or form by someone not already familiar with roleplaying games. And, well, it was called Fantasy Wargaming.
Which made this a problem, as the game was published both in the UK and the US by mainstream publishers obviously trying to break into the nascent TTRPG market. The most available version was most likely the one published by the Doubleday Science Fiction Book Club, which made the game available to many people who did not have any experience with roleplaying games before.
Unfortunately one has to say, as the game’s size (300pgs) and conceptual denseness made parsing the book quite a feat, meaning if people used this as an introduction to roleplaying, it might not have been very successful.
The Story of Fantasy Wargaming goes into this, and into the development of the game. It could have been a bit more thorough and a bit more critical, but for what it is it’s a nice look into the environment that created it. And well, it’s free.
(I learned about this book from an episode of the Vintage RPG Podcast which had the author on and talked about this project. Well worth a listen)
And with that… I’m done with Octopath Traveler 2. I know there’s some post-final chapters epilogue story and boss, but after 80 hours, I think I’m done. I’m beat.
Score: C+
Good: Combat and graphics.
Bad: Random battles, short dungeons, 1000 boss fights, fractured story lines, & annoying party management.
HEARTLODGED Announcement Trailer (youtu.be)