floooh,
@floooh@mastodon.gamedev.place avatar

About last retoot: Interesting!

Mach is taking a shot at a WebGPU-like API in pure Zig, with Zig as shading language:

https://machengine.org/pkg/mach-sysgpu/

IMHO this makes a lot of sense, the native WebGPU implementation libraries turned out to contain quite a bit of fat.

TBH looking at Dawn I was rolling around that idea in my head too (WebGPU without the shader compiler isn't all that much code, and I would have moved that offline like in sokol-gfx).

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