erin_catto, 24 days ago Rounded polygon testing with a new SDF polygon renderer. video/mp4
Rounded polygon testing with a new SDF polygon renderer.
video/mp4
slembcke, 24 days ago @erin_catto What’s new? Passing a list of vertexes to the frag shader instead of making a mesh for the perimeter or some such?
@erin_catto What’s new? Passing a list of vertexes to the frag shader instead of making a mesh for the perimeter or some such?
erin_catto, 24 days ago @slembcke Correct! Basically this: https://www.shadertoy.com/view/lfdSRf
@slembcke Correct! Basically this: https://www.shadertoy.com/view/lfdSRf
slembcke, 23 days ago @erin_catto Wow, yeah, that looks so much less fiddly than my old meshing code.
@erin_catto Wow, yeah, that looks so much less fiddly than my old meshing code.
synlogic, 24 days ago @erin_catto what are you using for physics engine?
@erin_catto what are you using for physics engine?
erin_catto, 24 days ago @synlogic this is Box2D version 3 (alpha).
@synlogic this is Box2D version 3 (alpha).
demofox, 24 days ago @erin_catto support vector shapes and SDFs have a lot in common!
@erin_catto support vector shapes and SDFs have a lot in common!
Add comment