erin_catto,
@erin_catto@mastodon.gamedev.place avatar

Rounded polygon testing with a new SDF polygon renderer.

video/mp4

slembcke,
@slembcke@mastodon.gamedev.place avatar

@erin_catto What’s new? Passing a list of vertexes to the frag shader instead of making a mesh for the perimeter or some such?

erin_catto,
@erin_catto@mastodon.gamedev.place avatar
slembcke,
@slembcke@mastodon.gamedev.place avatar

@erin_catto Wow, yeah, that looks so much less fiddly than my old meshing code.

synlogic,
@synlogic@toot.io avatar

@erin_catto what are you using for physics engine?

erin_catto,
@erin_catto@mastodon.gamedev.place avatar

@synlogic this is Box2D version 3 (alpha).

demofox,
@demofox@mastodon.gamedev.place avatar

@erin_catto support vector shapes and SDFs have a lot in common!

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