YoSoyFreeman,
@YoSoyFreeman@mastodon.gamedev.place avatar

OK, i don't want to say nonsense, but the main problem i see here is that if we are using CCD, we assume the moment of collision (And therefore the unsafe fraction) is at the point we reached EXACTLY. But we are using that position as a reference to which we add and subtract an arbitrary number (1/64 of the motion vector), so we are loosing a lof of precision again, which leads to the bouncing issues.

++

YoSoyFreeman,
@YoSoyFreeman@mastodon.gamedev.place avatar

I never compiled godot, but i may give this a try.

Emi,
@Emi@mastodon.gamedev.place avatar

@YoSoyFreeman compiling is super easy! I was really scared before doing it, but it really is well described in the docs. Good luck with it!

YoSoyFreeman,
@YoSoyFreeman@mastodon.gamedev.place avatar

@Emi Thank you Emi! I didn't answered to the discussion yet because this things are complex and i don't want to waste your time so I'm doing me best to learn before making more specific suggestions or trying stuff.

I know i can be very blind in terms of social interactions and i apology for that, but i really like to help and my only wish is to help! I'm trying to learn how to communicate that better.

Thank you for the support Emi, it really means a lot to me.

Emi,
@Emi@mastodon.gamedev.place avatar

@YoSoyFreeman don't worry at all! I know you are busy getting your hands dirty 😅

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