bearmine, to random
@bearmine@gamepad.club avatar

I’ve been really enjoying Cities Skylines 2, but the more I play it the more I realize how buggy it is.

So far nothing game breaking has come up for me, but it’s noticeably buggy. I’m not very picky so I just shrug and keep playing. I’m fairly confident the devs will fix it up eventually, but if you’re expecting a bug free game give it some time before you pick it up.

#CitiesSkylines2

bearmine, to random
@bearmine@gamepad.club avatar

This is fine...

#CitiesSkylines2

bearmine,
@bearmine@gamepad.club avatar

Has anyone lost a dog or three?

#CitiesSkylines2

Gleisplan, (edited ) to random German
@Gleisplan@mastodon.social avatar

Sieht auf den Bildern so aus als würden Autobahnen (und hoffentlich auch Gleise) in endlich so gebaut werden können dass Auf- und Abfahrten auch vernünftig funktionieren und aussehen.

Wenn ich mir in 7 Jahren vielleicht einen PC leisten kann auf dem das Spiel rund läuft wäre es vielleicht eine Überlegung wert es zu kaufen 🤭

Luk, to random French
@Luk@mamot.fr avatar

Autant la sortie de #citiesskylines2 est foirée, autant la com derrière avec la CEO qui répond sur le forum est nickel https://forum.paradoxplaza.com/forum/developer-diary/co-word-of-the-week-2.1607615/

Luk, (edited )
@Luk@mamot.fr avatar
WhyNotZoidberg, to gaming
@WhyNotZoidberg@topspicy.social avatar

I am beginning to think the traffic AI for #CitiesSkylines2 will be the death of the game, or rather force Paradox to do a repatch and relaunch and all the other fun stuff we all know from No Man's Sky and Cyberpunk.

It is laughably bad.

Well that and the performance.

(Btw as a publisher: If the streamers you have long standing cooperation for the first game with and you send free review codes to give "Can NOT recommend" reviews on Steam you are not in a good place).

#Gaming

WhyNotZoidberg, to gaming
@WhyNotZoidberg@topspicy.social avatar

Okay I am... troubled by the stuff coming out from reviews of #CitiesSkylines2 , it sounds just like Sim City all over again (minus forced multiplayer).

  1. It is cheaper to import every single city service than to build it yourself, except for water and electricity.
  2. The RIC is busted, just like in Sim City and only shows demand for residential
  3. Goods export and import does not work, nor distribution to stores and industry. It is all faked, like in Sim City.

#Gaming #WTHCollosalOrder

HarkMahlberg, (edited ) to citiesskylines
HarkMahlberg avatar

I think I figured out how to satisfy low density residential demand in the game. It basically operates on the concept of Induced Demand. Just like adding a lane to a highway incentivizes people to use the highway more, leading to the same congestion problems. If you constantly zone low density residential in an attempt to "chase the demand bar," what you're doing is increasing the supply of houses. Meaning, driving down the COST of housing. Meaning more citizens can afford a house, meaning they buy up that supply, so they demand more... it's a feedback loop, like acquiescing to a child who only ever wants to eat chocolate.

So, counterintuitively, you need to IGNORE their demand. By keeping the supply constant, and with demand increasing, the cost of the housing goes up. This prices out some of your citizens, and so they will begin demanding lower-cost options. Enter, medium density housing. You start with row housing, then medium density, then mixed-use. This doesn't happen fast, let alone instantly, so you kind of have to plan this strategy from the founding of your city. At one point I had a 15k pop with almost exclusive demand for medium density housing.

As your citizens get more educated through college and university levels, they'll be able to afford those suburbs again, and the demand will return. But they'll also be young enough that living "in the big city" will be desirable and they'll start demanding high density apartments close to shops and offices. Beware the Low Rent zoning type! Despite being high density, if your citizens are too well educated and make too much money, they'll abandon these buildings the moment they can afford nicer places. But I guess they're a good stopgap measure between medium density and regular high density.

So Induced Demand is a double edged sword: you want to avoid inducing demand for low density suburbs, and purposely induce demand for higher densities.

sortius, to gaming
@sortius@mstdn.social avatar

I started this city this morning, and I'm quite liking how it turned out.

100 000 happy citizens; their main complaints are high taxes (how else can I make this city?), traffic, and noise pollution.

75mil in the bank, and I'm just letting it cruise on right now.

#CitiesSkylines2 #Gaming

WhyNotZoidberg, to gaming
@WhyNotZoidberg@topspicy.social avatar

"Start a new city according to a real city plan"

...yeah but are you starting the city according to the first city plan when it was founded? Because Paris or whatever did not start with the city plan it has. Seriously.

#Gaming #CitiesSkylines2 #histodons

WhyNotZoidberg, to gaming
@WhyNotZoidberg@topspicy.social avatar

Okay so datamining of models suggest that the details of cims are way overworked with 40 000 polygons or more for details you cannot see in the game (you can't zoom in that far).

The performance of the game is... not good for a lot of players that struggle with framerate dips down to <10 fps on 30-series NVIDIA cards.

I don't know much about gamedev or 3D modelling but this seems like an odd choice.

https://www.reddit.com/r/CitiesSkylines/comments/17kmzfh/40000_polygons_for_a_single_human_here_more/

#Gaming #CitiesSkylines2 #Gamedev #gamedesign

HarkMahlberg, to random
HarkMahlberg avatar

I know the game was basically released unfinished, but I think it's really strange that the only way to tax residential is by education level. I think they tried to equate education level with zoning density? I've noticed that the demand for various densities depends almost entirely on how many students at each education level you have: university students demand high density, college students demand low rent and mixed, high school demands medium density and row houses, etc.

Seems like it would make more sense to tax based on wealth (which the game tracks with Wretched, Poor, Comfortable, Wealthy) and/or the zoning density (Low, Row, Medium, Mixed, Low Rent, High). That would line up with real life a lot better, like income tax and real estate tax respectively.

bobdendry, to Youtube
@bobdendry@mstdn.games avatar

Thanks to everyone who watched my last #CitiesSkylines2 video and shared their experience of the game's performance - I tried turning up all the settings to high, but started having some pretty bad stuttering issues, so it's back to medium everything for me! https://youtu.be/x50az3PhCPs #SelfPromo #YouTube #Creator #VideoGames #ShareYourGames

Imperor, to Halloween
@Imperor@mastodon.social avatar

Happy #Halloween from our little #CitiesSkylines2 #stream earlier!

Built some #spooky lil' districts that worked out pretty well!

Thanks @cookiesdf for some of the suggestions here.

#gaming #citybuilder

image/jpeg

Imperor, to Twitch
@Imperor@mastodon.social avatar
melsaywhat, to cs2
@melsaywhat@mstdn.games avatar

Got Cities Skylines 2. Wasn't going to pay that much, but I did. Enjoying it. It will work perfectly on my desktop gaming PC, but was finally forced to order more RAM for my gaming laptop. I should have waited for a sale, but I'm that gal. #CitiesSkylines2 #CitiesSkylinesII #CS2 #CSII

Imperor, to gaming
@Imperor@mastodon.social avatar
withoutclass, to gentoo
@withoutclass@mastodon.sdf.org avatar

Tried #citiesskylines2 out on my Asus G14 with an Nvidia 2060m on #gentoo. No problems launching using #proton my word the FPS, even in low quality, was really bad and had to refund :(

bearmine, to random
@bearmine@gamepad.club avatar

New Fire Station. These upgrades from the first service buildings to the full service buildings are EXPENSIVE, but they basically cover your whole city (at least at the size I'm at currently), instead of like a third of it.

#CitiesSkylines2

bearmine,
@bearmine@gamepad.club avatar

Woah! The snow slowly melts away at the end of the season!

#CitiesSkylines2

video/mp4

bearmine,
@bearmine@gamepad.club avatar

Sunrise :blobcataww:

#CitiesSkylines2

bearmine,
@bearmine@gamepad.club avatar

:pika_shocked:

#CitiesSkylines2

image/jpeg

PhinphinsDe, to blogging German

Ja, #citiesskylines2 hat seine Macken. Aber auch viel gutes. Ich kann gerade die Kritikpunkte auf Steam und den ganzen Hate kaum nachvollziehen. Lest mehr darüber auf meinem neusten Blogbeitrag:

https://www.phinphins.de/2023/10/cities-skylines-2-hat-den-hate-nicht-verdient/
#Blogging #Videospiele

suze, to random

I changed all my display settings in #CitiesSkylines2 to either disabled or low, and the game still is unplayable but at least it's ugly now. I don't know how they screwed it up so badly. I guess I'll just go back to CS1. 😓

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