So much to do, but can't stop watching & hacking on this pseudo fluid sim every now & then... 🤩 Probably will develop this further into a tutorial for https://thi.ng/shader-ast
I ❤️ where this is going (incl. quite a few incoming additions to https://thi.ng/shader-ast-stdlib) - but still lacking the language to describe what's going on here...
Currently very much still like dried glue (esp. at this resolution), but the overall idea was: Be like water, my friend... Next stop GLSL or maybe even WGSL!