First mock-up/design of #SCUMMTron, a planned evolution of #SCUMM8, which was my 1st attempt to create a #PointAndClick adventure game engine. 🗺️🏗️
This time tho, #Picotron should enable me to add the built-in editor that I never had room to complete in the #Pico8 version.
All concept art at this point (+all subject to change, of course).
Next step is to actually start coding some of this! 😅
(Oh, and I have that other adv game engine to finish also... 😇) #ScreenshotTuesday#GameDev
@Sophie Yup, 💯% agree! 😉
Just wish I had more free time to get cracking on SCUMM-tron (my evolution of #SCUMM8 with built-in editors for everything) will get there eventually... 😅
Well, it's still very early days with Picotron (very alpha, only just been released), but I've have been waiting for it's release for a few years now, so very happy it's arrived (+more functionality will come in later versions).
The plan I've had for Picotron ever since it was rumoured/announced is to create a propoer successor to my #SCUMM8 point+click adventure game engine. It's gonna be a pretty big project, but hopefullly will be fun 😅
@ConvosCurtis@danielalbu Ooh cool, hope to catch this.
Aric's treasure trove website of Lucasfilm Games design docs were invaluable to me when I was trying to make #SCUMM8 as close (in spirit) to the orig API as I could.
Hope we get to hear more about the SCUMM days on Sunday - either way, I'm sure it'll be fun 🤓