Liquidream, to gamedev
@Liquidream@mastodon.gamedev.place avatar

First mock-up/design of , a planned evolution of , which was my 1st attempt to create a adventure game engine. 🗺️🏗️
This time tho, should enable me to add the built-in editor that I never had room to complete in the version.
All concept art at this point (+all subject to change, of course).
Next step is to actually start coding some of this! 😅
(Oh, and I have that other adv game engine to finish also... 😇)

Sophie, to random
@Sophie@dice.camp avatar

omfg would be perfect for point-and-click adventure games 😱

Liquidream,
@Liquidream@mastodon.gamedev.place avatar

@Sophie Yup, 💯% agree! 😉
Just wish I had more free time to get cracking on SCUMM-tron (my evolution of with built-in editors for everything) will get there eventually... 😅

Liquidream, to gamedev
@Liquidream@mastodon.gamedev.place avatar

🎨 Pico-TRON 🖼️
Take your into the grid with this all-in-one cart:
🎨 TRON Colour Theme
🖼️ 5x TRON Legacy Wallpapers
💾 Included Installer!
https://www.lexaloffle.com/bbs/?tid=141276

load

video/mp4

Liquidream,
@Liquidream@mastodon.gamedev.place avatar

@darennkeller Hey, thanks. 😊

Well, it's still very early days with Picotron (very alpha, only just been released), but I've have been waiting for it's release for a few years now, so very happy it's arrived (+more functionality will come in later versions).

The plan I've had for Picotron ever since it was rumoured/announced is to create a propoer successor to my point+click adventure game engine. It's gonna be a pretty big project, but hopefullly will be fun 😅

How about you? 😉

ConvosCurtis, to random
@ConvosCurtis@mastodon.gamedev.place avatar

🎙️ Join us on Sunday for @danielalbu's 4.5 hour conversation with former LucasArts employee and SCUMM legend, Aric Wilmunder!

In this conversation they discuss... well... everything!

📅 Sunday @ Noon (PT) 📅
https://youtu.be/60_rrdPobjU

Liquidream,
@Liquidream@mastodon.gamedev.place avatar

@ConvosCurtis @danielalbu Ooh cool, hope to catch this.
Aric's treasure trove website of Lucasfilm Games design docs were invaluable to me when I was trying to make as close (in spirit) to the orig API as I could.
Hope we get to hear more about the SCUMM days on Sunday - either way, I'm sure it'll be fun 🤓

Liquidream, (edited ) to gamedev
@Liquidream@mastodon.gamedev.place avatar

My name is Paul Nicholas - I'm a Software Engineer by day (mostly C# #DotNet) and enjoy doing #GameDev by night 👨‍💻

My main hobby of late has been creating #demake's with #Pico8 - inc. #LowMemSky & #SCUMM8

Most recently, I released #UnDUNE2 - The Demaking of a Dynasty:
🏗️ https://bit.ly/UnDUNE2

Currently, I'm working on:
🗺️ #SAGEngine - my Simple Adventure Game Engine

Support me here:
https://ko-fi.com/Liquidream

For everything else:
🏠 https://www.Liquidream.co.uk

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