Snakes also exist to mix up gameplay variety a bit early on, by forcing interaction beyond just tapping on the enemy when there aren’t many mechanics at play. IMO making the player walk to a second door sometimes is absolutely fine.
Actually, the old logic also tried to generate a loop, but the shape often overlapped and was very chaotic. I’ve increasingly tried to tweak how chaotic-feeling Shattered’s levelgen looks to try and recapture that a bit. I wrote two blog posts about this a while ago, including a little step-through of how vanilla levelgen works: shatteredpixel.com/…/whats-coming-in-shattered-pi…shatteredpixel.com/…/whats-coming-in-shattered-pi…
It’s exactly neutral, 900 satiety worth of food is used to create a 900 satiety pie. However, for the first 450 turns you also get a little more health regen as a benefit.
It’s by far the part of the game I like the least… there’s always a couple of gold nuggets I can’t seem to find. It’s boring, and also frustrating to see my food supply dwindle.
This is something that I’ll likely address over time via balance patches, but the actual balance of something doesn’t always match with player expectations. It’s early so numbers are a bit rough, but so far the mossy clump has a MUCH higher success rate than the parchment scrap, likely because of all the extra seeds and dew it can generate. Rather than assuming what’s best, I prefer to get some data in and balance against that and player feedback.
Curious if anyone else is experiencing random effects happening to their character in combat during this beta. My character has been rooted, set on fire twice, frozen and and blinded while I’m fighting. It’s pretty random when it happens. It has happened while fighting toe-to-toe with Monk, Golem and Warlock and maybe others...
I love the variety and strategy trinkets are bringing to the game in 2.4! They do add to early game inventory pressure, which for me is the most frustrating part of the game (juggling a full inventory, throwing stuff down pits, running back and forth)....
I opted to let them sit in the inventory mainly because they’re a sort of pseudo-equipment, and wanted them to sit near those items. I’m aware that inventory pressure continues to be an issue for some folks, but was hoping that making alchemize so much cheaper might help with that.
edit: also, while this certainely isn’t 1:1, trinkets will usually replace a different regular item drop in the early parts of the game.
I mainly removed magical porter because it had extremely, extremely low usage. It made more sense to push alchemize than having magical porter still exist and compete with it.
The pickaxe ability in particular was not buffed. I’m fine with it being useful against certain enemies, but in general the pickaxe isn’t meant to be a viable weapon option.
You’re welcome to still use it for that of course, I mainly meant that I felt the ability was a little too good for the type of item that the pickaxe is supposed to be, so it’s not getting buffed up with the overall Duelist changes.
I mainly picked floors 1-3 as I want trinkets to be active for most of a run, and didn’t want to put it in the prison as that area is already really bloated with gear progression.
Let me start this by saying I think the ring of wealth is a really fun item. When I find one in any of my runs, I immediately get excited. That is, for all of 5 minutes before I realise I feel obligated to play a RoW run, sinking at least a dozen hours of mindless grinding into becoming God. In short, RoW is far too powerful,...
Firstly, thanks for the feedback! I’m sort of split on this, because on one hand I agree with your dislike of farming, and personally would prefer if there was absolutely 0 farming possibility in the game, but I have to balance that against some players really enjoying farming gameplay. So, the ring of wealth and wand of regrowth are two sort of ‘dedicated farming’ items, where spending enough upgrades into them makes it fairly easy to farm indefinitely.
I don’t ever want this to become a meta strategy though, but I really don’t think that’s the case as you’re describing it. Analytics data isn’t infallible of course, but I do keep track of item success rates, and wealth/regrowth are consistently some of the lowest winrate items in their categories (with the exception of the obvious huntress/warden regrowth synergy). Tedious as it may be, I think getting a farming win with so many challenges is still a reasonable reflection of your skill, and not purely the power of wealth farming.
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Weird terrain generation in 2.4.0
You sometimes get these weird wooden tiles in the middle of rooms. Seed: MGV-VYQ-THW...
[DEV] Shattered Pixel Dungeon v2.4.0! (shatteredpixel.com)
Hey Dungeoneers, Shattered v2.4.0 has been released!...
Do you miss any features from original PD?
Played YAPD a bit recently and made me think about this. What features from the original PD or one of its other forks do you wish were in Shattered?
Pie Usefullness?
On average, does crafting the pie increase the total amount of satiety you have, or do you trade overall satiety for the faster health Regen?
I hate looking for gold in the caves (lemmy.world)
It’s by far the part of the game I like the least… there’s always a couple of gold nuggets I can’t seem to find. It’s boring, and also frustrating to see my food supply dwindle.
[DEV] Shattered v2.4 Releasing Soon! (lemmy.world)
Hey rat punchers, Shattered Pixel Dungeon v2.4.0 is going to be releasing to everyone around the middle of this coming week!...
Weird effects happening in Shattered 2.4.0-BETA-2
Curious if anyone else is experiencing random effects happening to their character in combat during this beta. My character has been rooted, set on fire twice, frozen and and blinded while I’m fighting. It’s pretty random when it happens. It has happened while fighting toe-to-toe with Monk, Golem and Warlock and maybe others...
Small Suggestion: Store Trinkets in Velvet Pouch (lemmy.world)
I love the variety and strategy trinkets are bringing to the game in 2.4! They do add to early game inventory pressure, which for me is the most frustrating part of the game (juggling a full inventory, throwing stuff down pits, running back and forth)....
[DEV] Coming Soon to Shattered: Trinkets! (shatteredpixel.com)
Hey Dungeoneers!...
[Shattered] RoW needs to be either removed from challenge runs, reworked, or simply removed from the game (imo), a discussion (lemmy.world)
Let me start this by saying I think the ring of wealth is a really fun item. When I find one in any of my runs, I immediately get excited. That is, for all of 5 minutes before I realise I feel obligated to play a RoW run, sinking at least a dozen hours of mindless grinding into becoming God. In short, RoW is far too powerful,...