<span style="color:#323232;">dropdown = {import:dropdown-list-plugin-v1}
</span><span style="color:#323232;">
</span><span style="color:#323232;">playerclass = mage //setting a default
</span><span style="color:#323232;">
</span><span style="color:#323232;">dropdownlist
</span><span style="color:#323232;"> variable = playerclass
</span><span style="color:#323232;"> list
</span><span style="color:#323232;"> mage
</span><span style="color:#323232;"> priest
</span><span style="color:#323232;"> wanderer
</span><span style="color:#323232;"> fightingman
</span><span style="color:#323232;"> thief
</span><span style="color:#323232;">
</span><span style="color:#323232;">classgearpack
</span><span style="color:#323232;"> some lockpicks in a [leatherstyle] tool roll<br> [thief] ^[playerclass == "thief"]
</span><span style="color:#323232;"> well used whetstone<br> [fightingman] ^[playerclass == "fightingman"]
</span><span style="color:#323232;"> [leatherstyle] book with arcane writing<br> [mage] ^[playerclass == "mage"]
</span><span style="color:#323232;"> [leatherstyle] book with religious iconography<br> [priest] ^[playerclass == "priest"]
</span><span style="color:#323232;"> map of the area, incomplete but fairly detailed<br> [wanderer] ^[playerclass == "wanderer"]
</span>
that stuff in classgearpack makes it so it only does that option if playerclass is specific things. did i make the rest of it structurally understandable enough? anything else i should add?
Right now I have the interesting conundrum of wanting to make someone a mod on the comments of my generator but not wanting to just leave the code in the public chat for who knows how long. Best way I think would be an option in commentOptions to list Mods by Id so they can just be clicked and id found and made a mod.
just fyi all: BluePower’s perchance.org/complete-the-number-blocktrains uses this spectacularly and according to me is historically first legit multiplayer perchance game with people able to really compete against each other. looks beautiful too
The comments plugin has a new feature that allows you to access the “stream” of comments as they are submitted to your comments box. So now you can “do stuff” on your page in response to comments that people make....
on perchance.org/comments-plugin-oncomment-example it says: Ascendent Science: Make a point-and-click multiplayer adventure game. It would be technically possible - like tic-tac-toe and chess, but with more advanced “move”/“turn” validation rules.But currently we can only get the text of comments responsively, correct? We cannot ‘click a button to send a comment programmatically’? Nor can I set AI Princess Celestia as admin and have her banhammering people in the comments section? Also not that I am even suggesting anything, I was just curious because of the ‘Ascendent Science’. Love the potential in the upgrades these last few days. on behalf of all good beings thank you
[Plugin] Dropdown-List-v1 (lemmy.world)
Dropdown list connected to a variable in easy Perchance form....
[please] make someone comment mod via their id or send them a private msg
Right now I have the interesting conundrum of wanting to make someone a mod on the comments of my generator but not wanting to just leave the code in the public chat for who knows how long. Best way I think would be an option in commentOptions to list Mods by Id so they can just be clicked and id found and made a mod.
[Plugin] Leaderboard-v1 (lemmy.world)
perchance.org/leaderboard-v1...
How to create an MMORPG with the comments plugin as your database (using the new `onComment` feature)
The comments plugin has a new feature that allows you to access the “stream” of comments as they are submitted to your comments box. So now you can “do stuff” on your page in response to comments that people make....
considering adding a selection menu to this generator (perchance.org)
so i finally finished my adventurer’s pack generator. (which is only coincidentally based on the example on the welcome page)...