@Alllo@lemmy.world
@Alllo@lemmy.world avatar

Alllo

@Alllo@lemmy.world

perchance.org/beautiful-people come make some ai art :)

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Alllo, (edited )
@Alllo@lemmy.world avatar

@dlcnate1 you go: perchance.org/l5eodd9qir#editThere is your thing and these are what is edited:


<span style="color:#323232;">dropdown = {import:dropdown-list-plugin-v1}
</span><span style="color:#323232;">
</span><span style="color:#323232;">playerclass = mage //setting a default
</span><span style="color:#323232;">
</span><span style="color:#323232;">dropdownlist
</span><span style="color:#323232;">  variable = playerclass
</span><span style="color:#323232;">  list
</span><span style="color:#323232;">    mage
</span><span style="color:#323232;">    priest
</span><span style="color:#323232;">    wanderer
</span><span style="color:#323232;">    fightingman
</span><span style="color:#323232;">    thief
</span><span style="color:#323232;">
</span><span style="color:#323232;">classgearpack
</span><span style="color:#323232;">  some lockpicks in a [leatherstyle] tool roll<br> [thief] ^[playerclass == "thief"]
</span><span style="color:#323232;">  well used whetstone<br> [fightingman] ^[playerclass == "fightingman"]
</span><span style="color:#323232;">  [leatherstyle] book with arcane writing<br> [mage] ^[playerclass == "mage"]
</span><span style="color:#323232;">  [leatherstyle] book with religious iconography<br> [priest] ^[playerclass == "priest"]
</span><span style="color:#323232;">  map of the area, incomplete but fairly detailed<br> [wanderer] ^[playerclass == "wanderer"]
</span>

that stuff in classgearpack makes it so it only does that option if playerclass is specific things. did i make the rest of it structurally understandable enough? anything else i should add?

[please] make someone comment mod via their id or send them a private msg

Right now I have the interesting conundrum of wanting to make someone a mod on the comments of my generator but not wanting to just leave the code in the public chat for who knows how long. Best way I think would be an option in commentOptions to list Mods by Id so they can just be clicked and id found and made a mod.

Alllo,
@Alllo@lemmy.world avatar

just fyi all: BluePower’s perchance.org/complete-the-number-blocktrains uses this spectacularly and according to me is historically first legit multiplayer perchance game with people able to really compete against each other. looks beautiful too

Alllo,
@Alllo@lemmy.world avatar

on perchance.org/comments-plugin-oncomment-example it says: Ascendent Science: Make a point-and-click multiplayer adventure game. It would be technically possible - like tic-tac-toe and chess, but with more advanced “move”/“turn” validation rules.But currently we can only get the text of comments responsively, correct? We cannot ‘click a button to send a comment programmatically’? Nor can I set AI Princess Celestia as admin and have her banhammering people in the comments section? Also not that I am even suggesting anything, I was just curious because of the ‘Ascendent Science’. Love the potential in the upgrades these last few days. on behalf of all good beings thank you

Alllo,
@Alllo@lemmy.world avatar

i will look at this today and help. just woke up

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