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Heavybell

@Heavybell@lemmy.world

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Heavybell,
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You don’t store your dick in your pocket? What on earth do you do with it, then?

Heavybell,
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The article says it works by messaging systemd to run the process as the given user, rather than being a SUID binary. So it wouldn’t work without systemd.

Arrowhead CEO says Helldivers 2 balancing patches have 'gone too far' recently: 'It feels like every time someone finds something fun, the fun is removed' (www.pcgamer.com)

Replying to a player on Twitter who said recent patches have made the game “unplayable,” Arrowhead CEO Johan Pilestedt conceded that he’s not satisfied with his studio’s current balancing approach....

Heavybell,
@Heavybell@lemmy.world avatar

You’re not even wrong tho. It is a co-op game. There’s no need for “balance”. All they need is to have a reason to consider bringing something other than a single standard loadout.

At the end of the day, the type of player who cares will find the single mathematically best loadout and will just use that, even if they nerf everything into the ground.

What they should focus on is making sure all loadouts have their uses. And perhaps work on matchmaking so the kind of person who plays with randoms won’t get kicked from games for not using The Meta; ideally by matching those non-meta-kickers together so the normal people can have fun.

Heavybell,
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That’d be rad.

Heavybell,
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So long as we’re airing our dreams, I would kinda love if eventually the player faction realised the real problem was the Super Earth government all along and we got to fight the rest of SEAF.

No idea how the hell that would work mechanically, though.

Heavybell, (edited )
@Heavybell@lemmy.world avatar

The legitimate reason is for crossplay. Sony said in the announcement it was for player “protection”, so they could ban people. Plus there is no doubt some data tracking going on.

Heavybell,
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Did it? I stand corrected, then.

Heavybell, (edited )
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I did this ages ago now. Was a non-issue.

Edit: To clarify, I’m not endorsing MS on not fixing this. Just saying I did it and had no issues.

Heavybell,
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I tried, kept getting errors. :/

Heavybell,
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Okay, but the same applies to easy games, and nobody tears people asking for more challenge a new arsehole for some reason.

Heavybell,
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I feel like you’ve missed the point, which is only to point out how it is somehow not controversial to suggest a game needs a hard mode while the opposite will get you angry responses.

Heavybell,
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Thanks :)

Heavybell,
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Agree on the bullet sponge thing, god I hate that. Helldivers 2 does it best, IMO. Not deadlier or more resilient enemies, just more of them and deadlier types.

Heavybell,
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I kinda agree with you, tbh. Tho I’d apply that logic to more than just difficulty.

That said tho, I’d also be okay with the devs putting the most work into normal mode but also tossing in barely tested, unbalanced easy and hard modes with a “this is not the intended experience, use at your own peril” warning. I know no AAA dev would do that but I’d honestly be okay with it.

Heavybell,
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It’s only controversial if you want the game to have easier options. ;)

Heavybell,
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I don’t think it’s fair to point at Mario’s challenging bonus levels as examples of adding to the experience by adding challenge, because they are part of the original experience. They are part of the developer’s intended product.

Heavybell,
@Heavybell@lemmy.world avatar

This is a fair point. I have seen violent reactions to casual statements, but I have not seen hyperbolic calls for hard modes nearly as much as for easy modes, it`s true.

Heavybell,
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Right? :P

Heavybell,
@Heavybell@lemmy.world avatar

But that`s haaaaaaard tho… :(

Heavybell,
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Supposedly it falls back to usermode anticheat on linux. That’s what I heard but there wasn’t a source, so could be BS.

Heavybell,
@Heavybell@lemmy.world avatar

“Buying American” would be exporting money for me, and there’s no domestic car manufacturing anymore. So I’m sending money overseas no matter what I buy, and it’s probably all made in China anyway… :P

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