@JGarciaMartin@mas.to avatar

JGarciaMartin

@JGarciaMartin@mas.to

Software Engineer on Audio Tools and Technology at EA. 15+ years background in games development, professional audio, broadcast, R&D and music. Opinions are my own.

http://www.jorgegarciamartin.com

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JGarciaMartin, to machinelearning
@JGarciaMartin@mas.to avatar

On June 15th, my colleague Mónica and I from
@EA SEED will be presenting some of our work on tools for at in Madrid. Really looking forward to visiting UPM again!

https://aeseurope2024.sched.com/event/1dQtK/incorporating-a-machine-learning-research-project-into-game-audio-production-the-exflowsions-case-study

lisyarus, to random
@lisyarus@mastodon.gamedev.place avatar

Adding some environment sounds. I'm always impressed by how much sound design affects the overall experience!

video/mp4

JGarciaMartin,
@JGarciaMartin@mas.to avatar

@demofox @nickappleton @lisyarus Indeed. From what I've seen, unfortunately many game projects are underfunded in audio and teams have to operate within tight constraints. Having ~10% of resources dedicated to audio in many cases is true and it doesn't make justice to the contribution it makes to the overall experience, I think. But I'm obviously very biased :)

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