JGarciaMartin, to machinelearning
@JGarciaMartin@mas.to avatar

On June 15th, my colleague Mónica and I from
@EA SEED will be presenting some of our work on tools for at in Madrid. Really looking forward to visiting UPM again!

https://aeseurope2024.sched.com/event/1dQtK/incorporating-a-machine-learning-research-project-into-game-audio-production-the-exflowsions-case-study

thevglibrary, to VideoGames
@thevglibrary@mstdn.social avatar

New book added! Discover the impact of music in with:

"Emotion in Video Game Soundtracking"

Learn how emotions are woven into soundtracks, shaping player experiences.

guttoze, to gamedev
@guttoze@mastodon.social avatar

Quick question: how can I, as a sound designer and composer, help game devs achieve their goals?

What is it that you, a dev, struggle with the most when it comes to audio?

donutshoes, to gamedev
@donutshoes@social.bitwig.community avatar

Oops I never shared to masto the game some homies and I made for 'Butler! Summon the Imps!' is a Puzzle Bobble-like, imp popping game about trying to prove yourself as a demon butler-in-training.

I did all the sound effects and helped w/ game design! It's super cute, free to play, and runs in your browser! Please give it a try!

https://moonlightjammers.itch.io/butler-summon-the-imps

olimobu, to GameAudio Spanish
@olimobu@social.anartist.org avatar

✍️ Acabo de reescribir el "sobre" de mi página web https://anartist.org/artista/olimobu/ y creo que ahora da una idea más definida de mi trayectoria profesional. ¿Buscas un compositor musical para tu proyecto? ¿Videojuegos, cine...? Bueno, pues ¡Aquí estoy! 😉 🎵

konstantinosd, to gamedev
@konstantinosd@mastodon.gamedev.place avatar

'Did you know Tears of the Kingdom has a physics engine for sound?' by Bryant Francis (also, I didn't) https://www.gamedeveloper.com/audio/tears-of-the-kingdom-s-sound-designers-unintentionally-made-a-physics-engine-for-sound-

musicvsartstuff, to DaftPunk
@musicvsartstuff@techhub.social avatar
musicvsartstuff, to music
@musicvsartstuff@techhub.social avatar
clementpanchout, to music
@clementpanchout@mastodon.gamedev.place avatar

☀️ Just released a new album on Bandcamp

TELMARI OST
clementpanchout.bandcamp.com/album/telmari-ost

Trip hop downtempo music to nod your head to -boost your bass!

TELMARI is a challenging platform game by Phoenix Blasters. You can download the demo on STEAM
https://store.steampowered.com/app/2468110/Telmari/

🔊 Sound on 👇

#music #triphop #gamemusic #gameaudio

video/mp4

DoricDream, to GameAudio
@DoricDream@chitter.xyz avatar

Do you like big drums? FM bass? Proggy time signatures? Dungeon Gals may have the OST for you!

musicvsartstuff, to music
@musicvsartstuff@techhub.social avatar
musicvsartstuff, to music
@musicvsartstuff@techhub.social avatar
musicvsartstuff, to music
@musicvsartstuff@techhub.social avatar
musicvsartstuff, to 80s
@musicvsartstuff@techhub.social avatar
GamingSetList, to gaming
@GamingSetList@mas.to avatar
donutshoes, to GameAudio
@donutshoes@social.bitwig.community avatar

With the farm season done, so is my only source of income. I'm looking to take on some projects to help get me through the winter. I can do music and SFX for your game, film, animation, podcast, livestream or other media. More reels in this thread 👇 Boosts are appreciated.

Footage from the following games and media: Vector Vendetta, Toejam & Earl Back in the Groove, Animated poster for Komiket convention, an unreleased game called Project Magical Girl, the Breath of the Wild trailer, Wizard With a Gun

donutshoes, to GameAudio
@donutshoes@social.bitwig.community avatar
solidtrax, to sounddesign Dutch
@solidtrax@mstdn.social avatar

Been a wood carpenter for almost a week now. What do you think of it?
#studio #sounddesign #composer #gameaudio #rebuild

donutshoes, to music
@donutshoes@social.bitwig.community avatar
musicvsartstuff, to music
@musicvsartstuff@techhub.social avatar
musicvsartstuff, to music
@musicvsartstuff@techhub.social avatar
musicvsartstuff, to psybient
@musicvsartstuff@techhub.social avatar
alienmelon, to gamedev
@alienmelon@mastodon.social avatar

yes yes behold my spacial audio! so much attenuation, so much ambience 😵😲
i got a ton done today! it feels good to have found my stride with this. it sounds beautiful too. omg :catjam:
~

alienmelon, to gamedev
@alienmelon@mastodon.social avatar

today i finally found my stride with making audio for the open world! i settled on using sytrus and simsynth to make sounds instead of relying on samples because synthesized sounds make everything more eerie and beautiful. i love how it's shaping up. 😍
links that helped a bunch in understanding how to get that to work with Unreal...
~
Ambient Zones For Occlusion https://dev.epicgames.com/community/learning/tutorials/1bB/unreal-engine-ambient-zones-for-occlusion
~
Spatialization https://docs.unrealengine.com/5.0/en-US/spatialization-overview-in-unreal-engine/
~

musicvsartstuff, to 80s
@musicvsartstuff@techhub.social avatar
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