SmoochyPit

@SmoochyPit@lemmy.ca

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SmoochyPit,

It’s a great game that respects player time and money, and since we’re on Lemmy (land of the FOSS folks) I’m also gonna throw it out there:

It works on Linux under Proton. 🎉

SmoochyPit,

I can’t speak to all systems or configurations, but my desktop is Arch-based with the Nvidia 535 driver (a few versions old, I’m still waiting for the explicit sync driver support), I run the game through Xwayland (no gamescope), and I’ve been using protonge 9-2 as the compat tool. The game runs really smooth in my experience, and on protonge 9-2 I don’t have issues switching windows/workspaces.

I do run the game in exclusive fullscreen— I recall the window having a single white pixel border in borderless fullscreen.

SmoochyPit,

I heard a lot of people in the community calling for Spitz’ firing both during and after the situation. I’m getting mixed signals, since this article seems to describe Spitz as more of an ally to the community in the situation.

SmoochyPit,

Flashlight would like access to your contacts

SmoochyPit,

Developers of Doom, Wolfenstein and Quake

SmoochyPit,

Same— my understanding is that there’s now no option to play without making one, which for some countries and territories is not even an option, making the game unplayable for them.

SmoochyPit,

How kind of them to remind us that a live-service game is still a live-service game, and that arrowhead is still owned by a for-profit corporation.

I still plan to play, though. Wasn’t account linking already required for crossplay, or was that a separate thing?

SmoochyPit,

If you take a look at its reception, the community definitely treats it like a major departure from other live service game practices. I’d tend to agree— the price, micro transactions, content and quality all seem very fair compared to other live service games in the space.

SmoochyPit,

Gonna give this a try! I’ve been jumping between clients on my Hyprland desktop… rn I can’t do global PTT on any third-party apps, despite Hyprland passing the input through to the app exclusively. I haven’t even looked at Vesktop, though!

SmoochyPit,

Non-movie-related Sonic promo in 2024? I gotta get my ass to ihop 🏃💨

SmoochyPit,

I should buy it, I loved control and I love the recent resident evil games

SmoochyPit,

Yeah they’re wicked cool, but also wicked scary. Screwed me up in an extreme mission last night, I was trying to close the hole to the lair and one came out and killed me. Definitely my most dreaded enemy, and has become a priority target in missions for me.

SmoochyPit,

It just like me fr 🥺

SmoochyPit,

Here’s my results:

From top to bottom in pictures:

  • 45 degrees with organic supports on entire bottom shaft (not in second image)
  • Horizontal with organic supports on entire bottom shaft
  • Vertical with organic supports on bottom end bit and a few spots on the shaft near the bottom

https://lemmy.ca/pictrs/image/e0ba11e1-226c-4e61-b3ad-a3ad07ed0504.jpeg

https://lemmy.ca/pictrs/image/71d9511a-cf73-4700-b21b-05d41df51407.jpeg

Here’s my thoughts on them:

The 45 degree one was really poor quality on the bottom… and the back part snapped when I was trying to remove supports. It likely would’ve been a bit stronger printing with taller layers, but the bottom edge seems tricky to support regardless.

The horizontal one turned out well. The bottom side has a rough finish from where the supports connected, but I think being more picky about painting on supports and giving that side a quick shave after printing would fix. The tip is still pretty smooth, to my surprise! Also, this printed twice as quick as the vertical one, since I didn’t have to slow any movements. I can’t break this one even if I try— it’s super strong, the bridge included. Just bends. That said, the nub on this one is more of a nub than a bump, a bit sharper. Between that and the surface on the bottom, it doesn’t fit in my 3ds without doing any shaving or sanding. However, the “tail” part, which shows in the 3ds, is smoothest off-the-bed in this orientation.

Lastly, I printed another vertical one because I wanted to figure out why the bridge at the bottom wasn’t complete in the sliced model:

https://lemmy.ca/pictrs/image/0bd27334-becf-43e0-bb01-4818b66c31d5.png

My solution was reducing the “minimum perimeter width” for the Arachne generator down to 50% (of the nozzle diameter) from 85%. Anyways, this print has a smoother, shinier finish along the shaft and tip. On this print, the nub near the bottom is more of a gradual bump compared to the horizontal one. With this print, though, as the height increases, you can see a bit of wobble and there is a Z-seam running up the shaft. Also, I don’t trust bending this stylus very much, especially the bridge part, since that’s what broke first last time. Seems sturdier this time with the perimeter change, but only a bit. And finally, the “tail” is the roughest here, since it’s the part that was connected to the raft. It’s probably worth sanding it down to get a good finish there.

Here’s the model if you’d like to print one for yourself: printables.com/…/158481-new-nintendo-3ds-stylus

Anyways, I’ve learned a lot in this process. And now I can play Ace Attorney with a stylus again!!

SmoochyPit,

True, and that’s the most important part. I learned a lot today, too, like how you can’t use organic supports with variable layer height (which is a huge bummer!) and how to add connectors to a split part in prusa.

SmoochyPit,

Heheh, it kinda did 😅 I had to take off the back cover (which, luckily, is removable on this model) to get it out.

SmoochyPit,

What are your thoughts about the extending stylus for the original model 3ds? They weren’t particularly long, but it’s something up on the plain plastic ones.

SmoochyPit,

Huge inspiration for me!

SmoochyPit,

Super small youtuber, but I really look up to TyraLore. Her videos are all about the Minecraft Create mod, but her way of explaining everything, as well as her creativity in her survival series, have really inspired me to play Minecraft again.

SmoochyPit,

Probably one of those level >50 cadets. Drops in at the end of dives, always extracts successfully.

Command Block question

Could one create a command block that causes a teleport transport station to be created? Teleport transports are a command block triggered by a stone pressure plate that uses the /tp command in a command block to send the player to a specific “grand central station”, a return station should also be created to send the player...

SmoochyPit, (edited )

Bit late with my reply here, but this is absolutely possible! It may be worth using the “data pack” functionality, but the primary data pack logic is commands at its core!

It’s not quite what you’re looking for, but my own Warp Pads and KawaMood’s Waystones both accomplish similar things, though without a central hub. Both are open-source. Your case would probably be easier, since you could store the destination alone rather than maintaining one or more lists of valid destinations.

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