@cominu@mastodon.gamedev.place
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cominu

@cominu@mastodon.gamedev.place

A passionate indie game craftsman 🇮🇹 🇪🇸 🇬🇧

Deeply in ❤️ with Game tech, Compilers, Weird music

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cominu, to gamedev
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I've removed image decoding from the engine and built a small "asset packer" program that converts PNGs to binary assets at build time, reducing them to 8 grayscale colors with RLE compression. Efficiency achieved!

2DArray, to random
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cominu,
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@2DArray looking great! Any tips about how to implement that dithering in a performant way?

cominu,
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@2DArray thanks, super clear explanation! I always thought there was some black magic behind the dithering algo and...in the end it's really, really simple 😅

cominu, to rust
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It's time to start my "autumn" side project, this time going completely out of my comfort zone trying and . A very a good experience so far, basically everything works out of the box 🤯

cominu, to gamedev
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I gave it a shot, but got no luck getting animation data from a GLTF file. So, while I figure that out, how about switching to something simpler like MD5? ...and guess what? It's working!

A simple skeletal animation test with a box twisting and jumping

cominu,
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@guntha yeah, guess what? In the end I cannot find a good exporter to md5...I guess I should try again with gltf 😅

cominu, to NixOS
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Ok, I somehow managed to break my Ubuntu install and neither gnome or plasma are able to start. Really considering a full reinstall with right now, does anybody know how well proprietary GPU drivers are supported?

cominu,
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@AngryAnt how about Unity? Is there an easy way to install it or should I use flatpack or similar?

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