@cominu@mastodon.gamedev.place
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cominu

@cominu@mastodon.gamedev.place

A passionate indie game craftsman ๐Ÿ‡ฎ๐Ÿ‡น ๐Ÿ‡ช๐Ÿ‡ธ ๐Ÿ‡ฌ๐Ÿ‡ง

Deeply in โค๏ธ with Game tech, Compilers, Weird music

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2DArray, to random
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cominu,
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@2DArray looking great! Any tips about how to implement that dithering in a performant way?

cominu,
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@2DArray thanks, super clear explanation! I always thought there was some black magic behind the dithering algo and...in the end it's really, really simple ๐Ÿ˜…

cominu, to rust
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It's time to start my "autumn" side project, this time going completely out of my comfort zone trying and . A very a good experience so far, basically everything works out of the box ๐Ÿคฏ

cominu, to gamedev
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I gave it a shot, but got no luck getting animation data from a GLTF file. So, while I figure that out, how about switching to something simpler like MD5? ...and guess what? It's working!

A simple skeletal animation test with a box twisting and jumping

cominu,
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@guntha yeah, guess what? In the end I cannot find a good exporter to md5...I guess I should try again with gltf ๐Ÿ˜…

cominu, to NixOS
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Ok, I somehow managed to break my Ubuntu install and neither gnome or plasma are able to start. Really considering a full reinstall with right now, does anybody know how well proprietary GPU drivers are supported?

cominu,
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@AngryAnt how about Unity? Is there an easy way to install it or should I use flatpack or similar?

glaskows, to random
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Arg, after several thousands lines of code I realized I have been mixing naming conventions. For variables I used foo_bar or fooBar. For methods, FooBar, Foo_bar or Foo_Bar.

Normally I use camel or snake case... but I am kinda liking the older school underscore word separator.

cominu,
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@glaskows alternating between different styles is my way of procrastinating lately ๐Ÿ˜… I wish there was a fully automatic way to refactor large codebases

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