eSIMs: being able to buy a phone plan for the country(ies) you’re travelling to in advance, and not having to line up at an airport counter after a long flight, is game-changing. Plus you won’t need to swap SIMs and risk losing your main one.
CarPlay: there’s no need to learn the janky UI of whatever car the rental company is handing you. Plug your phone in, and you instantly have access to a familiar interface & all your media.
If you’re pissed at GM for dropping CarPlay, wait until the car rental company hands you the keys to one of their cars, and you have to figure out how to work the navigation system while a tired toddler is screaming at the back.
I might be biased but the flight paths for the final approach to land in SFO is my favorite. Often it crosses the bay, which is spanned by not one but several bridges, all visually interesting, then takes you right by the distinctive skyline of downtown San Francisco.
I’m in Europe for the first time in years.
An odd thing I immediately noticed were the numerous & omnipresent contrails making the sky “polluted” with lines.
Living in Melbourne, we forget that we are lucky to be able to look at the sky in its untouched form (apart from the occasional SYD<->JSB overflying us).
Reminds me of how we’re hiding the Milky Way with light pollution.
I watched a lot of #tennis in 80s and 90s and I've only recently started following it again a bit more.
Back then hardly anyone ever played stops on clay court (or other surfaces, mostly makes sense on clay to begin with, I suppose).
They seem to be very common now, I wonder why?
Probably not player skill and if anything players are more athletic and faster to the net. Is it because players hit harder and therefore tend to be further back in the court, becoming more susceptible to stops?
@finestructure I think it’s a combination of the gear getting better (rackets nowadays are to 90s rackets what they themselves were to 60s rackets) and players realising drop shots are incredibly effective at depleting the opponent’s stamina: even if they get to it and win the point, they had to expense a lot of energy to get it, more than if they just slugged the point comfortably behind the baseline.
@nicklockwood I could definitely see it being used as the background artwork for a Voodoo 2 clone box, with some kind of sexy wizardress in front of it
In Xcode 15.4, SPM now auto-generates Swift symbols for catalog assets.
That's great! Except they're declared internal, therefore they're useless in a package whose sole purpose is defining a Design System 😕
@david@harshil the thing is, they don’t. Everything is delivered in a giant nightly SDK you install first thing in the morning while sipping a cup of coffee.
If you really need to use something another team just made that day, you install a “root” which is just a tarball overwriting the relevant files in the SDK.
Gross? Yeah. Does it matter? No, tomorrow morning you wipe it all off and install a fresh SDK anyway.