@playmedusa@mastodon.gamedev.place
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playmedusa

@playmedusa@mastodon.gamedev.place

I am physically attracted to games, like moths to light or cats to red laser dots. Freelance game designer and developer who also makes games just because.

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playmedusa, to random
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Tomorrow I'm getting two USB sticks (because I've lost all I had). One for a windows recovery drive and one for a bootable USB installer. I feel like trying Ubuntu again for a while! It's been YEARS!

playmedusa,
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@mforester oh but I need a full fledged OS for game development, can't have it on a USB drive! Wouldn't that be way too slow?

jonikorpi, to random
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I think I’m slightly falling into the functional programming well after reading this, and a bunch of discussions referencing an old John Carmack talk. https://betterprogramming.pub/functional-game-engine-architecture-in-scala-2a68ccc76d2a?gi=c57f94df56b0

playmedusa,
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@jonikorpi I find it interesting but fail to see why you are calling it 'functional programming'? After reading your thread and that blog post, it feels like an architecture that heavily relies on events, processing them across successive frames. Which sounds really interesting! But is that functional programming?

playmedusa,
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@jonikorpi So it probably is XDD

Not really important, anyways. But the architecture looks interesting! Might try it at some point.

You might like Defold, it also depends heavily on events if you stick to Defold's scripts, although it doesn't wait for the next frame to resolve them.

playmedusa, to gamedev
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Been working on new features!

  • jumping on enemies or throwing things at them knock them out for a while.
  • you can grab those enemies and throw them to other enemies, to actually kill them.

And we have... PROCEDURALLY CREATED LEVELS! Which are quite useful for gameplay testing.

old school arcade with platforms and ladders, still in development

playmedusa,
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I am looking for art style references for this one-screen coop platformer. Inspiration comes frome Lode Runner, Nightshift and Burguertime. I personally love Annalynn's classic looks, like Wonderboy or Bubble Bobble/Rainbow Islands. But what does this early capture suggest you?

playmedusa, to random
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How does one hire an artist for a game knowing you can't afford to choose wrong because you have a limited budget? If it's not the right person (for non-artistic reasons, like attitude or compromise) and you find out a few months into the project...

playmedusa,
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@aeva up until now I've never done that. Being a freelancer myself (game design and programming) it's me the one who gets hired, but I've never been on the other side!

Yes, an interview is mandatory, but then it's your gut and a some luck, I guess...

playmedusa, to random
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New enemies! Yep, they look the same, we are still using placeholder assets. But these can climb ladders! There's a silly bug if the ladder ends right where a platform ends (they fall), but we'll get there. Next, that bug. And enemies that actively chase you!

Platformer videogame, testing enemies that can climb ladders

playmedusa, to random
@playmedusa@mastodon.gamedev.place avatar

Well, Sony backs down from the PSN thing. Turns out that COORDINATED PROTESTS ARE USEFUL.

Now let's apply that knowledge to something truly important!

Moggy, to random French
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Chat sphérique.

playmedusa,
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@Moggy Beautiful! This is our own spheric cat :D

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