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sascha, to random German
@sascha@mastodon.gamedev.place avatar

Just updated my open source @vulkan glTF C++ PBR based viewer.

Did some major performance improvements, esp. in regards to animated meshes using skinning (esp. when running in debug builds).

Also fixed some bugs like broken/wrong reflections and also added support for basis universal texture compression via KHR_texture_basisu

https://github.com/SaschaWillems/Vulkan-glTF-PBR

sascha, to random German
@sascha@mastodon.gamedev.place avatar

Interviewer: How many image formats do you want?
Vulkan: Yes!
Interviewer: How many letters do you need at most?
Vulkan: Yes (looking at VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT_KHR)

On a more serious note I finally started working on adding support for VkFormatFeatureFlagBits2 to the caps viewer and database. Not sure yet how to present that information in a nice-to-look-at way.

aras,
@aras@mastodon.gamedev.place avatar

@sascha Finally, D3D12 caps "BOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation" has met a worthy rival!

sascha,
@sascha@mastodon.gamedev.place avatar

@aras "Fun" fact. Thanks to Vulkan I found out that MySQL has a max. length for column names ^^

sascha, to GraphicsProgramming German
@sascha@mastodon.gamedev.place avatar

Just released version 3.40 of the @vulkan Hardware Capability viewer for all supported platform: https://vulkan.gpuinfo.org/download.php

This version adds support for some new extensions and the latest Vulkan profiles.

sascha, to GraphicsProgramming German
@sascha@mastodon.gamedev.place avatar

My community driven @thekhronosgroup GPU hardware databases for #Vulkan, #OpenGL, #OpenGLES and #OpenCL recently hit the 50,000 reports milestone.

Did a small write up on this, including some history on those databases at https://www.saschawillems.de/blog/2024/03/09/gpu-hardware-databases-hit-50000-reports/

Thanks to everyone who contributed (and is contributing) reports 😊

dneto,
@dneto@mastodon.gamedev.place avatar

@sascha @thekhronosgroup

It's an amazing public service!

sascha, to GraphicsProgramming German
@sascha@mastodon.gamedev.place avatar

I have released a substantial update to my @vulkan GPU hardware database at https://vulkan.gpuinfo.org that fundamentally improves filtering. And I also reworked some SQL statements and upgraded the server to improve general performance.

I hope this makes the database (even) more useful to those developing with Vulkan.

https://www.saschawillems.de/blog/2024/02/25/improving-filtering-for-the-vulkan-hardware-database/

sascha, to GraphicsProgramming German
@sascha@mastodon.gamedev.place avatar

@vulkan Hardware Capability Viewer 3.33 is now live at https://vulkan.gpuinfo.org/download.php

It has been quite a while since the last release, so this version adds support for features and properties for a lot of recently added extensions (almost 20), including those from the Vulkan 2024 roadmap.

Also did a lot of changes under the hood to improve code quality and make it easier to add new features to the app.

sascha, to GraphicsProgramming German
@sascha@mastodon.gamedev.place avatar

Hardware Capability Viewer 3.32 released.

Adds support for a slew of new extensions, updates the Vulkan profiles library to the latest version including 2023 profiles and adds a few minor fixes.

Get it from https://vulkan.gpuinfo.org/download.php

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