@vulkan@fosstodon.org
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vulkan

@vulkan@fosstodon.org

API for High-efficiency Graphics and Compute on GPUs

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vulkan, to random
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LunarG releases Vulkan 1.3.283.0 SDK with improved validation coverage, an improved Vulkan Configurator and a host of Windows and macOS changes that can be viewed in the release notes.

https://vulkan.lunarg.com/

vulkan, to random
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In this new tutorial from Khronos member Steve Winston of Holochip Corporation, we get a demonstration using the latest Khronos Vulkan samples to illustrate how to work with Vulkan on iOS.

https://khr.io/135

vulkan, to random
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In the last 6 months, members of the Vulkan Working Group have released the following samples: Sparse image & virtual textures, Mobile NeRF, Cross vendor OpenCL and Vulkan interoperability, Dynamic blending, Shader object and more...

See them all at: https://github.com/KhronosGroup/Vulkan-Samples

vulkan, to random
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Videos from Vulkanised 2024 are now available! Catch the full Vulkanised 2024 playlist here: https://www.youtube.com/playlist?list=PLMLurvdlOpWOh_nXIbXbBewWuERe-8xVW

vulkan, to random
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Vulkanised Platinum Sponsor, Arm, has created a developer education website for Vulkan API developers on Android. Check it out!

https://www.arm.com/developer-hub/smartphones-and-mobile/vulkan-api-best-practices-on-arm-gpus

vulkan, to random
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Khronos releases AV1 Decode in Vulkan Video with SDK support for H.264/H.265 Encode

Learn more: https://khr.io/12p

vulkan, to GraphicsProgramming
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In 1 week, join us for the start of Vulkanised 2024! Tom Olson, Chair of the Vulkan Working Group, will kick things off with the latest Vulkan deliverables and Vulkan 2024 Roadmap! Don't miss it. Register now!

https://vulkan.org/events/vulkanised-2024

vulkan, to GraphicsProgramming
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The SPIR Working Group developed 2 new SPIR-V extensions to provide shader authors with more guarantees about the execution model of shaders: SPV_KHR_maximal_reconvergence and VK_KHR_shader_quad_control.

Learn more: https://www.khronos.org/blog/khronos-releases-maximal-reconvergence-and-quad-control-extensions-for-vulkan-and-spir-v
#SPIRV #Vulkan #Shaders

vulkan, to GraphicsProgramming
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As part of the Vulkan Roadmap, Khronos announced the release of VK_KHR_dynamic_rendering_local_read, which adds support for local dependencies to dynamic rendering; enabling developers to fully move over to dynamic rendering.

Learn more: https://www.khronos.org/blog/streamlining-subpasses

vulkan, to GraphicsProgramming
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At Vulkanised 2024 be sure to catch all of the great talks on Vulkan Video! View the full agenda and register at: https://vulkan.org/events/vulkanised-2024

vulkan, to random
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Today, The Khronos Group announced the latest roadmap milestone for Vulkan. The Vulkan Roadmap 2024 milestone captures a set of capabilities that are expected to be supported in new products for that market, beginning in 2024.

Learn more: https://khr.io/12m

vulkan, to random
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This Sunday is the last day to receive early bird discounts on registration for Vulkanised 2024!

https://vulkan.org/events/vulkanised-2024

vulkan, to random
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Vulkanised 2024 Full Program now available!

Learn more and register: https://vulkan.org//events/vulkanised-2024

vulkan, to GraphicsProgramming
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Vulkanised 2024 is one month away! Register now and join our three-day conference for developers to learn from leading Vulkan experts!

https://vulkan.org/events/vulkanised-2024

vulkan, to GraphicsProgramming
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Today's release of Vulkan 1.3.274 provides new extensions to enable encoding of H.264 and H.265 video streams providing a standardized, seamless, low-overhead, and highly controllable way to produce H.264 and H.265 video via hardware accelerators.

Learn more: https://khr.io/12j

vulkan, to GraphicsProgramming
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The speaker lineup for Vulkanised 2024 has been announced! The awesome lineup of Vulkan experts will speak on a wide range of technical Vulkan topics. Early-bird registration is now open!

https://vulkan.org/events/vulkanised-2024

vulkan, (edited ) to random
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The SPIR working group published revision 3 of the SPIR-V 1.6 specification this week with numerous bug fixes and clarifications. The specification can be downloaded from https://registry.khronos.org/SPIR-V/specs/unified1/SPIRV.html

vulkan, to random
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RocketWerkz in New Zealand is looking for a Vulkan Graphics Programmer and is offering competitive pay and relocation assistance to the right candidate.

More: https://www.khronos.org/jobs/detail/vulkan-graphics-programmer-rocketwerkz

vulkan, to random
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Call for submissions for Vulkanised 2024 closes November 24!

The organizers are seeking submissions from application developers, Vulkan implementors, engine and framework builders, thought leaders, researchers, educators, and open-source tools providers who are eager to share their experiences for the benefit of the Vulkan community.

https://vulkan.org/events/vulkanised-2024

vulkan, to random
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Intel Vulkan Driver Lands Optimization To Help GravityMark, Other Demanding Software

https://www.phoronix.com/news/Intel-Optimize-Many-Draw-Calls

vulkan, to random
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Vulkan documentation just got easier! The Vulkan Working Group has gathered all the key documents including the specifications, guides, tutorials and samples into a single website to allow developers to navigate quickly to the information they need.

https://khr.io/11n

vulkan, to GraphicsProgramming
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Vulkan SC is a streamlined API based on the Khronos Vulkan API that enables state-of-the-art GPU-accelerated graphics and computation to be deployed in safety-critical systems. The Vulkan SC Working Group at Khronos released the latest Vulkan SC 1.0.13 maintenance update. Alongside the new specification there are significant Vulkan SC tooling updates and streamlined ecosystem synergy with mainstream Vulkan. Read on to discover more!

https://www.khronos.org/blog/vulkan-sc-significant-ecosystem-and-tooling-updates

vulkan, to random
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Vulkan is seeking feedback from the developer community to be incorporated in the Vulkan Roadmap for future development. See "Roadmap Suggestions" section at https://www.vulkan.org/#contributing for background and to contribute your ideas or desires for the future of Vulkan.

vulkan, to random
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Call for submissions for Vulkanised 2024 is now open! Vulkan is seeking submissions from application developers, Vulkan implementors, engine and framework builders, researchers, educators, & open-source tools providers who are eager to share their experiences!

https://vulkan.org/events/vulkanised-2024/call-for-submissions

vulkan, to random
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Starting today at 2pm at SIGGRAPH, don't miss the hands-on lab from NVIDIA on Nsight tools to debug and profile Vulkan Ray Tracing applications.

https://www.khronos.org/events/2023-siggraph

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