@sinbad@mastodon.gamedev.place
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sinbad

@sinbad@mastodon.gamedev.place

Greybeard. I’ve made engines (Ogre3D), devtools (Sourcetree, Git LFS), now games, Unreal Engine tools & plugins. Baker, coffee nerd, Cat Dad. He/him

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Craigp, to random
@Craigp@mastodon.social avatar

Decided to install SignalRGB instead of MysticLight this time.

All I want. Is no lights. I don't want the fucking case to glow.

MysticLight had a setting where you could turn off the lights. However, it would then eat more and more and more RAM forever, because ha ha ha

SignalRGB doesn't appear to have a way to just turn off the lights. So I set them to black.

But... it doesn't appear to have any way to say "JUST DO THIS". It keeps fucking resetting to other effects.

sinbad,
@sinbad@mastodon.gamedev.place avatar

@Craigp I use OpenRGB, it runs at startup to tame my pointless motherboard RGB

sinbad, to random
@sinbad@mastodon.gamedev.place avatar

I had a very bizarre thing on my machine this morning. I resumed it from hibernate as usual, but my UE builds complained that the UE_5.3\Engine\Source\Editor path was corrupt. I looked, and it was empty 😮 Trying to repair it continuously failed.

Rebooted and it was back, repair completed without doing anything but verifying. It's like something unlinked it from the filesystem temporarily or something. 😕 I did have a virus checker update happen late last night but nothing in logs

sinbad,
@sinbad@mastodon.gamedev.place avatar

I have 2 other versions of UE installed and neither were affected, just the one I was probably running while the virus checker update happened. I've never seen anything like that before, the files were clearly still there (and I did notice that the overall size of the UE install still looked right), just temporarily inaccessible.

Don't you just love Windows sometimes

sinbad, to random
@sinbad@mastodon.gamedev.place avatar

The outcome of all this LLM deployment is that vendors have to basically admit that it's complete garbage maybe 50% of the time. Imagine selling a product you know will be wrong a bunch of the time. And saying that it's the future. What low standards we have sunk to.

Imagine paying for a product that was crap 50% of the time. Just because the times when it wasn't (or, the times when you couldn't tell) made you go "oooh". It's like being impressed by a magic 8-ball

sinbad,
@sinbad@mastodon.gamedev.place avatar

I could get all grumpy and say that as an industry we’ve institutionalised half-assing things, and LLMs are just a natural conclusion of that. We’ve too often prioritised velocity and new gimmicks and obfuscation via job-preserving complexity over good product engineering and here we are, finding out

sinbad, to random
@sinbad@mastodon.gamedev.place avatar

Waking up in the night to find myself completely wedged from both sides by 2 sleeping cats is no good for my back, but I suck it up because they’re too cute to move

Merry in particular loves the crook behind my knees right now. I have about 10 seconds after turning over before a heavy cat flomps against the back of my legs; and if I’m unlucky, starts washing extremely energetically while I try to get back to sleep 🙄 So cute tho

sinbad,
@sinbad@mastodon.gamedev.place avatar

It's funny how these 2 cats are so friendly, but do not like being picked up, or sitting on your lap; very different to other cats we've had. They'll follow you around, sleep next to you (or sometimes, wedged up against you), generally seek attention quite a lot. I assume it's because they missed the key "human handling" window as kittens, since they were alley cats until 5 months. They're still very happy to be around us, and in fact seek attention more than some, they just have boundaries

sinbad,
@sinbad@mastodon.gamedev.place avatar

@dougbinks It's been a year for these 2 and they still don't like it, you'll get maybe 10 seconds after picking them up before they're struggling. We keep trying but it might just not be in their nature. They are still young though so maybe that's part of it

nivrig, to random
@nivrig@mastodon.social avatar

Finally caved. New toy day.

sinbad,
@sinbad@mastodon.gamedev.place avatar

@nivrig congrats, the only brand that makes printers that work

sinbad, to unrealengine
@sinbad@mastodon.gamedev.place avatar

New blog post: Playing Animation Montages in Multiplayer Games https://www.stevestreeting.com/2024/05/30/playing-animation-montages-in-multiplayer-games/

I'm always grumbling about there only being videos for things in UE when I'd prefer to read a blog post, so here's another from me to go on the "reading" side of the scale.

sinbad,
@sinbad@mastodon.gamedev.place avatar

The other thing is that I skew towards C++ in my UE posts rather than BPs. I guess video suits BPs better. I write all my core stuff in C++ hence the skew; I do use BPs as well but it's all high-level stuff. I find doing anything non-trivial in BPs quickly becomes basically unmaintainable.

I also think my code snippets are much easier to follow than minutes of watching someone drag noodles around while talking over it. But maybe that's just me, and most people will see C++ and close the tab

sinbad,
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@TomF Maybe? That’s how you tend to explain it to someone so watching it happen as well is probably useful for some people

neilhenning, to random
@neilhenning@mastodon.gamedev.place avatar

I can't be the only one that constantly has Time Machine on my mac fuck up doing backups. It's stuck in the Preparing to Backup -> YOU DIDN’T DO A BACKUP loop again.

I have a strong dislike for magic in software, especially when there isn't a fallback button to force something to happen and/or tell me why the fuck it can't. ARGH.

sinbad,
@sinbad@mastodon.gamedev.place avatar

@neilhenning No, AFAICT Time Machine has never been reliable, it was regularly broken in different ways when I was a Mac user 10 years ago as well. Not the trait you want to see in backup software

sinbad, to random
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I scraped an old blog post of mine into Obsidian so it would show up in the unified search, and now I’m thinking of turning a couple of my scrappy UE notes in Obsidian into full blog posts in case they’re useful to others. And since that will be better written than my original notes, I’ll probably scrape those blog posts back into Obsidian again. I am planning on making an Obsidian Ouroboros

eniko, (edited ) to random
@eniko@peoplemaking.games avatar

Have just found out in English the sheets of pasta in lasagna are called "lasagna noodles" even though they are not noodle shaped at all. I even checked the dictionary definition of noodle which is quite specific about it not including sheets

In Dutch they are called lasagna leaves or lasagna sheets. Cause that's what they are. Cause they're not noodles. Cause they're not noodle shaped

How do you feel about this?

Edit: apparently this is an American thing not necessarily an English thing

sinbad,
@sinbad@mastodon.gamedev.place avatar

@eniko I’m British and this is the first time I’ve ever heard of them being called noodles, only ever sheets. Is it an American thing?
[edit: ah yes, it is. They do get a lot of English wrong, the poor dears 😉]

sinbad,
@sinbad@mastodon.gamedev.place avatar

@gilesgoat @eniko don’t you get peppers on pizza if you ask for peperoni in Italy?

psychicparrot42, (edited ) to random
@psychicparrot42@mastodon.gamedev.place avatar

Aw I just read an article about marketing and now I have to go flush my head down the bog for cleaning. "Just ask Steam for discoverability" is the worst advice. ".. and they'll give it to you, if they like your game" .. just how fucking naïve?! Steam don't give a shit about your game! "The key to success on Steam, he explained, is getting yourself in the Top Upcoming list." No shit, Captain Obvious! "This requires about 1000 wishlists a day" But how do I? Yeah, I thought so.

sinbad,
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@psychicparrot42 the secret of success is to already be successful

sinbad,
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@psychicparrot42 I read these marketing mailing lists but it’s always “they got lucky and doubled down on that”. 🙄 While it’s not completely useless, it’s really just telling you what the table stakes are (fair, good to know) and precisely how one project rolled the dice at the craps table (much less useful). The idea that it’s replicable or predictable is laughable but I guess you can’t sell advice on that basis

sinbad, to random
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Re LB: I highly recommend erasing some of your memory of C++ by being away for a while (10 years in my case, after using it for 20), and when coming back, pick a subset and ignore everything else. It’s possible to move yourself backwards on that curve.

I hated going back to C++ at first but now I’m OK with it. It’s a necessary tool in the space I’m in right now. Just don’t make me dig into the corners

ben, to random
@ben@m.benui.ca avatar

I bought a new boardgame from a store, and the hourglass timer that it came with was broken and had spilled sand inside the box.

If I return it, will they just throw the whole thing away? That would be such a waste so I'm loathed to return it even if I get a new one in exchange...

sinbad,
@sinbad@mastodon.gamedev.place avatar

@ben I had a missing (custom) dice once in a board game and raised it with the publisher, who sent me just a new set of dice, might be worth asking

sinbad, to random
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Using Markdownload to scrape my own blog post into Oblivion because that's where I search first for everything, and I don't trust myself to remember where I wrote about it...

In this case this one about my improved data table row picker https://www.stevestreeting.com/2023/10/06/a-better-unreal-datatable-row-picker/

psychicparrot42, to random
@psychicparrot42@mastodon.gamedev.place avatar

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  • sinbad,
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    @psychicparrot42 I don't know what's going on with 5.4, string tables have been left completely broken for a month, while the marketplace developer UI complains at me that I haven't released a version for it yet (I was ready day 1 but they broke it in 5.4.0). Pretty bad

    sinbad,
    @sinbad@mastodon.gamedev.place avatar

    @psychicparrot42 UE 5.3 still works fine for us, I can't help noticing that was shipped before their layoffs. I do worry that they might retreat into focussing mostly on Fortnite and big AAAs using custom source builds and leave the pleb version broken sometimes :/

    sinbad,
    @sinbad@mastodon.gamedev.place avatar

    @psychicparrot42 I’m told 4 went through some rough spots as well though. To the point that many devs have told me that most people later on in their projects should be using the source build. I think we’ll probably go that way eventually just for stability & last resort issues. But it’s a ballache to maintain

    sinbad,
    @sinbad@mastodon.gamedev.place avatar

    @crussel @psychicparrot42 given that I can read & debug the source already I'm not sure what benefit it will have for me unless I choose to modify it. But that becomes more likely the closer we get to shipping. The FText bug is mainly a pain because it breaks my marketplace plugin and I can't ask people using it to all use the source just to get a 1-line fix

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